Organized 12 man content DD 3/8 EC beam build U47 - Nekromant Baue PvE - ESO

Part of my series to make a easy vet trial run. Setup to buff group with Elemental catalyst, ensuring non-khajit still can hit crit dmg cap

By SnorcTheOrc   •  Updated vor 1 Tag

Feast of Shadows PvE Magickaschadensausteiler Nekromant Hat Unterklassifizierungseinstellungen

Einführung

Part of my series to make a easy vet trial run. Setup to buff group with Elemental catalyst, ensuring non-khajit still can hit crit dmg cap

Rüstungssets

Alle ausgerüsteten Rüstungssets
Ausgerüstete aktive Fertigkeiten
Die folgenden Fertigkeitslinien aus anderen Klassen werden verwendet : Zauberer -> Sturmrufen , Arkanist -> Verkünder des Folianten
Hier erfährst du mehr über Subclassing
Alle aktiven und passiven Sterne

Charakter

Alles über den Charakteraufbau

Volksoptionen

Attribute

  • Icon icon
    Magicka
    64
  • Icon icon
    Leben
    0
  • Icon icon
    Ausdauer
    0

Mundusstein, Fluch

Essen, Getränke & Tränke
Icon icon Orzorgas kleines Schundtäschchen
Akelei (1)
Innereien
Rüben (1)
Seewasserköder (1)
Weißes Fleisch (1)
Icon icon knuspriger Spinnenspieß
Açaifrucht (1)
Brackwasserköder (1)
Gewürze (1)
Krabbler
Spinnenei (1)
Icon icon
Kronen-Dreifach-Wiederherstellungstrank
Alle passiven Fertigkeiten

Buffs & Debuffs

Verstärkungen durch Fertigkeiten, Gegenstände und Tränke
Größere Brutalität icon
Größere Brutalität
Erhöht den Waffenschaden um 20%.
Größere Entschlossenheit icon
Größere Entschlossenheit
Erhöht die Physische und die Magieresistenz um 5948
Größere Prophetie icon
Größere Prophetie
Erhöht die Chance auf kritische Magietreffer um 12%.
Größere Schnelligkeit icon
Größere Schnelligkeit
Erhöht die Bewegungsgeschwindigkeit um 30%.
Größere Verwundbarkeit icon
Größere Verwundbarkeit
Erhöht den erlittenen Schaden um 10%.
Größere Wildheit icon
Größere Wildheit
Erhöht den kritischen Wert der Waffe um 12%.
Größere Zauberei icon
Größere Zauberei
Erhöht die Magiekraft um 20%.
Kleinere Kraft icon
Kleinere Kraft
Erhöht kritischen Schaden um 10%.
Kleinere Raserei icon
Kleinere Raserei
Erhöht den verursachten Schaden um 5%.
Kleinere Verwundbarkeit icon
Kleinere Verwundbarkeit
Erhöht den erlittenen Schaden um 5%.

Guide

Erläuterung bauen
Dieser Leitfaden ist in Englisch geschrieben.

For higher survivabilty; Orzorga's Tripe Trifle Pocket can be swapped in to get to 25k hp. 

 

Before battle

  1. Recuperative Treatise
  2. Flames of oblivion

In battle

  1. Stampede
  2. Traveling knife
  3. Fulminatinc rune
  4. Cephiarch flail (until 3 crux)
  5. Fatecarver
  6. Traveling knife
  7. Cephiarch flail (until 3 crux)
  8. Fatecarver…

Use ultimate: standard of might when no other standards are up, they do not stack with eachother and should therefore be cast subsequently

 

My other builds in the series are:
Healer 1/2 & Healer 2/2
Tank 1/2 & Tank 2/2
DD 1/8 & DD 2-3/8 ( with group buffing setups)
DD 4-8/8 (with self-maximizing DMG setup)

Can be found here: 
https://eso-hub.com/en/users/11017/snorctheorc


Everything in this series are built around the base stats of the “selfish” dds. The main base stats of the dds are:
Crit damage 90%
Crit chance 53%
W/S damage 4319
DMG modifier: 166%
Penetration 7948

After all groupwide buffs and debuffs, the dmg endstats of the selfish dds effectively become:
Crit damage 121%
Crit chance 76%
W/S damage 7600
DMG Modifier: 220% 
Penetration 18200


How intial damage calculation works is: ((Max Resource / 10.5 + Weapon/Spell Damage)*Dmg multiplier)*((1+critchance)*critdmg)
Then after that, the opponents armor further mitigate the damage. Since enemies will effectively be at 0 armor from our penetration stat and tanks armor debuffs, there will be no mitigation.


