Build is designed around the concept: gather, root and slam.
prebuff with Beckoning Armor to pull ranged mobs in, and Blood of the Green Dragon to get the Major buff Endurance.
First you use stampede to hit a central mob in the group, this activates Rush of Agony which tethers 6 nearest enemies after 1 second. Next, activate the scribing soul burst pull. Immediately next activate runeguard of still waters to buff you with minor protection, your nearby allies with minor resolve, and immobilize the mobs now being pulled into range. The scribe pull was activated before the immobilize so will work on them. Next, use void bash to gather the farthest 6 mobs in range and pull them close. By this time the mobs should all be within 4 meters of each other. 6 from rush of agony, 6 from void bash, and any extra mobs within range of the scribing pull. Next hit them again with stampede, this is important because you likely have moved off from the initial pull spot and you want to leave the damaging AOE under them and to apply status effects as well. Now swipe them with Ruinous Scythe to apply off balance to the whole group and hemorrhaging. Then Flame breath to burn them down. Any mobs that get missed can be leashed or chained inward. use the bashing shield throw to interrupt and taunt ranged foes. Use Runic Sunder on larger/ stronger mobs to weaken them and strengthen yourself. This build does not have Major Minor breach from the stab skill. This build can also be used as a Off Tank setup to help keep mobs from the DPS group and or off the Main tank. The wild hunt ring is there to make sure you are first to the mob group and can collect them up tightly as a package for your DPS to smash.
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