Organized 12 man content Tank 1/2 (main) U47 - Arkanist Baue PvE - ESO

Part of my series to make a easy vet trial run Very solid and easy tank build.

By SnorcTheOrc   •  Updated vor 1 Tag

Feast of Shadows PvE Tank Arkanist Hat Unterklassifizierungseinstellungen

Einführung

Part of my series to make a easy vet trial run Very solid and easy tank build.

Rüstungssets

Alle ausgerüsteten Rüstungssets
Ausgerüstete aktive Fertigkeiten
Die folgenden Fertigkeitslinien aus anderen Klassen werden verwendet : Hüter -> Winterkälte , Zauberer -> daedrische Beschwörung
Hier erfährst du mehr über Subclassing
Alle aktiven und passiven Sterne

Charakter

Alles über den Charakteraufbau

Volksoptionen

Attribute

  • Icon icon
    Magicka
    0
  • Icon icon
    Leben
    64
  • Icon icon
    Ausdauer
    0

Mundusstein, Fluch

Essen, Getränke & Tränke
Icon icon Orzorgas rotes Frothgars
Geißelbeeren (1)
Honig (1)
Minze (1)
Klares Wasser (1)
Icon icon
Kronen-Dreifach-Wiederherstellungstrank
Alle passiven Fertigkeiten

Buffs & Debuffs

Verstärkungen durch Fertigkeiten, Gegenstände und Tränke
Galopp icon
Galopp
Erhöht die Reitgeschwindigkeit um 15%.
Größere Entschlossenheit icon
Größere Entschlossenheit
Erhöht die Physische und die Magieresistenz um 5948
Größere Raserei icon
Größere Raserei
Erhöht jeden verursachten Schaden um 10%.
Größere Verwundbarkeit icon
Größere Verwundbarkeit
Erhöht den erlittenen Schaden um 10%.
Größerer Bruch icon
Größerer Bruch
Verringert den Physischen und Magieresistenz um 5948
Größeres Verkrüppeln icon
Größeres Verkrüppeln
Verringert den verursachten Schaden um 10%.
Kleinere Beständigkeit icon
Kleinere Beständigkeit
Erhöht deine Ausdauerwiederherstellung um 15%.
Kleinere Entschlossenheit icon
Kleinere Entschlossenheit
Erhöht die Physische und die Magieresistenz um 2974
Kleinere Evasion icon
Kleinere Evasion
Verringert den durch Flächeneffektangriffen erlittenen Schaden um 10%.
Kleinere Ägis icon
Kleinere Ägis
Verringert den erlittenen Schaden in Verliesen und Prüfungen um 5%.
Kleinerer Intellekt icon
Kleinerer Intellekt
Erhöht deine Magickaregeneration um 15%.
Kleinerer Schutz icon
Kleinerer Schutz
Reduziert den erlittenen Schaden um 5%.
Kleineres Verkrüppeln icon
Kleineres Verkrüppeln
Verringert den verursachten Schaden um 5%.

Guide

Erläuterung bauen
Dieser Leitfaden ist in Englisch geschrieben.

With Major/minor breach and the uniqe armor debuff from runic sunder we hit pen cap
With minor brittle and lucent echoes we hit 121% crit dmg on our dds. With EC in group we hit 125% (cap)

 

This build in particular has strong defensive abilities for the group. Adding 9k armor, nerfing the enemies weapon power and damage with major cowardice, major maim AND Ice staff enchant

The tanks in my series are responsible for minor endurance/intellect (+15% mag/stam regen) through damage shield. 
 

Skill priority goes like this:

Boss fight:
Before engagement
1. Runeguard of freedom
2. Frostcloak


In fight

  1. Runic sunder
  2. Elemental susceptibility
  3. Elemental Blockade
  4. Regenerative ward
  5. Soul blast
  6. Shield throw
  7. Greater storm attronach

My other builds in the series are:
Healer 1/2 & Healer 2/2
Tank 1/2 & Tank 2/2
DD 1/8 & DD 2-3/8 ( with group buffing setups)
DD 4-8/8 (with self-maximizing DMG setup)

Can be found here: 
https://eso-hub.com/en/users/11017/snorctheorc


Everything in this series are built around the base stats of the “selfish” dds. The main base stats of the dds are:
Crit damage 90%
Crit chance 53%
W/S damage 4319
DMG modifier: 166%
Penetration 7948

After all groupwide buffs and debuffs, the dmg endstats of the selfish dds effectively become:
Crit damage 125%
Crit chance 76%
W/S damage 8100
DMG Modifier: 220% 
Penetration 18200


How intial damage calculation works is: ((Max Resource / 10.5 + Weapon/Spell Damage)*Dmg multiplier)*((1+critchance)*critdmg)
Then after that, the opponents armor further mitigate the damage. Since enemies will effectively be at 0 armor from our penetration stat and tanks armor debuffs, there will be no mitigation.


