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No-Cp Skirmisher MagSorc - Sorcerer Construye PvP - ESO

MagSorcs are a fantastic class that requires skill, with precise timing for burst damage and the need to constantly maintain your shield. Mastering these makes the class challenging and rewarding!

By bachelorsparty   •  Updated hace 1 mes

Sets de armadura

Todos los conjuntos de armadura equipados
Habilidades activas equipadas

Personaje

Todo sobre la configuración del personaje

Opciones de carrera

Atributos

  • Icon icon
    Magia
    52
  • Icon icon
    Salud
    12
  • Icon icon
    Aguante
    0

Piedra Mundus, Maldición

Alimentos, bebidas y pociones
Icon icon paletilla de oso ahumada de Orzorga
Carne Roja (1)
Caviar Perfecto (1)
Hongo Blanco (1)
Mirriam De Escarcha (1)
Tomate (1)
Icon icon joyas del desorden
Aguileña (1)
Jugo De Bervez (1)
Loto (1)
Menta (1)
Rosa (1)
Todas las habilidades pasivas

Atajos y debilidades

Mejoras otorgadas por habilidades, objetos y pociones
Major Berserk icon
Major Berserk
Increases all damage done by 10%
Major Breach icon
Major Breach
Reduces Physical and Spell Resistance by 5948
Major Brutality icon
Major Brutality
Increases Weapon Damage by 20%
Major Courage icon
Major Courage
Increases Weapon Damage and Spell Damage by 430
Major Evasion icon
Major Evasion
Reduces damage taken from Area of Effect attacks by 20%
Major Force icon
Major Force
Increases Critical Damage by 20%
Major Prophecy icon
Major Prophecy
Increases Spell Critical chance by 12%
Major Resolve icon
Major Resolve
Increases Physical Resistance and Spell Resistance by 5948
Major Savagery icon
Major Savagery
Increases Weapon Critical by 12%
Major Sorcery icon
Major Sorcery
Increases Spell Damage by 20%
Minor Berserk icon
Minor Berserk
Increases all damage done by 5%
Minor Breach icon
Minor Breach
Reduces Physical and Spell Resistance by 2974
Minor Brittle icon
Minor Brittle
Increases Critical Damage taken by 10%
Minor Cowardice icon
Minor Cowardice
Reduces Weapon Damage and Spell Damage by 215
Minor Maim icon
Minor Maim
Reduces damage done by 5%
Minor Prophecy icon
Minor Prophecy
Increases Spell Critical chance by 6%
Minor Protection icon
Minor Protection
Reduces damage taken by 5%
Minor Resolve icon
Minor Resolve
Increases Physical Resistance and Spell Resistance by 2974
Minor Vulnerability icon
Minor Vulnerability
Increases Damage Taken by 5%

Guía

Explicación de la construcción
Esta guía está escrita en Inglés.


In-between each ability you should be weaving light attacks, if you don't know what that means, it is light attacking before casting every ability. It helps generate ultimate, proc enchants/poison and keep pressure on the opponent.

Buff Rotation: Hardened Ward → Critical Surge → Elemental Susceptibility → Haunting Curse → Dark Conversion → Hardened Ward

Explanation: This is straight forward. Although you only need to use the 1st Ward if you are rebuffing in combat. and popping curse in buff rotation just sets up your burst better

Burst: Haunting Curse → Crushing Shock → Hardened Ward → Streak → Crystal Fragments → Streak → Hardened Ward

Explanation: On your back bar pop Haunting Curse the switch and use a Crushing and Ward then Streak the target to stun them by now you should have an instant cast Frag and while they are stunned hit them with it and curse will blow up at the same time. then Streak again and Ward to disengage to safety.

Burst using Ice Comet: Haunting Curse → Crushing Shock → Hardened Ward → Ice Comet → Streak → Crystal Fragments → Streak → Hardened Ward

Burst using Power Overload: Power Overload is easy to use all it does is become your new light attack and if you are weaving attacks like you should be nothing changes from popping this but the target taking more damage. You simply use Power Overload before your burst and that's it.

Power Overload should be up most of the time when bursting someone and yes it is possible to use Power Overload and Ice Comet at the same time but it takes practice I'll show you the rotation:

Power Overload → Haunting Curse → Crushing Shock → Hardened Ward → Ice Comet → Streak → Crystal Fragments → Streak → Hardened Ward
This will kill pretty much anyone requires exactly 233 ultimate. 21 per for 3 weaves of Overload and 170 for Comet.

Healing: Hardened Ward → Dodge Roll/Swap → Potion → Dark Conversion → Harden Ward

Explanation: This is for when you are low on health, using Ward for the 1st time ensures you don't die from execute or anything else, you need to animation cancel this by Dodge rolling or Swap bars(Only dodge if under attack). Then use an Immovable potion to ensure your Dark Conversion isn't interrupted and it'll give you a heal. Then after this switching back and popping Ward is to ensure your health stays full.

bachelorsparty

bachelorsparty

Actualizado hace 1 mes