ESO Markarth DLC
The Dark Heart of Skyrim epic concludes in Markarth. As the Gray Host marches on the Reach, find unlikely allies among the clans that call this wild region home and unveil the true motivation of the mysterious Vampire Lord, Rada al-Saran.
- The Reach (Zone)
- Vateshran Hollows (Trial)
- Blackreach: Arkthzand Cavern (Zone)
Armor Sets in the Markarth DLC
Craftable
Level 50 - CP 160

(2 items) Adds 1487 Armor
(3 items) Adds 1206 Maximum Health
(4 items) Adds 1487 Armor
(5 items) Adds 7377 Armor. Increases the cost of Block, Sprint, Dodge, and Break Free by 20%.
(3 items) Adds 1206 Maximum Health
(4 items) Adds 1487 Armor
(5 items) Adds 7377 Armor. Increases the cost of Block, Sprint, Dodge, and Break Free by 20%.
Arena
Level 50 - CP 160

(2 items) Hidden Blade deals up to 250% more damage to targets under 100% Health when you are standing behind them.
Restores 1890 Stamina if the target was below 50% Health.
Arena
Level 50 - CP 160

(2 items) Adds 1096 Maximum Stamina
(3 items) Adds 1206 Maximum Health
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you Block, you place a bomb on the enemy for 10 seconds. When they are hit with a fully-charged Heavy Attack, the bomb detonates, dealing 0 Flame Damage to all enemies within 8 meters and applying the Burning status effect to them. This effect can occur once every 8 seconds and scales off the higher of your Physical or Spell Resistance.
(3 items) Adds 1206 Maximum Health
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you Block, you place a bomb on the enemy for 10 seconds. When they are hit with a fully-charged Heavy Attack, the bomb detonates, dealing 0 Flame Damage to all enemies within 8 meters and applying the Burning status effect to them. This effect can occur once every 8 seconds and scales off the higher of your Physical or Spell Resistance.
Arena
Level 50 - CP 160

(2 items) Casting Force Siphon on a target within 15 meters of you causes a surge of magical energy to tether between you for 10 seconds. While the tether persists and you remain in range, you and allies in the tether restore 175 Magicka and Stamina every 1 second. This effect can occur once every 10 seconds.
Arena
Level 50 - CP 160

(2 items) While Momentum is active, casting Stamina abilities while in combat generates a stack of Frenzied Momentum for 20 seconds, increasing your Weapon and Spell Damage by 30 up to 10 times. After 5 or more stacks, your next Heavy Attack consumes all stacks and releases a violent explosion of energy around you, dealing 1084 Physical Damage to all enemies within 8 meters, scaling off the higher of your Weapon or Spell Damage.
Arena
Level 50 - CP 160

(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 657 Critical Chance
(5 items) Adds 171 Weapon and Spell Damage, Whenever you Bash an enemy, you release a cone of hexing energy in front of you. Each enemy hit increases your Weapon and Spell Damage by 88 for 8 seconds, up to a maximum of 6 enemies. This effect can occur once every 8 seconds. Whenever you successfully interrupt a target, you restore 1000 Magicka.
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 657 Critical Chance
(5 items) Adds 171 Weapon and Spell Damage, Whenever you Bash an enemy, you release a cone of hexing energy in front of you. Each enemy hit increases your Weapon and Spell Damage by 88 for 8 seconds, up to a maximum of 6 enemies. This effect can occur once every 8 seconds. Whenever you successfully interrupt a target, you restore 1000 Magicka.
Craftable
Level 50 - CP 160

(2 items) Adds 657 Critical Chance
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 1487 Offensive Penetration
(5 items) Enemies affected by your alchemic poisons take 285 Disease Damage every 1 second. This effect scales off the higher of your Weapon or Spell Damage.
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 1487 Offensive Penetration
(5 items) Enemies affected by your alchemic poisons take 285 Disease Damage every 1 second. This effect scales off the higher of your Weapon or Spell Damage.
Mythic
Level 50 - CP 160

(1 item) When you attempt to use resources to cast a healing ability while in combat and your dominant resource is under 50%, gain 3 Ultimate.
Arena
Level 50 - CP 160

(2 items) Adds 526 Critical Chance, Hidden Blade deals up to 250% more damage to targets under 100% Health when you are standing behind them.
Restores 1890 Stamina if the target was below 50% Health.
Arena
Level 50 - CP 160

(2 items) Adds 877 Maximum Magicka, Casting Force Siphon on a target within 15 meters of you causes a surge of magical energy to tether between you for 10 seconds. While the tether persists and you remain in range, you and allies in the tether restore 175 Magicka and Stamina every 1 second. This effect can occur once every 10 seconds.
Arena
Level 50 - CP 160

