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Healer's Habit Set - ESO header

Healer's Habit Set - ESO

Healer's Habit Set - ESO

Arena Level 50 - CP 160
Healer's Habit Arena Armor Set Icon icon

Healer's Habit

(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 129 Magicka Recovery
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Adds 5% Healing Done, Gain Minor Mending at all times, increasing your healing done by 8%.
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Name: Healer's Habit
Type: Arena
Style: Ancient Elf
Location: Buffs Healer's Habit is an armor set in the Elder Scrolls Online that can be obtained in Dragonstar Arena. It is part of the base game.

What do other players think of this armor set?
This armor set was discussed on Reddit. Learn what other players think about Healer's Habit.

Frequently asked questions

Which DLC do I need to obtain Healer's Habit in ESO?

Healer's Habit is part of the base-game, you do not need any additional DLC packs to obtain it

Where does Healer's Habit drop in ESO?

Healer's Habit drops in Dragonstar Arena

Related

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Arena Level 50 - CP 160
Perfected Executioner's Blade Arena Armor Set Icon icon

Perfected Executioner's Blade

(2 items) Adds 526 Critical Chance, Hidden Blade deals up to 250% more damage to targets under 100% Health when you are standing behind them. Restores 1890 Stamina if the target was below 50% Health.
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Arena Level 50 - CP 160
Mender's Ward Arena Armor Set Icon icon

Mender's Ward

(2 items) Steadfast Ward applies Major Vitality to your target for 4 seconds, increasing their healing received and damage shield strength by 12%.
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Arena Level 50 - CP 160
Force Overflow Arena Armor Set Icon icon

Force Overflow

(2 items) Casting Force Siphon on a target within 15 meters of you causes a surge of magical energy to tether between you for 10 seconds. While the tether persists and you remain in range, you and allies in the tether restore 175 Magicka and Stamina every 1 second. This effect can occur once every 10 seconds.
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Arena Level 50 - CP 160
Perfected Wild Impulse Arena Armor Set Icon icon

Perfected Wild Impulse

(2 items) Adds 1190 Offensive Penetration, Reduce the cost of Impulse by 10%. Impulse places lingering elemental damage on your targets, dealing 605 Flame 605 Shock, and 605 Frost Damage over 8 seconds. Each element ticks once over the duration and its damage scales off the higher of your Weapon or Spell Damage.

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