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Mag DK 105k - Dragonknight Построй PvE - ESO

102-105k dps mag DK, fully sustainable on even dummies without any trial buffs. (note, races are listed in order of dps)

By steeledgator   •  Updated 2 месяца назад

Scions of Ithelia PvE Боец через магию Dragonknight

Введение

102-105k dps mag DK, fully sustainable on even dummies without any trial buffs. (note, races are listed in order of dps)

Настройки

Различные вариации этого билда

Наборы снаряжения

Все экипированные комплекты брони
Экипированные активные умения
Все активные и пассивные звезды

Персонаж

Все о настройке персонажа

Атрибуты

  • Icon icon
    Магия
    64
  • Icon icon
    Здоровье
    0
  • Icon icon
    Запас сил
    0

Камень Мундуса, Проклятье

Еда, напитки и зелья
Icon icon Чаша с жуткими глазами
черви — наживка для морской воды (1) Личинка мясной мухи||Личинки мясных мух (1) Бананы (1) Роза (1)
Все пассивные навыки

Dragonknight

Оружейные

Доспешные

Гильдейские

Расовые

Ремесленные

Положительные и отрицательные накладываемые эффекты (баффы и дебаффы)

Баффы, получаемые от умений, предметов и зелий
Empower icon
Empower
Increases the damage of your Heavy Attacks by 70%.
Major Brutality icon
Major Brutality
Increases Weapon Damage by 20%
Major Defile icon
Major Defile
Reduces Healing Received and Health Recovery by 16%
Major Evasion icon
Major Evasion
Reduces damage taken from Area of Effect attacks by 20%
Major Prophecy icon
Major Prophecy
Increases Spell Critical chance by 12%
Major Savagery icon
Major Savagery
Increases Weapon Critical by 12%
Major Sorcery icon
Major Sorcery
Increases Spell Damage by 20%
Minor Berserk icon
Minor Berserk
Increases all damage done by 5%
Minor Brutality icon
Minor Brutality
Increases Weapon Damage by 10%
Minor Force icon
Minor Force
Increases Critical Damage by 10%
Minor Slayer icon
Minor Slayer
Increases damage dealt in Dungeons and Trials by 5%

Руководство

Объяснение сборки
Язык этого руководства Английский.

Gear:

The gear for all builds is 6 medium with 1 light, except for tankier solo builds, which is 5 medium, 1 light, and 1 heavy for the max undaunted passives

More medium pieces gives the most crit values, but swapping for more light pieces (if the sets are light) can increase mag regen if needed

Pillar of nirn has been nerfed to produce only half the bleed DOT as it used to, so it has been replaced with aegis caller, but nirn can still be used for ~1-2k dps loss

 

Races that need tri restores over single basic restores:

High Elf

Orc

Breton

Dark Elf

possibly Nord, didn't even bother to test Nord

 

Gear:

Monster- 1 piece.  Slimecraw for crit or anything with 1 piece regen if needed.

Mythic- Mora's whispers for more crit chance

5 front/back- relequen.  Rele on both bars keeps the stacks up as they will drop off after swapping back to the front bar (takes 5 seconds on back bar, which is the stack timer)

5 front/3 back- aegis caller.  Aegis can only be procced on melee attacks, so it can only be procced on front bar

Arena- crushing wall (Maelstrom).  Crushing will double the dps of your wall of elements and the wall will proc your enchant even while on front bar.

 

Rotation:

Updated for endless archive update (flames of oblivion no longer grants stacks out of combat, so no more leading with molten whip either as there will be no stacks for it)

Pre buff with deadly cloak before combat starts, start combat with degeneration (you can also have flames of oblivion casted before combat starts since 1 charge for molten whip will now be added from venomous claw on the back bar)

 

  • Flames of oblivion, engulfing flames, barbed trap  Swap to back
  • Venomous claw, degeneration, eruption, mystic orb, unstable wall of elements (fire) Swap to front
  • Deadly cloak, flames of oblivion
  1. If ready, Swap to back and hit standard of might (ult), Swap to front and molten whip x4
  2. If ult is not ready, Stay on front and molten whip x5
  3. If the fight is near the end (won't have enough time to get standard of might available), Stay on front, hit flawless dawnbreaker, and molten whip x4

Swap to back 

  • Mystic orb, unstable wall of elements (fire)
  1. If in need of mag heavy attack
  2. If mag is fine, Swap to front and molten whip x2

Repeat without the pre buff

 

CP:

CP is actually very customizable, sustain is already good enough that nothing is really needed besides the damage and the one red CP for regen.  Choose really whatever you want for CP if there isn't something slotted already.  3 open on red and 4 open on green.

 

 

Food/Potions

Most races are going to be running basic mag restore potions, but some of the races with more mag based passives may need a basic stam restore potion instead.

Food used on all was ghastly eye bowl for more base mag and mag regen

 

steeledgator

steeledgator

Обновленный 2 месяца назад