Here are the group- buffs and debuffs which will/should always or mostly always be active: 
 

Buffs:
Buffs provided by group as a whole, comes on top of base stats:
- Major Berserk: Increases all damage done by 10% (Storm Attronach synergy)
- Minor Berserk: Increases all damage done by 5% 
- Major Courage: Increases Weapon Damage and Spell Damage by 430
- Minor Courage: Increases Weapon Damage and Spell Damage by 215
- Powerful Assault: Increases Weapon and spell damage by 307
- Spaulder of ruin: Increases Weapon Damage and Spell Damage by 260
- Pearlescent ward: Increases Weapon Damage and Spell Damage by 180
- Major Brutality/Sorcery: Increases Weapon Damage by 20%
- Minor Brutality/Sorcery: Increases Weapon Damage by 10%
- Major Savagery/Prophecy: Increases Weapon/spell Critical by 12%
- Minor Savagery/Prophecy: Increases Weapon/spell Critical by 6%
- Major Slayer: Increases damage dealt in Dungeons and Trials by 10%
- Banner Bearer: Increases AoE dmg by 6%

Critical Damage Increases:
- Minor Force: Increases Critical Damage by 10% 
- Lucent Echoes: Increase Critical Damage by 11%
- Elemental catalyst: increase critical damage by 5-15%

Recovery Increases:
- Major Endurance: Increases Stamina Recovery by 30%
- Minor Endurance: Increases Stamina Recovery by 15%
- Major Fortitude: Increases Health Recovery by 30%
- Major Intellect: Increases Magicka Recovery by 30%
- Minor Intellect: Increases Magicka Recovery by 15%

Movement Speed Increases:
- Minor Expedition: Increases Movement Speed by 15%
- Marauders haste: Increases Movement Speed by 20%

Healing Increases:
- Minor Mending: Increases Healing Done by 8% (Active for Healer 1. Only)
- Minor Vitality: Increases Healing Received by 6%

Damage Taken Mitigation:
- Minor Aegis: Decreases Damage Taken in Dungeons & Trials by 5% (Up for tanks, not the rest)
- Minor Protection: Reduces damage taken by 5%
- Major Resolve: Increases Physical Resistance and Spell Resistance by 5948
- Minor Resolve: Increases Physical Resistance and Spell Resistance by 2974
- Ozezan the Inferno: Increases Physical Resistance and Spell Resistance 4272

Ultimate Generation:
- Minor Heroism: Grants 1 Ultimate every 1.5 seconds

AOE Damage Shields:
- Combat physician: 4300
- Igenous Shield: 1365

Max resource buffs:
- Minor toughness: increase hp by 10%
- Agressive warhorn: increase magicka/stamina by 10%
 

Debuffs:
Damage Reduction:
- Major Cowardice: Reduces Weapon Damage and Spell Damage by 430
- Minor Cowardice: Reduces Weapon Damage and Spell Damage by 215 
- Glyph of weakening on infused ice staff: Reduces Weapon Damage and Spell Damage by 452
- Major Maim: Reduces damage done by 10%
- Minor Maim: Reduces damage done by 5%

Damage Taken Increases:
- Major Vulnerability: Increases Damage Taken by 10%
- Minor Vulnerability: Increases Damage Taken by 5%
- Minor Brittle: Increases Critical Damage taken by 10%
- Stagger: Increases damage taken by 65 per stack for 5 seconds

Resistance Reductions:
- Major Breach: Reduces Physical and Spell Resistance by 5948
- Minor Breach: Reduces Physical and Spell Resistance by 2974
- Runic sunder skill: Reduces Physical and Spell Resistance by 2200
- Crusher enchant ice staff: Reduces Physical and Spell Resistance by 2400

 

SnorcTheOrc

SnorcTheOrc

Aktualisiert vor 1 Tag