Mag DK 105k - Drachenritter Baue PvE - ESO

102-105k dps mag DK, fully sustainable on even dummies without any trial buffs. (note, races are listed in order of dps)

By steeledgator   •  Updated vor 2 Monaten

Scions of Ithelia PvE Magickaschadensausteiler Drachenritter
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Einführung

102-105k dps mag DK, fully sustainable on even dummies without any trial buffs. (note, races are listed in order of dps)

Aufbau

Verschiedene Varianten dieses Builds

Rüstungssets

Alle ausgerüsteten Rüstungssets
Ausgerüstete aktive Fertigkeiten
Alle aktiven und passiven Sterne

Charakter

Alles über den Charakteraufbau
Essen, Getränke & Tränke
Icon iconentsetzliche Augenschüssel
Bananen (1)
Fleischfliegenlarve (1)
Rose (1)
Salzwasserköder (1)
Würmer
Alle passiven Fertigkeiten

Buffs & Debuffs

Verstärkungen durch Fertigkeiten, Gegenstände und Tränke
Bemächtigen icon
Bemächtigen
Erhöht den Schaden deiner schweren Angriffe um 70%.
Größere Brutalität icon
Größere Brutalität
Erhöht den Waffenschaden um 20%.
Größere Evasion icon
Größere Evasion
Verringert den durch Flächeneffektangriffen erlittenen Schaden um 20%.
Größere Prophetie icon
Größere Prophetie
Erhöht die Chance auf kritische Magietreffer um 12%.
Größere Schändung icon
Größere Schändung
Verringert die erhaltene Heilung und die Wiederherstellung der Gesundheit um 16%.
Größere Wildheit icon
Größere Wildheit
Erhöht den kritischen Wert der Waffe um 12%.
Größere Zauberei icon
Größere Zauberei
Erhöht die Magiekraft um 20%.
Kleinere Brutalität icon
Kleinere Brutalität
Erhöht den Waffenschaden um 10%.
Kleinere Kraft icon
Kleinere Kraft
Erhöht kritischen Schaden um 10%.
Kleinere Raserei icon
Kleinere Raserei
Erhöht den verursachten Schaden um 5%.
Kleinerer Schlächter icon
Kleinerer Schlächter
Erhöht den in Verliesen und Prüfungen verursachten Schaden um 5%.

Guide

Erläuterung bauen
Dieser Leitfaden ist in Englisch geschrieben.

Gear:

The gear for all builds is 6 medium with 1 light, except for tankier solo builds, which is 5 medium, 1 light, and 1 heavy for the max undaunted passives

More medium pieces gives the most crit values, but swapping for more light pieces (if the sets are light) can increase mag regen if needed

Pillar of nirn has been nerfed to produce only half the bleed DOT as it used to, so it has been replaced with aegis caller, but nirn can still be used for ~1-2k dps loss

 

Races that need tri restores over single basic restores:

High Elf

Orc

Breton

Dark Elf

possibly Nord, didn't even bother to test Nord

 

Gear:

Monster- 1 piece.  Slimecraw for crit or anything with 1 piece regen if needed.

Mythic- Mora's whispers for more crit chance

5 front/back- relequen.  Rele on both bars keeps the stacks up as they will drop off after swapping back to the front bar (takes 5 seconds on back bar, which is the stack timer)

5 front/3 back- aegis caller.  Aegis can only be procced on melee attacks, so it can only be procced on front bar

Arena- crushing wall (Maelstrom).  Crushing will double the dps of your wall of elements and the wall will proc your enchant even while on front bar.

 

Rotation:

Updated for endless archive update (flames of oblivion no longer grants stacks out of combat, so no more leading with molten whip either as there will be no stacks for it)

Pre buff with deadly cloak before combat starts, start combat with degeneration (you can also have flames of oblivion casted before combat starts since 1 charge for molten whip will now be added from venomous claw on the back bar)

 

  • Flames of oblivion, engulfing flames, barbed trap  Swap to back
  • Venomous claw, degeneration, eruption, mystic orb, unstable wall of elements (fire) Swap to front
  • Deadly cloak, flames of oblivion
  1. If ready, Swap to back and hit standard of might (ult), Swap to front and molten whip x4
  2. If ult is not ready, Stay on front and molten whip x5
  3. If the fight is near the end (won't have enough time to get standard of might available), Stay on front, hit flawless dawnbreaker, and molten whip x4

Swap to back 

  • Mystic orb, unstable wall of elements (fire)
  1. If in need of mag heavy attack
  2. If mag is fine, Swap to front and molten whip x2

Repeat without the pre buff

 

CP:

CP is actually very customizable, sustain is already good enough that nothing is really needed besides the damage and the one red CP for regen.  Choose really whatever you want for CP if there isn't something slotted already.  3 open on red and 4 open on green.

 

 

Food/Potions

Most races are going to be running basic mag restore potions, but some of the races with more mag based passives may need a basic stam restore potion instead.

Food used on all was ghastly eye bowl for more base mag and mag regen

 

steeledgator

steeledgator

Aktualisiert vor 2 Monaten