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Fellowship Prog - U50 DK Tank - Dragonknight Construye PvE - ESO

Read the guide below!!! Class masteries are Lead from the Front and Resolute Defense or Booming Voice.

By exlrf98   •  Updated hace 2 semanas

Introducción

Read the guide below!!! Class masteries are Lead from the Front and Resolute Defense or Booming Voice.

Configuraciones

Diferentes variantes de esta construcción

Sets de armadura

Todos los conjuntos de armadura equipados
Habilidades activas equipadas
Planifica una barra de habilidades con esta configuración
Todas las estrellas activas y pasivas

Personaje

Todo sobre la configuración del personaje

Opciones de carrera

Atributos

  • Icon icon
    Magia
    0
  • Icon icon
    Salud
    64
  • Icon icon
    Aguante
    0

Piedra Mundus, Maldición

Alimentos, bebidas y pociones
Icon icon paletilla de oso ahumada de Orzorga
Aumenta la salud máxima en 4312 y la recuperación de salud en 406; aumenta la recuperación de aguante y magia en 369 durante 2 horas.
Carne Roja (1)
Caviar Perfecto (1)
Hongo Blanco (1)
Mirriam De Escarcha (1)
Tomate (1)
Icon icon joyas del desorden
Aumenta la recuperación de aguante y magia en 357, y la salud máxima en 3927 durante 2 horas.
Los efectos se ajustan según tu nivel.
Aguileña (1)
Jugo De Bervez (1)
Loto (1)
Menta (1)
Rosa (1)
Icon icon
Esencia de salud
Restablece 8536 de salud inmediatamente.
Otorga fortaleza mayor, que aumenta tu recuperación de salud un 30 % durante 52.8 segundos.

Restablece 7582 de magia de forma inmediata.
Otorga intelecto mayor, que aumenta la recuperación de magia un 30 % durante 47.6 segundos.

Recupera 7582 de aguante inmediatamente.
Otorga resistencia mayor, aumentando tu recuperación de aguante un 30 % durante 47.6 segundos.
Icon icon
Poción de trirrestauración de coronas
Todas las habilidades pasivas

Addon Export

Puedes utilizarlo para importar esta compilación en los siguientes addons: Caro's Skill Point Saver.

Atajos y debilidades

Mejoras otorgadas por habilidades, objetos y pociones
Minor Courage icon
Minor Courage
Increases Weapon Damage and Spell Damage by 215
Major Sorcery icon
Major Sorcery
Increases Spell Damage by 20%
Major Resolve icon
Major Resolve
Increases Physical Resistance and Spell Resistance by 5948
Major Protection icon
Major Protection
Reduces damage taken by 10%
Minor Protection icon
Minor Protection
Reduces damage taken by 5%
Minor Heroism icon
Minor Heroism
Grants 1 Ultimate every 1.5 seconds
Gallop icon
Gallop
Increases Mounted Speed by 15%
Minor Fortitude icon
Minor Fortitude
Increases Health Recovery by 15%
Empower icon
Empower
Increases the damage of your Heavy Attacks by 70%.
Major Breach icon
Major Breach
Reduces Physical and Spell Resistance by 5948
Major Brutality icon
Major Brutality
Increases Weapon Damage by 20%
Minor Brutality icon
Minor Brutality
Increases Weapon Damage by 10%
Minor Aegis icon
Minor Aegis
Decreases Damage Taken in Dungeons & Trials by 5%
Major Vulnerability icon
Major Vulnerability
Increases Damage Taken by 10%
Minor Vulnerability icon
Minor Vulnerability
Increases Damage Taken by 5%
Minor Maim icon
Minor Maim
Reduces damage done by 5%
Major Maim icon
Major Maim
Reduces damage done by 10%

Guía

Construir Explicación
Esta guía está escrita en Inglés.

WILLITH

 

Class Mastery

Lead from the Front - provides group wide major berkserk and major protection for 1 sec per 15 ult spent. Paired with Standard of Might which needs to be placed in group for everyone to benefit from so swapping this out for Magma Shell or War Horn in bosses where this isn't possible might be better. 

Resolute Defense - increases the amount of damage you block the longer you block. Also has a chance to restore stamina

Booming Voice can also be used instead of Resolute Defense if you find you are lacking sustain instead.

Skills

There are a few complexities to the DK tank regarding skills. A lot of their skills are close range and single target which isn't ideal for the ice dragon or add pulls.

For add pulls, Elemental Susceptibility is swapped out for Razor Caltrops and Leashing Soul put on the front bar.

Heart of Flame gives you a ton of sustain by giving you a portion of your missing resources back plus a bit of health. A very solid bit of sustain for DKs.

Fossilise is another one, as the range is only 7 meters so using this on a boss where you have to maintain distance like Lokkestiiz in Sunspire (Ice dragon) isn't feasible. Magma Fist can be used instead which provides a unique ~4% dmg taken debuff at the cost of being expensive in stamina.

Hearth and Home gives you nice major protection and minor heroism and healing while in its area but can be replaced by Blood of the Green Dragon if you feel that you need a burst heal instead.

Igneous Weapons is a support skill for classes where major brutality/sorcery isn't easily gained, also lasts a minute so should only need to cast a few times a boss.

Igneous Shield on the close range setup and Blood of the Green Dragon on the long range setup are flex skills that can be changed with whatever you wanted, but just a demonstration of useful skills for survivability.

Dragonknights don't have a class source of minor resolve so I've put in Ulfsilds Contingency with dmg shield and gladiators tenacity to deal with that. It's not ideal but it will give you the mages guild passives which are good to have.

 

Sets

Throughout the trial, Yolnahkriins will be worn on the body so everyone is getting minor courage.

For add pulls, use Vateshran on the front bar and Turning Tide on the back for conal major vulnerability.

In bosses, switch out turning tide for Stonehulk Domination which will proc major vulnerability on taunt. A single taunt will be kept on one bar so that this is kept up. Vateshran can be replaced with 1pc Trainee and 1pc Druids Braid if it feels necessary. Same with the double barring of Stonehulk on the Long/Close Range setups.

For set traits, I've put the big armour pieces in reinforced but these can be changed to sturdy or divines at your discretion depending on whether you can make the armour cap without it.

Infused traits on the jewellery are recommended as the main tank is usually on their own so self sufficiency is key.

Actualizado hace 2 semanas