In the Elder Scrolls Online's latest update, released alongside the Firesong DLC, some changes have been made to how the Emperor bonuses work.
Changes have been applied to both the Emperor passives and the alliance-wide bonuses that players in the Emperor's faction receive while in the same campaign.
Previously, as soon as an alliance captured all six Emperor keeps (the six keeps closest to the Imperial City), the highest scoring player in that alliance would become Emperor, and immediately receive the full bonuses of Emperor. These bonuses would then persist until the faction lost all six of the Emperor keeps.
While the method for becoming Emperor has not changed, the way that the bonuses work has.
Essentially, to get the full bonuses from Emperor you will now need to hold your six Home Keeps. You can still become Emperor without holding them, but the bonuses you receive will be scaled down for each home keep you are missing.
This adds some additional incentive for players to ensure that their own Home Keeps are safe. The alliance wide bonus from Emperor is not huge - players essentially get some extra max health. But the Emperor's own passives make them a very powerful fighter - in the hands of a skilled player the Emperor position can wreak havoc on enemy players. But in a worst case scenario, if someone becomes Emperor and then loses all of their home keeps, these personal benefits will be cut in half.
We hope you enjoyed this article about the Alliance War in ESO. The Elder Scrolls Online is a massively multiplayer online game (MMO) developed by Zenimax Online Studios.