Organized 4 man content PvE DD 2/2 U47 - Arkanist Baue - ESO

Build meant for 4 man group optimization with tank and healer built around this dd build. Check out my organized tank and healer build for better picture.

By SnorcTheOrc   •  Updated vor 9 Stunden

Feast of Shadows PvE Magickaschadensausteiler Arkanist Hat Unterklassifizierungseinstellungen

Einführung

Build meant for 4 man group optimization with tank and healer built around this dd build. Check out my organized tank and healer build for better picture.

Rüstungssets

Alle ausgerüsteten Rüstungssets
Ausgerüstete aktive Fertigkeiten
Die folgenden Fertigkeitslinien aus anderen Klassen werden verwendet : Templer -> Zorn der Morgenröte , Nachtklinge -> Meuchelmord
Hier erfährst du mehr über Subclassing
Alle aktiven und passiven Sterne

Charakter

Alles über den Charakteraufbau

Volksoptionen

Attribute

  • Icon icon
    Magicka
    64
  • Icon icon
    Leben
    0
  • Icon icon
    Ausdauer
    0

Mundusstein, Fluch

Essen, Getränke & Tränke
Icon icon Orzorgas kleines Schundtäschchen
Akelei (1)
Innereien
Rüben (1)
Seewasserköder (1)
Weißes Fleisch (1)
Icon icon knuspriger Spinnenspieß
Açaifrucht (1)
Brackwasserköder (1)
Gewürze (1)
Krabbler
Spinnenei (1)
Icon icon
Kronen-Dreifach-Wiederherstellungstrank
Alle passiven Fertigkeiten

Buffs & Debuffs

Verstärkungen durch Fertigkeiten, Gegenstände und Tränke
Bemächtigen icon
Bemächtigen
Erhöht den Schaden deiner schweren Angriffe um 70%.
Galopp icon
Galopp
Erhöht die Reitgeschwindigkeit um 15%.
Größere Brutalität icon
Größere Brutalität
Erhöht den Waffenschaden um 20%.
Größere Prophetie icon
Größere Prophetie
Erhöht die Chance auf kritische Magietreffer um 12%.
Größere Schändung icon
Größere Schändung
Verringert die erhaltene Heilung und die Wiederherstellung der Gesundheit um 16%.
Größere Wildheit icon
Größere Wildheit
Erhöht den kritischen Wert der Waffe um 12%.
Größere Zauberei icon
Größere Zauberei
Erhöht die Magiekraft um 20%.
Kleinere Kraft icon
Kleinere Kraft
Erhöht kritischen Schaden um 10%.
Kleinere Raserei icon
Kleinere Raserei
Erhöht den verursachten Schaden um 5%.
Kleinere Schnelligkeit icon
Kleinere Schnelligkeit
Erhöht die Bewegungsgeschwindigkeit um 15%.
Kleinere Wildheit icon
Kleinere Wildheit
Erhöht den kritischen Wert der Waffe um 6%.
Kleinere Zauberei icon
Kleinere Zauberei
Erhöht die Magiekraft um 10%.

Guide

Erläuterung bauen
Dieser Leitfaden ist in Englisch geschrieben.

Pretty easy to setup and use arcanist. Absolute top tier in terms of dmg, speed and survivability. For higher survivabilty; Orzorga's Tripe Trifle Pocket can be swapped in to get to 25k hp. 

By combining this build with my healer and tank and assuming healer and tank does a decent job buffing. This arcanist will hit crit and pen cap, have 13k extra armor. 10% more hp, 20% more hp in form of a dmg shield every 5 sec as well as broad, long range heals easily applied to them, 10% less dmg taken from aoe 1000 extra weapon/spell power, deal 10% more dmg to enemies due to major vulnerability, and 10% and 15% extra damage done to enemies when tank and healer cast their ultimates. Enemies will also only deal about 66% of their intended dmg even before mitigation due to debuffs.

Build is meant to use beam as much as possible, everything else is just setup to make the beam stronger. Ulti backbar is main ultimate. Alternatively frontbar ulti can be used before beam since it buffs it by 20%. All healing comes from dealing dmg with cephiarch flail and fatecarver through reaving blows cp. In a pinch, tripot potion can save you. Barrier can be slotted in for backbar ulti if group needs more survivability.

