Winter's Dawn - 57k@3M, OneBar, Solo, Ultimate spam W13T2: WoE(Solo2: fewer enemies) - Gardien Construire PvE - ESO

A flexible build for Warden solo players. Suitable for Veteran Arenas, Veteran Random Dungeons, World Boss soloing, and more.

By shinntarou4649   •  Updated il y a 1 heure

Seasons of the Worm Cult Part 2 PvE Damage Dealer Magie Gardien A des configurations de sous-classement

Introduction

A flexible build for Warden solo players. Suitable for Veteran Arenas, Veteran Random Dungeons, World Boss soloing, and more.

Ensembles d'Armure

Toutes les armures équipées
Compétences actives équipées
Les lignes de compétences suivantes des autres classes sont utilisées. : Templier -> Courroux de l'aube
Pour en savoir plus sur les sous-classes, clique ici

Le Systèm Champion

Toutes les étoiles actives et passives

Personnage

Tout sur la configuration des personnages

Options raciales

Attributs

  • Icon icon
    Magie
    64
  • Icon icon
    Santé
    0
  • Icon icon
    Vigueur
    0

Pierre de Mundus, Malédiction

Toutes les compétences passives

Buffs & Debuffs

Les bonus accordés par les compétences, les objets et les potions
Empower icon
Empower
Increases the damage of your Heavy Attacks by 70%.
Major Breach icon
Major Breach
Reduces Physical and Spell Resistance by 5948
Major Brutality icon
Major Brutality
Increases Weapon Damage by 20%
Major Maim icon
Major Maim
Reduces damage done by 10%
Major Prophecy icon
Major Prophecy
Increases Spell Critical chance by 12%
Major Resolve icon
Major Resolve
Increases Physical Resistance and Spell Resistance by 5948
Major Savagery icon
Major Savagery
Increases Weapon Critical by 12%
Major Sorcery icon
Major Sorcery
Increases Spell Damage by 20%
Minor Aegis icon
Minor Aegis
Decreases Damage Taken in Dungeons & Trials by 5%
Minor Berserk icon
Minor Berserk
Increases all damage done by 5%
Minor Courage icon
Minor Courage
Increases Weapon Damage and Spell Damage by 215
Minor Endurance icon
Minor Endurance
Increases your Stamina Recovery by 15%
Minor Force icon
Minor Force
Increases Critical Damage by 10%
Minor Fortitude icon
Minor Fortitude
Increases Health Recovery by 15%
Minor Heroism icon
Minor Heroism
Grants 1 Ultimate every 1.5 seconds
Minor Intellect icon
Minor Intellect
Increases your Magicka Recovery by 15%
Minor Mending icon
Minor Mending
Increases Healing Done by 8%
Minor Protection icon
Minor Protection
Reduces damage taken by 5%
Minor Slayer icon
Minor Slayer
Increases damage dealt in Dungeons and Trials by 5%
Minor Sorcery icon
Minor Sorcery
Increases Spell Damage by 10%

Guide

Explication de la construction
Ce guide est écrit en Anglais.

Build Concept

This build operates in two main ways:
A. Standard Frost Oaken Build
B. Ultimate AoE Chill Build
Players can freely adjust the build's focus between A and B.
This guide will primarily focus on the AoE Chill Build (Point B).

For example, this build has recently been used to nearly solo Ghishzor(Event Version) without relying on stacking outside the walls (and also all Solstice WBs and Apocrypha WBs).
In this particular battle, Permafrost's uptime was near 90% at its peak". (Permafrost means Sleet Storm's morph.)

※ (In-game tooltip) Permafrost: dealing 650 Frost Damage every 1 second for 13 seconds to enemies around you and reducing their Movement Speed by 70% and applying the Chilled status effect.

Previous Build with a similar concept
Ice Dancer
https://eso-hub.com/en/builds/shinntarou4649/9d28b7fa-b7b2-4305-a595-3c243853d1b1/ice-dancerone-bar-solo-cheap-gear-can-vet-arenasbefore-subclass-no-more-updated
※ I'll change the build's access from public to 'only accessible to people who know the link.' It's outdated. 

