![Pyrebrand Set - ESO header](/storage/headers/classes-overview-main-page-banner-eso-header--g9-gxi0.jpg)
Pyrebrand Set - ESO
Pyrebrand Set - ESO
Class Sets
Level 50 - CP 160
![Pyrebrand Class Sets Armor Set Icon icon](/storage/icons/gear_dragonknightclass_head_a.png)
Pyrebrand
(2 items) Adds 1487 Offensive Penetration(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Your Light Attacks deal 1492 Flame Damage over 6 seconds. Your fully-charged Heavy Attacks consume up to 3 of your damage over time effects to deal 821 Flame Damage in a 6 meter radius on the target, dealing up to 200% more damage to enemies below 33% Health. The damage scales off the higher of your Weapon or Spell damage and is increased by 20% for each damage over time effect on the target, up to 60%.
Class: Dragonknight
Jewels
Weapons
Light Armor
Medium Armor
Heavy Armor
Name: PyrebrandWeapons
Light Armor
Medium Armor
Heavy Armor
Type: Class Sets
Location: Class buffs: Dragonknight
Champion Points that buff this armor set
- Backstabber (only while slotted)
- Deadly Aim (only while slotted)
- Fighting Finesse (only while slotted)
- Master-at-Arms (only while slotted)
- Piercing
- Precision
- Thaumaturge (only while slotted)
- Untamed Aggression (only while slotted)
- War Mage
Frequently asked questions
Which DLC do I need to obtain Pyrebrand in ESO?
Pyrebrand is part of the base-game, you do not need any additional DLC packs to obtain itWhere does Pyrebrand drop in ESO?
Pyrebrand drops in Infinite ArchiveRelated
![header](/storage/headers/classes-overview-main-page-banner-eso-header--g9-gxi0_medium.jpg)
Class Sets
Level 50 - CP 160
![Monolith of Storms Class Sets Armor Set Icon icon](/storage/icons/gear_maestroofelementsarmor_head_a.png)
Monolith of Storms
(2 items) Adds 657 Critical Chance(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other, each link dealing 680 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
Class: Sorcerer
![header](/storage/headers/classes-overview-main-page-banner-eso-header--g9-gxi0_medium.jpg)
Class Sets
Level 50 - CP 160
![Spattering Disjunction Class Sets Armor Set Icon icon](/storage/icons/gear_arcanistclass_head_a.png)
Spattering Disjunction
(2 items) Adds 657 Critical Chance(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Dealing damage with an Arcanist abilty applies two random status effects to your target. This effect can occur once every 7 seconds. Dealing damage with a Herald of the Tome ability reduces this cooldown by 0.5 seconds, up to once every 1 second.
Class: Arcanist
![header](/storage/headers/classes-overview-main-page-banner-eso-header--g9-gxi0_medium.jpg)
Class Sets
Level 50 - CP 160
![Basalt-Blooded Warrior Class Sets Armor Set Icon icon](/storage/icons/gear_dragonknightclass_head_a.png)
Basalt-Blooded Warrior
(2 items) Adds 129 Magicka Recovery(3 items) Adds 1206 Maximum Health
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Casting an Earthen Heart ability grants you a Rock Stance for 10 seconds. While on your Primary Weapon you gain Molten Stance, granting you Major Heroism, generating 3 Ultimate every 1.5 seconds. While you are on your Secondary Weapon you gain Obsidian Stance, increasing your Healing Done and damage shields by 14%. Bar Swapping will swap your Stance automatically.
Class: Dragonknight
![header](/storage/headers/classes-overview-main-page-banner-eso-header--g9-gxi0_medium.jpg)
Class Sets
Level 50 - CP 160
![Aetheric Lancer Class Sets Armor Set Icon icon](/storage/icons/gear_templarclass_head_a.png)
Aetheric Lancer
(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 657 Critical Chance
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Dealing damage with Burning Light twice within 30 seconds creates a 5 meter area for 5 seconds. This effect can occur once every 6 seconds. While in the area, dealing damage with an Aedric Spear ability launches a spear at your target, dealing 1684 Magic Damage and applying Sundered and increasing your Weapon and Spell Damage by 300 for 6 seconds. The damage scales off the higher of your Weapon or Spell Damage.
Class: Templar