Status/DoT Overworld Arcanist/DragonKnight/Nightblade - Build - Arkanist Baue PvE - ESO

A build for overworld, Delve and PUG dungeons. Aims to grab as many different DoTs and Status effects as possible and buffs to self. Requires subclassing

By GhostLad   •  Updated vor 2 Wochen

Seasons of the Worm Cult Part 1 PvE Ausdauerschadensausteiler Arkanist Hat Unterklassifizierungseinstellungen

Einführung

A build for overworld, Delve and PUG dungeons. Aims to grab as many different DoTs and Status effects as possible and buffs to self. Requires subclassing
Ausgerüstete aktive Fertigkeiten
Dieser Build nutzt das neue Feature der Unterklassenbildung!
Die folgenden Fertigkeitslinien aus anderen Klassen werden verwendet : Drachenritter -> verzehrende Flamme , Nachtklinge -> Auslaugen
Hier erfährst du mehr über Subclassing

Charakter

Alles über den Charakteraufbau

Attribute

  • Icon icon
    Magicka
    0
  • Icon icon
    Leben
    20
  • Icon icon
    Ausdauer
    44

Mundusstein, Fluch

Alle passiven Fertigkeiten

Buffs & Debuffs

Verstärkungen durch Fertigkeiten, Gegenstände und Tränke
Größere Brutalität icon
Größere Brutalität
Erhöht den Waffenschaden um 20%.
Größere Prophetie icon
Größere Prophetie
Erhöht die Chance auf kritische Magietreffer um 12%.
Größere Schändung icon
Größere Schändung
Verringert die erhaltene Heilung und die Wiederherstellung der Gesundheit um 16%.
Größere Wildheit icon
Größere Wildheit
Erhöht den kritischen Wert der Waffe um 12%.
Größere Zauberei icon
Größere Zauberei
Erhöht die Magiekraft um 20%.
Größerer Bruch icon
Größerer Bruch
Verringert den Physischen und Magieresistenz um 5948
Kleinere Feigheit icon
Kleinere Feigheit
Verringert den Waffen- und Magieschaden um 215
Kleinerer Mut icon
Kleinerer Mut
Erhöht den Waffen- und Magieschaden um 215

Guide

Erläuterung bauen
Dieser Leitfaden ist in Englisch geschrieben.

Overview:

A build designed for solo play, story and PuG dungeons that focuses on being self-reliant for both damage, sustain and buffs. Main source of damage is DoTs and Status Effects.

The build provides both Major buffs to damage and crit, Major Breach to enemies, and Minor Courage for extra damage and Minor Cowardice for damage mitigation. Sustain comes from the health and resource regen from Siphoning Attacks, which should always be triggering due to the many dots. The focus on DoT offers a high degree of mobility for repositioning.

Does not require any specific gear except a Flame Staff (to benefit from the DK passives and add an extra DoT), but extra crit and crit damage will help. Penetration for non-veteran dungeons should be covered, leaving you free to focus on more damage or other utility you may like.

Needs subclassing into Dragonknight - Ardent Flame and NightBlade - Siphoning

Potential damaging status effects: Burning, Poison, Disease, Hemorrhaging


Rotation:
Nothing too fancy. You can pull with Fulmination Rune. Next make sure your Major Brutality/Sorcery from Power Extraction is up, hit the enemy with Cephaliarchs Flail and Noxious Breath  to get the extra damage debuffs going. Then load them up with all the other dots. Do not forget the dot from Staff Heavy Attack. Keep Hemorrhage going with Rending Slashes until it is time to reapply the dots. 

When under pressure, or just for a bit of extra burst when all dots are up, use Pragmatic Fatecarver. The shield should allow you a breather to wait for regen while still getting some damage in.  

Attributes:
Most of your damage is Stamina, so focus on that. In PuG dungeons you are likely to draw aggro from a few adds from AoE dots, so add enough health that you can take a few hits. 

Gear:
Armor should be 5 medium/2 light, just because the medium passives are more useful, but there is some benefit from the light passives in the form of Penetration, Spell Resistance and Crit.

The only required weapon is a Flame staff. DW combo can be anything you fancy, I prefer Axe/Dagger for more crit potency. 

GhostLad

GhostLad

Aktualisiert vor 2 Wochen