Core Mechanic

The Chill status effect is the most critical component of this build's performance.
Chill triggers Baron Zaudrus, which is essential for cycling your Ultimate ability. 

Permafrost, Arctic Blast, and Elemental Susceptibility apply Chill.
Shimmering Shield, Prism, Restoring Spirit, and Savage Beast provide a direct boost to Ultimate.
All three relevant class skill lines—Animal Companions, Winter's Embrace, and Dawn's Wrath—are tightly interwoven and mutually dependent.

Simply put, this build can only truly spam its Ultimate skill when using Permafrost
I think the build is fun to play. 
Warden is fun.

Situations

  • Melee range:
    Set your skills, focus on the main enemy, and guard.
    Frost staff LA weaving can be extremely solid(LClick → Push skill button(LA animation cancellation) → RClick guard (Skill animation cancellation)). Even though you are attacking, you can guard most attacks until your magicka runs out.
    If Magicka is low, perform HA weaving (LHold → HA start → HA launch & LRelease & Push skill button → RClick guard). You gain a shield and magicka.
    Frost build is advantageous during a resource-draining battle. This is why Frost build is strong against WB.
    ※ For this specific aspect, HA Sorc is better than this Frost build. Sergeant's Mail's HA damage and class skill combo can yield more DPS and a greater shield.
  • Out of Melee Range / Running in Melee range:
    In glorious battle, sometimes you must run around the battlefield to handle mechanics, to avoid deadly attacks, and so on. Warden's skills perform well in the situation. 
    Cast Subterranean Assault and run; after 3 seconds, turn back to face the enemies. Spamming Blue Betty removes your negative effects and heals you via Bond with Nature. Crystallized Shield is the best shield for dealing with ranged attacks.
    Warden's skills can continue dealing damage to enemies and easily counter escape prevention mechanics (such as [Tanking aim], snare effects) if you are running around.
    In my opinion, some commonly used high-DPS solo builds(Sergeant's Mail HA, Ring of the Pale Order Beam) slightly lack these properties.

CP(Slottable)

  • [Deadly Aim] & [Master-at-Arms]: Basic options. Chill is a type of “Direct damage” and “Single target” effect. If you really need another star for any reason, [Deadly Aim](Single Target) should be rejected first due to other main damage sources(Subterranean Assault).
  • [Reaving Blows]: This star is effective in this build because the majority of your damage comes from Direct Damage sources. In most cases, the heal value nearly equals that of Living Dark.
    2025/11/9 Confirmed Chill NEVER triggers Reaving Blows.
  • [Occult Overload]: This is a good potential source of damage for only one slot. It also applies other status effects.
  • [Siphoning Spells] & [Shield Master]: As enemies become stronger, your Magicka depletes faster due to the need for longer periods of guarding and more frequent casting of Shimmering Shield. [Rejuvenation] can't solve the problem.

Skill Swap

The Weapon skill and Subterranean Assault are considered fixed. I recommend keeping the 3rd to 5th skill slots easily swappable.

3rd Skill

4th skill

  • Blue Betty: Offensive. Removing negative effects is important when fighting DoT-heavy enemies (e.g., Dragons). Spam Netch!
  • Shimmering Shield: For Ultimate. In 1vMany situations, this skill can perform well.

5th skill

  • Arctic Blast: Default choice. It provides AoE Direct Damage and Self-Healing. To maximize Baron Zaudrus's performance, you should maintain the uptime of at least one Chill-applying skill at all times.
  • Torchbearer([Chilling Torch]): Stamina cost AoE skill. If you want to save Magicka and if Permafrost's uptime is high enough, Banish the Wicked earns Ultimate nearly equal to Arctic Blast.
  • Winter's Revenge: Ranged Chillable skill, proccing every 1 second (compared to Arctic Blast's 2 seconds). Due to Baron Zaudrus's 1-second cooldown, using both Arctic Blast and Winter's Revenge simultaneously is not efficient for this build.
  • Radiant Oppression: If you are in party. You can deal the highest Maximum damage, but the average DPS doesn't change much.

