Gear:
The gear for all builds is 6 medium with 1 light, except for tankier solo builds, which is 5 medium, 1 light, and 1 heavy for the max undaunted passives
More medium pieces gives the most crit values, but swapping for more light pieces (if the sets are light) can increase mag regen if needed
Pillar of nirn has been nerfed to produce only half the bleed DOT as it used to, so it has been replaced with aegis caller, but nirn can still be used for ~1-2k dps loss
Races that need tri restores over single basic restores:
High Elf
Orc
Breton
Dark Elf
possibly Nord, didn't even bother to test Nord
Gear:
Monster- 1 piece. Slimecraw for crit or anything with 1 piece regen if needed.
Mythic- Mora's whispers for more crit chance
5 front/back- relequen. Rele on both bars keeps the stacks up as they will drop off after swapping back to the front bar (takes 5 seconds on back bar, which is the stack timer)
5 front/3 back- aegis caller. Aegis can only be procced on melee attacks, so it can only be procced on front bar
Arena- crushing wall (Maelstrom). Crushing will double the dps of your wall of elements and the wall will proc your enchant even while on front bar.
Rotation:
Updated for endless archive update (flames of oblivion no longer grants stacks out of combat, so no more leading with molten whip either as there will be no stacks for it)
Pre buff with deadly cloak before combat starts, start combat with degeneration (you can also have flames of oblivion casted before combat starts since 1 charge for molten whip will now be added from venomous claw on the back bar)
- Flames of oblivion, engulfing flames, barbed trap Swap to back
- Venomous claw, degeneration, eruption, mystic orb, unstable wall of elements (fire) Swap to front
- Deadly cloak, flames of oblivion
- If ready, Swap to back and hit standard of might (ult), Swap to front and molten whip x4
- If ult is not ready, Stay on front and molten whip x5
- If the fight is near the end (won't have enough time to get standard of might available), Stay on front, hit flawless dawnbreaker, and molten whip x4
Swap to back
- Mystic orb, unstable wall of elements (fire)
- If in need of mag heavy attack
- If mag is fine, Swap to front and molten whip x2
Repeat without the pre buff
CP:
CP is actually very customizable, sustain is already good enough that nothing is really needed besides the damage and the one red CP for regen. Choose really whatever you want for CP if there isn't something slotted already. 3 open on red and 4 open on green.
Food/Potions
Most races are going to be running basic mag restore potions, but some of the races with more mag based passives may need a basic stam restore potion instead.
Food used on all was ghastly eye bowl for more base mag and mag regen