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Drobby Needs Socks - Magicka Dragonknight DPS Build for PvE (Heavy Attack) - Construye - ESO

A well-rounded HA build with both a solo/4 man and trial setup. Very good damage

By CodeStripper   •  Updated hace 1 mes

Necrom PvE Distribuidor de daño de Magicka Dragonknight

Configuraciones

Diferentes variantes de esta construcción

Sets de armadura

Todos los conjuntos de armadura equipados
Habilidades activas equipadas
Todas las estrellas activas y pasivas

Personaje

Todo sobre la configuración del personaje

Atributos

  • Icon icon
    Magia
    64
  • Icon icon
    Salud
    0
  • Icon icon
    Aguante
    0

Piedra Mundus, Maldición

Alimentos, bebidas y pociones
Icon icon el mejor risotto de remolacha de Bravil
Arroz De Sal (1)
Remolachas (1)
Icon icon
Esencia de potencia mágica
Todas las habilidades pasivas

Atajos y debilidades

Mejoras otorgadas por habilidades, objetos y pociones
Empower icon
Empower
Increases the damage of your Heavy Attacks by 70%.
Gallop icon
Gallop
Increases Mounted Speed by 15%
Major Breach icon
Major Breach
Reduces Physical and Spell Resistance by 5948
Major Brutality icon
Major Brutality
Increases Weapon Damage by 20%
Major Defile icon
Major Defile
Reduces Healing Received and Health Recovery by 16%
Major Expedition icon
Major Expedition
Increases Movement Speed by 30%
Major Fortitude icon
Major Fortitude
Increases Health Recovery by 30%
Major Prophecy icon
Major Prophecy
Increases Spell Critical chance by 12%
Major Savagery icon
Major Savagery
Increases Weapon Critical by 12%
Major Sorcery icon
Major Sorcery
Increases Spell Damage by 20%
Minor Brutality icon
Minor Brutality
Increases Weapon Damage by 10%
Minor Force icon
Minor Force
Increases Critical Damage by 10%
Minor Slayer icon
Minor Slayer
Increases damage dealt in Dungeons and Trials by 5%

Capturas de pantalla

Capturas de pantalla de CodeStripper
  1. Trial DK Trial Parse
    Trial DK Trial Parse
1 / 1

Guía

Explicación de la construcción
Esta guía está escrita en Inglés.

Hello and welcome to my magicka DK HA Build!

 

We have 2 setups for this build. One is meant to handle solo and dungeon content, the other is for trials.

 

The solo / dungeon build will have more penetration by going with light on the monster helmet and more healing with Cauterize and Burning Embers.

 

The Trial build sacrifices all of this but also still has a self-heal slotted on the back-bar for those “Oh Crap” moments.

 

The rotation is fairly standard:

Pre-Buff:

Flames of Oblivion / Cauterize

Molten Armaments

 

Starting the Rotation:

Potion

Standard of Might

Unstable Wall of Fire

Eruption

Swap Bars

Engulfing Flames / Noxious Breath

Barbed Trap

Venomous Claw / Burning Embers

Heavy Attack

Molten Whip

 

After this:

Keep up DoTs when they go down on both bars

Always get back to your front bar for heavy attacks as quickly as possible

When re-applying DoTs on the front bar, try to time them so you can weave heavy attacks to cast them instead of light attacks.

Standard of Might Ultimate when available

(If the boss is low on health, using flawless dawnbreaker instead is a good option if you don't have banner ready)

Make sure you are weaving light attacks on the back-bar and animation cancelling with barswap to spend as little time on the back bar as you can.

 

If you have any questions, feel free to let me know!

CodeStripper

CodeStripper

Actualizado hace 1 mes