Here are the group- buffs and debuffs which will/should always or mostly always be active: 
 

Buffs:
Buffs provided by group as a whole, comes on top of base stats:
- Major Berserk: Increases all damage done by 10% (Storm Attronach synergy)
- Minor Berserk: Increases all damage done by 5% 
- Major Courage: Increases Weapon Damage and Spell Damage by 430
- Minor Courage: Increases Weapon Damage and Spell Damage by 215
- Spaulder of ruin: Increases Weapon Damage and Spell Damage by 260
- Pearlescent ward: Increases Weapon Damage and Spell Damage by 180
- Major Brutality/Sorcery: Increases Weapon Damage by 20%
- Minor Brutality/Sorcery: Increases Weapon Damage by 10%
- Major Savagery/Prophecy: Increases Weapon/spell Critical by 12%
- Minor Savagery/Prophecy: Increases Weapon/spell Critical by 6%
- Major Slayer: Increases damage dealt in Dungeons and Trials by 10%
- Banner Bearer: Increases AoE dmg by 6%

Critical Damage Increases:
- Major Force: Increases Critical Damage by 20% (Low uptime, but doesnt matter much)
- Minor Force: Increases Critical Damage by 10% 
- Lucent Echoes: Increase Critical Damage by 11%

Recovery Increases:
- Major Endurance: Increases Stamina Recovery by 30%
- Minor Endurance: Increases Stamina Recovery by 15%
- Major Fortitude: Increases Health Recovery by 30%
- Major Intellect: Increases Magicka Recovery by 30%
- Minor Intellect: Increases Magicka Recovery by 15%

Movement Speed Increases:
- Minor Expedition: Increases Movement Speed by 15%
- Marauders haste: Increases Movement Speed by 20%

Healing Increases:
- Minor Mending: Increases Healing Done by 8% (Active for Healer 1. Only)
- Minor Vitality: Increases Healing Received by 6%

Damage Taken Mitigation:
- Minor Aegis: Decreases Damage Taken in Dungeons & Trials by 5% (Up for tanks, not the rest)
- Minor Protection: Reduces damage taken by 5%
- Major Resolve: Increases Physical Resistance and Spell Resistance by 5948
- Minor Resolve: Increases Physical Resistance and Spell Resistance by 2974
- Ozezan the Inferno: Increases Physical Resistance and Spell Resistance 4272

Ultimate Generation:
- Minor Heroism: Grants 1 Ultimate every 1.5 seconds

AOE Damage Shields:
- Combat physician: 4300
- Igenous Shield: 1365
 

Debuffs:
Damage Reduction:
- Major Cowardice: Reduces Weapon Damage and Spell Damage by 430
- Minor Cowardice: Reduces Weapon Damage and Spell Damage by 215 
- Glyph of weakening on infused ice staff: Reduces Weapon Damage and Spell Damage by 452
- Major Maim: Reduces damage done by 10%
- Minor Maim: Reduces damage done by 5%

Damage Taken Increases:
- Major Vulnerability: Increases Damage Taken by 10%
- Minor Vulnerability: Increases Damage Taken by 5%
- Minor Brittle: Increases Critical Damage taken by 10%
- Stagger: Increases damage taken by 65 per stack for 5 seconds

Resistance Reductions:
- Major Breach: Reduces Physical and Spell Resistance by 5948
- Minor Breach: Reduces Physical and Spell Resistance by 2974
- Runic sunder skill: Reduces Physical and Spell Resistance by 2200
- Crusher enchant ice staff: Reduces Physical and Spell Resistance by 2400

SnorcTheOrc

SnorcTheOrc

Aktualisiert vor 1 Tag