Monster Set
Level 50 - CP 160
Infernal Guardian
(1 item) Adds 1096 Maximum Magicka(2 items) When you apply a damage shield to yourself or an ally, you have a 50% chance to lob 3 mortars over 2 seconds at the furthest enemy from you that each deal 641 Flame damage to all enemies within 5 meters of the blast area. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.
Heavy Armor
Light Armor
Medium Armor
Name: Infernal GuardianLight Armor
Medium Armor
Type: Monster Set
Style: Undaunted
Location: Location info: City of Ash I, Veteran mode only
Champion Points that buff this armor set
- Backstabber (only while slotted)
- Biting Aura (only while slotted)
- Fighting Finesse (only while slotted)
- Master-at-Arms (only while slotted)
- Piercing
- Precision
- Untamed Aggression (only while slotted)
- War Mage
Drop information:
This is a monster set. Monster sets drop according to the following rules:
This is a monster set. Monster sets drop according to the following rules:
- The head drops from the last boss of the specific dungeon this set belongs to
- The shoulders drop from boxes that can be bought from the Pledge Masters at any Undaunted Enclave
Golden Vendor:
Certain items of this set have been available at the Golden Vendor in the past.
Certain items of this set have been available at the Golden Vendor in the past.
- Golden Vendor Week 50, 2023: Infernal Guardian Helm, Hat, Helmet
- Golden Vendor Week 07, 2023: Infernal Guardian Helm, Hat, Helmet
- Golden Vendor Week 47, 2022: Infernal Guardian Helm, Hat, Helmet
- Golden Vendor Week 43, 2022: Infernal Guardian Arm Cops, Epaulets, Pauldrons
- Golden Vendor Week 43, 2021: Infernal Guardian Arm Cops, Epaulets, Pauldrons
- Golden Vendor Week 22, 2021: Infernal Guardian Arm Cops, Epaulets, Pauldrons
- Golden Vendor Week 20, 2021: Infernal Guardian Hat, Helm, Helmet
- Golden Vendor Week 52, 2020: Infernal Guardian Arm Cops, Epaulets, Pauldrons
- Golden Vendor Week 42, 2020: Infernal Guardian Hat, Helm, Helmet
What do other players think of this armor set?
This armor set was discussed on Reddit. Learn what other players think about Infernal Guardian.
This armor set was discussed on Reddit. Learn what other players think about Infernal Guardian.
Frequently asked questions
Which DLC do I need to obtain Infernal Guardian in ESO?
Infernal Guardian is part of the base-game, you do not need any additional DLC packs to obtain itWhere does Infernal Guardian drop in ESO?
Infernal Guardian drops in City of Ash IRelated
Monster Set
Level 50 - CP 160
The Blind
(1 item) Adds 657 Critical Chance(2 items) Critically healing yourself or an ally grants them a Hydroglass Damage Shield that absorbs up to 2692 damage for 6 seconds. While the Damage Shield holds and for 3 seconds after it ends, the target gains Minor Force, increasing their Critical Damage done by 10%. This effect can occur once every 6 seconds per target.
Monster Set
Level 50 - CP 160
Kra'gh
(1 item) Adds 1487 Offensive Penetration(2 items) When you deal damage, you have a 10% chance to spawn dreugh limbs that create shockwaves in front of you dealing 249 Physical damage every 0.6 seconds for 2.4 seconds. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.
Monster Set
Level 50 - CP 160
Shadowrend
(1 item) Adds 129 Magicka Recovery(2 items) When you take damage, you summon a shadowy Clannfear for 15 seconds. The Clannfear's attacks deal 615 Magic damage and apply Minor Maim, reducing the target's damage done by 5% for 2 seconds. The Clannfear can be summoned once every 15 seconds and its damage scales off your Max Health.
Monster Set
Level 50 - CP 160
Baron Thirsk
(1 item) Adds 129 Stamina Recovery, Adds 129 Magicka Recovery(2 items) On dealing area direct damage, mark a target for 6 seconds. Every 2 seconds after, an Explosive Scamp is spawned nearby and detonates after 1 second, dealing 362 Magic damage to up to 6 enemies within 4 meters and applying Minor Timidity for 10 seconds, draining 1 Ultimate every 1.5 seconds. Each Explosive Scamp spawned deals 100% increased damage. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.