Before battle

  1. Banner
  2. Recuperative Treatise
  3. Solar Barrage

In battle

  1. Stampede
  2. Cephiarch flail (until 3 crux)
  3. Fatecarver
  4. Cephiarch flail (until 3 crux)
  5. Fatecarver…

 

My other builds in the series, can be found here: 
https://eso-hub.com/en/users/11017/snorctheorc


Everything in this series are built around the base stats of the “selfish” dds in the series. The main base stats of the dds before major/minor buffs are:
Crit damage 90%
Crit chance 53%
W/S damage 4319
DMG modifier: 166%
Penetration 7948

After all groupwide buffs and debuffs, the dmg endstats of the selfish dds effectively become:
Crit damage 110-125%
Crit chance 76%
W/S damage 7400
DMG Modifier: 220% 
Penetration 18200


How intial damage calculation works is: ((Max Resource / 10.5 + Weapon/Spell Damage)*Dmg multiplier)*((1+critchance)*critdmg)
Then after that, the opponents armor further mitigate the damage. Since enemies will effectively be at 0 armor from our penetration stat and tanks armor debuffs, there will be no mitigation.


Here are the group- buffs and debuffs which will/should always or mostly always be active: 
 

Buffs:
Buffs provided by group as a whole, comes on top of base stats:
- Major Berserk: Increases all damage done by 10% (Storm Attronach synergy)
- Minor Berserk: Increases all damage done by 5% 
- Major Courage: Increases Weapon Damage and Spell Damage by 430
- Minor Courage: Increases Weapon Damage and Spell Damage by 215
- Pearlescent ward: Increases Weapon Damage and Spell Damage by 180
- Major Brutality/Sorcery: Increases Weapon Damage by 20%
- Minor Brutality/Sorcery: Increases Weapon Damage by 10%
- Major Savagery/Prophecy: Increases Weapon/spell Critical by 12%
- Minor Savagery/Prophecy: Increases Weapon/spell Critical by 6%
- Major Slayer: Increases damage dealt in Dungeons and Trials by 10%
- Banner Bearer: Increases AoE dmg by 6%

Critical Damage Increases:
- Minor Force: Increases Critical Damage by 10% 
- Nunatak: Increase Critical Damage by 20% ca 30% uptime

Recovery Increases:
- Major Endurance: Increases Stamina Recovery by 30%
- Minor Endurance: Increases Stamina Recovery by 15%
- Major Fortitude: Increases Health Recovery by 30%
- Major Intellect: Increases Magicka Recovery by 30%
- Minor Intellect: Increases Magicka Recovery by 15%

Movement Speed Increases:
- Minor Expedition: Increases Movement Speed by 15%

Healing Increases:
- Minor Mending: Increases Healing Done by 8% (Active for Healer Only)
- Minor Vitality: Increases Healing Received by 6%

Damage Taken Mitigation:
- Minor Aegis: Decreases Damage Taken in Dungeons & Trials by 5% (Up for tanks, not the rest)
- Minor Protection: Reduces damage taken by 5%
- Major Resolve: Increases Physical Resistance and Spell Resistance by 5948
- Minor Resolve: Increases Physical Resistance and Spell Resistance by 2974
- Ozezan the Inferno: Increases Physical Resistance and Spell Resistance 4272

Ultimate Generation:
- Minor Heroism: Grants 1 Ultimate every 1.5 seconds

AOE Damage Shields:
- Combat physician: 4300
 

Max resource buffs:
- Minor toughness: increase hp by 10%
 

Debuffs:
Damage Reduction:
- Major Cowardice: Reduces Weapon Damage and Spell Damage by 430
- Minor Cowardice: Reduces Weapon Damage and Spell Damage by 215 
- Glyph of weakening on infused ice staff: Reduces Weapon Damage and Spell Damage by 452
- Major Maim: Reduces damage done by 10%
- Minor Maim: Reduces damage done by 5%

Damage Taken Increases:
- Major Vulnerability: Increases Damage Taken by 10%
- Minor Vulnerability: Increases Damage Taken by 5%
- Minor Brittle: Increases Critical Damage taken by 10%
 

Resistance Reductions:
- Major Breach: Reduces Physical and Spell Resistance by 5948
- Minor Breach: Reduces Physical and Spell Resistance by 2974
- Runic sunder skill: Reduces Physical and Spell Resistance by 2200

SnorcTheOrc

SnorcTheOrc

Aktualisiert vor 9 Stunden