Field Mending Skill - ESO

Field Mending is a skill in the Vengeance Battle Medic skill line under the Alliance War category in ESO (the Elder Scrolls Online)

This skill is currently only available on the PTS
Note: Vengeance skills can only be used in vengeance PVP campaigns.
Vengeance Battle Medic
Field Mending Icon icon Field Mending Tooltips by ESO-Hub.com
Cost: 4361 Magicka
Target: Ally
Maximum range: 28 meters
Effect
Call upon your battlefield curative skills to heal yourself or an ally for 14700 Health, increasing by up to 25% on targets below 50%.
Name:
Field Mending
Description:
Field Mending is a skill in the Vengeance Battle Medic skill line under the Alliance War category in ESO (the Elder Scrolls Online)

Champion Points that buff Field Mending

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Vengeance Battle Medic skills

Ultimate abilities
Combat Intercession icon
Combat Intercession
Your medic training allows you to redirect residual battle energy into an ally, reducing all incoming damage to 100 for 8 seconds. This ability cannot be interrupted, and will break if you are further than 24 meters from the target.
Active abilities
Field Mending icon
Field Mending
Call upon your battlefield curative skills to heal yourself or an ally for 14700 Health, increasing by up to 25% on targets below 50%.
Battle Shield icon
Battle Shield
Chant a short battle prayer to grant up to 3 nearby allies a shield that absorbs 13388 damage for 6 seconds and 5% cost reduction on their non-Ultimate abilities for 20 seconds.
Spirit Bolt icon
Spirit Bolt
Channel your arcane potential to deal 14700 Magic Damage to your target and up to 2 nearby enemies. While casting, up to 3 nearby allies can use the Bolster Spirit synergy and increase Spirit Bolt's damage by 33%.
Expeditious Ward icon
Expeditious Ward
With honed battle instincts, you grant yourself or an ally an immediate magic barrier that absorbs 50% of incoming damage, up to 22050 damage, for 12 seconds.
Splinters of Chaos icon
Splinters of Chaos
Summon fragments of chaos to distract your foes. This magic takes effect after 1 second, disorienting them and up to 2 nearby enemies for 5 seconds. Direct damage breaks the disorient early.