Ultimate

  • Permafrost: Default for 1vX.
  • Wild Guardian: Default for DD.
  • Eternal Guardian
    Because the build doesn't have skills that heal your ally, an auto-respawn bear is a good choice.
    Additionally, the execution damage bonus is higher than that of Wild Guardian. If you are aiming for the highest dummy score, the bear is probably optimal.

Weapon Skill / Scribing Skill's Tweak / Etc

Penetration
Overland .. 9100, Dragons … 13650, Instanced … 18200, IA … 9100 or 18200(Arc Final Boss)
https://en.uesp.net/wiki/Online:Infinite_Archive
https://hyperioxes.com/eso/tools/penetration-calculator

Gear Set & Alternatives

5Set

  • Tide-Born Wildstalker: for Solo, DD in PT. Offensive. Trait: Divines Enchant: Magicka
    This is the best damage set for this build because the majority of your damage comes from Direct Damage sources.
  • Heartland Conqueror: for IA, Defensive. Trait: Sturdy Enchant: TriStat
    I recommend creating the heavy pieces of this set. The set can play multiple roles via your weapon trait. 
    If the Charged trait is used, the effect increases from 235% to 470%. If the Decisive trait is used, it accelerates your Ultimate cycle. In this build, alternative sets are required to boost Chill or boost Ultimate. If you spare the gear, you don't need to bring additionally other sets(Akaviri Dragonguard Glacial Guardian Symmetry of the Weald).
  • Frostbite: Outdated. 
    If you convert to the set from Tide-Born Wildstalker, your 3Mdummy score will drop by about 2k.

Weapon Set

Monster Set

  • Iceheart: for PT, Non-Ult, Offensive. Enchant: Magicka
    Considering Glacial Presence, it is the best choice for this build's damage profile.
  • Baron Zaudrus: for Ult. Enchant: TriStat
    I feel that if Permafrost's uptime is about 70% over, Baron's DPS is better than Iceheart's.

Jewelry

  • Armor of the Trainee: Trait: Infused Enchant: Weapon damage
    Use one or two pieces. You can gain the set bonus from only a single Trainee piece. Additionally, the value of the set bonus itself is higher than that of other sets.
  • Eagle Eye: Trait: Bloodthirsty Enchant: Weapon damage
    Use two pieces. Any 2-piece set providing Critical Chance is acceptable.

Required Gear: 15 items, 11 equipped slots and 4 inventory items
Oaken 1, Tideborn 5, Trainee 2, Baron Zaudrus 2, Iceheart 2, Potentates 2, Destructive Impact 1.
Optional Inventory Gear: 13 inventory slots
HeavyArms(Heartland) 5, Vengeance Leech 2,  Wrath of Elements 1, Concentrated Force 1, Eagle Eye 2, Baron Zaudrus(Heavy) 2.

Training Dummy

57k on a 3M dummy (Destructive touch). See Screenshot (SS).

For beginners, I must stress that the dummy score is strictly for reference purposes. These dummy scores were recorded in ideal training dummy conditions.

※ [Backstabber] only works better than [Fighting Finesse] when the tank perfectly taunts the boss and the DD remains behind the boss at all times. Deep Fissure & Fetcher Infection are redundant in PT because common tanks apply Major Breach, Minor Breach, and Minor Vulnerability. If these abilities were excluded, the dummy score would drop to 50k; however, your DPS in real PT probably won't drop. (if you use these skills, your DPS in PT won't rise significantly.) 
The difference in DPS reflects the cost of being able to adapt to different situations and ensure safety in real boss battles.

※ In my experience, using a lightning staff tends to boost the DPS by about 2k-3k.

Tips / Addon Advice

Skill Swapping
This build is designed for the player to adjust the Weapon, the 3rd to 5th skills, and the Ultimate based on the content. 
To facilitate swapping, I created multiple Dressing Room presets, each containing only one specific skill.
See the image for an example. (Potentates Page, Tips: How to swap skills quickly (Dressing Room))

Dressing Room 2018
https://www.esoui.com/downloads/info1911-DressingRoom2018.html

shinntarou4649

shinntarou4649

Mise à jour il y a 1 heure