I try to get the Head/Shoulder piece on different weight just for undaunted passive - Heavy armor passive synergizes more with HA healer
Ritual stone to boost healing, as mag recovery should be covered by the Heavy-atk spammable nature of this build
Specially when grouped with a tank with Turning Tide set, try to hold off heavy atk for maximum upkeep of the Maj. Vulnerability debuff - Note that this monster set procs at medium weave
As a healer, there will be no rotation per se, but mind your warden nature, loaded with good HoTs, Spell Power Cure procs and both Stone-Talker's and Monster set procs, so think on opening combat with Healing Seeds> Combat Prayer, Heavy atk to apply Major Vulnerability + Stone Talker Bomb Planting, switch to back bar (damage-oriented) and proc your Deep Fissure + Winter's Revenge + Wall of Elements, followed by heavy atk, then finish with Overflowing Altar + Enchanted Growth, switch back to front bar for Energy orb + Heavy atk….
Enchanted should buff allies with Minor Endurance/Intellect right before Stonetalker's Bomb detonation (Maximizing resource regeneration) While Orb will keep oberhealing when Budding seed end to keep SPC uptime!
Overflowing for a failsafe burst heal on synergy
Orb as continuous heal + synergy
Winter's revenge for damage + Chill status source
Elemental Wall as Off-Balance status source
Deep Fissure as cast-and-forget damage + debuff source
Combat prayer as ‘spammable’ heal + Buff source
Budding Seeds as major HoT skill + Synergy/2nd cast burst for easy 100% uptime of SPC
Radiant Regeneration for healing in more mobile fights/settings
Ward as extra defense in heavy boss mechanics
Warhorn as must-have group ultimate - can be swapped By Barrier or coordinated with Tank's Warhorn
Enchanted Forest mostly for green balance passives on backbar - Use only when Allies <50% Health on stationary fights if needed!