As you continue in your journey, you will come across a stray golem. In order not to be attacked by it, Norianwe suggest that you sneak past through it. Be careful of the trap that is lying towards the next room. You can either avoid it or you can disarm it.
At the end you have to prove yourself against Shyazzel the Traveler. She will challenge you to use your knowledge that you acquired in your combat techniques. As a general advice: If you see something red on the ground, run out of it!
|Stros M'Kai is a fascinating island with rich Dwarven and Reduard history. Alas, it's been largely overrun by pirates. This leads to the Daggerfall Covenant questline.|
|Khenarthi's Roost is a Khajiiti isle with emerging ties to the Aldmeri Dominion. Sea elves have been flexing their muscles in that part of the Topal Bay. Competing interests could lead to bloodshed.|
|Bleackrock is a Nord holding north of Eastmarch. This leads to the Ebonheart Pact storyline.|
|This portal leads to Vvardenfell. Spies indicate there might be something wrong with the Dunmer's god-king, Vivec. Anything capable of that is a threat to everyone.|
|Summerset Isle, the ancestral home of all Elves. Fair warning -- the elves in the Aldmeri Dominion can be a prickly bunch, but spies indicate something is amiss at the Crystal Tower. They need an outsider's perspective.|
|This portal leads to Elsweyr. The home of the cat-folk is well-worth visiting, especially in light of recent events. Reports indicate that Dragons reemerged there. The Khajiit could definitely need some help.|
|Greymoor is a cold place inhabited by colder people. They may disagree, but those Nords need fresh perspective. A group of vampires have mounted a shadow-invasion and they need someone to help stop it.|
|This portal leads to Blackwood -- on the southern border of Cyrodiil. An intelligence report talks about a series of high-profile murders with links to the region, most likely Daedric mischief.|