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Why ESO Healers are Worried about the Lost Depths PTS

By Andrew | 14 Jul 2022 | Share
Why ESO Healers are Worried about the Lost Depths PTS

If you're a regular ESO player, there's a good chance that you have heard about the Lost Depths balance changes currently on the Public Test Server, or have at least seen some of the reaction to them in the community. 

One thing we haven't really looked into yet is the impact that this update might have on healers (if Zenimax do not rethink some of the changes before the update goes live) and the implication that this could have for groups.

What is Changing for Healers in Lost Depths?

There has been some discussion started by experienced healers in the Elder Scrolls Online, for example this thread on the Official ESO Forums. The primary problems with the changes to healing in Lost Depths can be summarized by two main points:

  • Almost all healing over time abilities will now only tick every two seconds, rather than the situation on the live server where there is a mixture between skills that tick every second and every two seconds. This might not sound like a huge difference, however in the hardest content in the game such as the hardmodes in Rockgrove and Dreadsail Reef, there are encounters where players suffer from damage over time effects that tick for very high amounts of damage every second, or multiple times per second. The last phase of Falgravn hardmode in Kyne's Aegis could also become very difficult, as the entire group takes large amounts of damage. There is now a considerable concern among players who play in these trials that healing output may simply be too unreliable to guarantee keeping players alive, thus spoiling any chance for trifecta achievements (hardmode, no death and speedrun in the same run).
  • The healing value on many skills has also been reduced, with the most extreme nerf being around a 40% reduction on the healing from Illustrious Healing and Radiating Regeneration. This basically just makes the first problem even more difficultto deal with. 

Rockgrove trial in ESORockgrove trial in ESO

What are the Possible Implications of these Nerfs?

As mentioned above, there is quite a lot of concern that the hardest achievements in the game will become nigh on impossible to complete if these changes are not reversed. The intention from Zenimax could be to address power creep by forcing healers to use sets that buff their healing output as opposed to using sets that buff the group's damage output, however if healers are forced to do this then it will be a double whammy for DPS players who will not only have their light attacks, heavy attacks and damage over time abilities nerfed substantially but also might lose buffs from their support roles, with powerful sets like Roaring Opportunist, Jorvuld's Guidance, Way of Martial Knowledge, Powerful Assault and Nazaray potentially on the chopping block. 

In this case, you could make an argument for simply moving some of these sets to DPS players so that healers can focus on augmenting their healing output, however this still means DPS players are losing additional damage in a patch where they were already nerfed significantly, as they would no longer be running full parse setups if you go with this solution. There's also the small matter that almost nobody at an end game level asked for any of this or wants support roles to be forced to stop wearing support sets.

In any case, the general consensus is that players who are in a progression group for a difficult trial achievement will suffer severe setbacks when the patch goes live if things remain as they are.

Lord Falgravn boss in ESO Kyne's AegisLord Falgravn boss in ESO Kyne's AegisIt is of course worth keeping in mind that it's only week one of the PTS, so some of what's been proposed by the developers might still change. We hope you enjoyed this article about the ESO Lost Depths PTS. 

The Elder Scrolls Online is a massively multiplayer online game (MMO) developed by Zenimax Online Studios.
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