(2 items) Adds 877 Maximum Stamina, While Momentum is active, casting Stamina abilities while in combat generates a stack of Frenzied Momentum for 20 seconds, increasing your Weapon and Spell Damage by 30 up to 10 times. After 5 or more stacks, your next Heavy Attack consumes all stacks and releases a violent explosion of energy around you, dealing 1084 Physical Damage to all enemies within 8 meters, scaling off the higher of your Weapon or Spell Damage.
Arena
Level 50 - CP 160

(2 items) Adds 103 Weapon and Spell Damage, Increases your damage done with Snipe based on how close you are to your target.
Max Damage: 33% at 3 meters.
Minimum Damage: 5% at 18.5 meters.
Arena
Level 50 - CP 160

(2 items) Adds 965 Maximum Health, When you deal damage with Power Bash, you apply Call of the Void to yourself for 2 seconds. Enemies within 12 meters are immediately pulled to you.
After Call of the Void ends, you apply Major Maim to enemies in the area for 10 seconds, reducing their damage done by 10%. This effect can occur once every 13 seconds.
Arena
Level 50 - CP 160

(2 items) Adds 1190 Offensive Penetration, Casting Weakness to Elements on a target within 15 meters of you causes a surge of elemental energy to tether between you for 10 seconds. While the tether persists, enemies touching the tether take 331 Flame Damage 331 Shock Damage, or 331 Frost Damage every 1 second, which increases by 1% each time it deals damage, up to 20%. This effect can occur once every 10 seconds, and scales off the higher of your Weapon or Spell Damage.
Arena
Level 50 - CP 160

(2 items) Adds 1487 Offensive Penetration
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Adds 1487 Offensive Penetration, Whenever you kill an enemy afflicted with a poison effect, their corpse releases a writhing mass of Fetcherflies, which seek out the nearest enemy within 12 meters, causing them to bleed for 5850 Bleed Damage over 10 seconds. This effect scales off the higher of your Weapon or Spell Damage.
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Adds 1487 Offensive Penetration, Whenever you kill an enemy afflicted with a poison effect, their corpse releases a writhing mass of Fetcherflies, which seek out the nearest enemy within 12 meters, causing them to bleed for 5850 Bleed Damage over 10 seconds. This effect scales off the higher of your Weapon or Spell Damage.
Arena
Level 50 - CP 160

(2 items) Increases your damage done with Snipe based on how close you are to your target.
Max Damage: 33% at 3 meters.
Minimum Damage: 5% at 18.5 meters.
Overland
Level 50 - CP 160

(2 items) Adds 1206 Maximum Health
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 1206 Maximum Health
(5 items) Deal 10% of all direct damage done to you back to the attacker, up to 4250 damage.
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 1206 Maximum Health
(5 items) Deal 10% of all direct damage done to you back to the attacker, up to 4250 damage.
Craftable
Level 50 - CP 160

(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 657 Critical Chance
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Adds 469 Weapon and Spell Damage to your Weapon Skill abilities. Increases the cost of your Weapon Skill abilities by 5%.
(3 items) Adds 657 Critical Chance
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Adds 469 Weapon and Spell Damage to your Weapon Skill abilities. Increases the cost of your Weapon Skill abilities by 5%.
Mythic
Level 50 - CP 160

(1 item) Restore 20% of the damage you deal as Health. This value is decreased by 4% per ally you are grouped with. You cannot be healed by anyone but yourself, your pets, or your Companions.
Arena
Level 50 - CP 160

(2 items) When you deal damage with Power Bash, you apply Call of the Void to yourself for 2 seconds. Enemies within 12 meters are immediately pulled to you.
After Call of the Void ends, you apply Major Maim to enemies in the area for 10 seconds, reducing their damage done by 10%. This effect can occur once every 13 seconds.
Overland
Level 50 - CP 160

(2 items) Adds 1206 Maximum Health
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you take damage, your Weapon and Spell Damage is increased by 24 for 5 seconds, stacking up to 20 times. This effect can occur once every half second. Upon reaching 20 stacks, the duration is doubled but can no longer be refreshed.
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you take damage, your Weapon and Spell Damage is increased by 24 for 5 seconds, stacking up to 20 times. This effect can occur once every half second. Upon reaching 20 stacks, the duration is doubled but can no longer be refreshed.
Overland
Level 50 - CP 160

(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Increases your Weapon and Spell Damage by 369 against enemies inflicted with a Poison Damage effect.
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Increases your Weapon and Spell Damage by 369 against enemies inflicted with a Poison Damage effect.
Arena
Level 50 - CP 160

(2 items) Casting Weakness to Elements on a target within 15 meters of you causes a surge of elemental energy to tether between you for 10 seconds. While the tether persists, enemies touching the tether take 331 Flame Damage 331 Shock Damage, or 331 Frost Damage every 1 second, which increases by 1% each time it deals damage, up to 20%. This effect can occur once every 10 seconds, and scales off the higher of your Weapon or Spell Damage.