Tales of Tribute Patron
Psijic Loremaster Celarus
This patron has 12 unique cards.Favored
Knock Out - Place 1 of your opponent's active agents into their cooldown pile.
Neutral
Knock Out - Place 1 of your opponent's active agents into their cooldown pile.
Unfavored
Knock Out - Place 1 of your opponent's active agents into their cooldown pile.
Requirements
Opponent has 1 agent card in their active agents pile, Pay 4 Coin
Psijic Loremaster Celarus is a patron/deck in the Tales of Tribute card game in the Elder Scrolls Online.
Name: Psijic Loremaster Celarus
Amount of cards: 12
Location details: Obtained by completing the Tales of Tribute tutorial.
Name: Psijic Loremaster Celarus
Amount of cards: 12
Location details: Obtained by completing the Tales of Tribute tutorial.
Psijic Loremaster Celarus Patron Deck Tips & Tricks for Tales of Tribute ESO
Today we are taking a look at how to play with the Psijic Loremaster Celarus Patron Deck in the Tales of Tribute card game in ESO (Elder Scrolls Online).
Tales of Tribute Card Game Guide for ESO High Isle
Every question about the Tales of Tribute card game in ESO (Elder Scrolls Online) answered. Starter location, how to get new decks ....
Cards in the deck of Psijic Loremaster Celarus
Name | Type | Card cost | Card activation effect | Card combo effect |
---|---|---|---|---|
Augur's Counsel | Contract Action | 3 Gold |
Toss - Look at the next 3 cards of your draw pile. Choose up to 3 of those cards to move to your cooldown pile. |
2: Gain 2 Power. |
Ceporah's Insight | Action | 5 Gold |
Gain 2 Coin. Toss - Look at the next 4 cards of your draw pile. Choose up to 4 of those cards to move to your cooldown pile. |
2: Gain 3 Power. |
Mainland Inquiries | Action | None |
Gain 1 Coin. |
|
Prescience | Action | 4 Gold |
Gain 3 Coin. Replace up to 1 card from the Tavern. |
|
Prophesy | Action | 4 Gold |
Gain 3 Coin. Replace up to 2 cards from the Tavern. |
|
Psijic Apprentice | Agent | 6 Gold |
Toss - Look at the next 4 cards of your draw pile. Choose up to 4 of those cards to move to your cooldown pile. |
|
Psijic Relicmaster | Agent | 6 Gold |
Gain 1 Coin. Toss - Look at the next 4 cards of your draw pile. Choose up to 4 of those cards to move to your cooldown pile. |
|
Psijic's Insight | Action | 5 Gold |
Gain 2 Coin. Toss - Look at the next 4 cards of your draw pile. Choose up to 4 of those cards to move to your cooldown pile. |
2: Gain 2 Power. |
Sage Counsel | Contract Action | 3 Gold |
Toss - Look at the next 3 cards of your draw pile. Choose up to 3 of those cards to move to your cooldown pile. |
2: Gain 1 Power. |
Scrying Globe | Action | 2 Gold |
Gain 2 Coin. Toss - Look at the next 2 cards of your draw pile. Choose up to 2 of those cards to move to your cooldown pile. |
|
The Dreaming Cave | Action | 6 Gold |
Draw 1 card. Toss - Look at the next 4 cards of your draw pile. Choose up to 4 of those cards to move to your cooldown pile. |
2: Gain 2 Power. |
Time Mastery | Action | 3 Gold |
Toss - Look at the next 5 cards of your draw pile. Choose up to 5 of those cards to move to your cooldown pile. |
2: Gain 2 Coin. |
“Loremaster Celarus's cards let you sift through the top of your draw pile and can grant you control over what is available from the Tavern,” explains Irenio. “This can speed up your deck, getting you to your more potent cards faster while also helping you find cards and denying your opponent the cards they wanted.”
Celarus's ability can help you control your opponents' side of the board as much as your own.
“While the Psijic Order is largely centered around defense, the ability to knock unconscious an enemy can be incredibly useful. When Celarus is available, he'll help deal with any pesky agents no matter how powerful they may be. He is particularly potent against contract agents, ensuring that they seldom survive more than one round against you.”
The Psijic Order is a circle of Mages who reside on the mystic isle of Artaeum. But who is Loremaster Celarus, really? A wise scholar and thoughtful if remote sage who seeks balance in all things.
Apprentices report, when asked, that they're more accustomed to seeing Celarus as a sort of one-Mer containment squad, seeking to bind any item or force that might disrupt the Aurbic forces of Tamriel. I have it on good authority that the Loremaster is willing do whatever it takes to protect the isle and the people of Nirn.
—The Arch-Mage Salarth