Organized 4 man content PvE Healer U47 - Hüter Baue - ESO

Build meant to optimize buffs for an organized 4-man group

By SnorcTheOrc   •  Updated vor 9 Stunden

Feast of Shadows PvE Heiler Hüter Hat Unterklassifizierungseinstellungen

Einführung

Build meant to optimize buffs for an organized 4-man group

Rüstungssets

Alle ausgerüsteten Rüstungssets
Ausgerüstete aktive Fertigkeiten
Die folgenden Fertigkeitslinien aus anderen Klassen werden verwendet : Drachenritter -> verzehrende Flamme , Templer -> wiederherstellendes Licht
Hier erfährst du mehr über Subclassing
Alle aktiven und passiven Sterne

Charakter

Alles über den Charakteraufbau

Volksoptionen

Attribute

  • Icon icon
    Magicka
    64
  • Icon icon
    Leben
    0
  • Icon icon
    Ausdauer
    0

Mundusstein, Fluch

Essen, Getränke & Tränke
Icon icon Orzorgas rotes Frothgars
Geißelbeeren (1)
Honig (1)
Minze (1)
Klares Wasser (1)
Icon icon entsetzliche Augenschüssel
Bananen (1)
Fleischfliegenlarve (1)
Rose (1)
Salzwasserköder (1)
Würmer
Icon icon kräftiges Gebräu der Hexenmutter
Bervezsaft (1)
Kleinwildfleisch (1)
Nachtschatten (1)
Reis (1)
Icon icon
Kronen-Dreifach-Wiederherstellungstrank
Icon icon
Allianz-Magietrunk
Alle passiven Fertigkeiten

Buffs & Debuffs

Verstärkungen durch Fertigkeiten, Gegenstände und Tränke
Bemächtigen icon
Bemächtigen
Erhöht den Schaden deiner schweren Angriffe um 70%.
Galopp icon
Galopp
Erhöht die Reitgeschwindigkeit um 15%.
Größere Pflege icon
Größere Pflege
Erhöht die geleistete Heilung um 16%.
Größere Prophetie icon
Größere Prophetie
Erhöht die Chance auf kritische Magietreffer um 12%.
Größere Schändung icon
Größere Schändung
Verringert die erhaltene Heilung und die Wiederherstellung der Gesundheit um 16%.
Größere Wildheit icon
Größere Wildheit
Erhöht den kritischen Wert der Waffe um 12%.
Größerer Bruch icon
Größerer Bruch
Verringert den Physischen und Magieresistenz um 5948
Größerer Mut icon
Größerer Mut
Erhöht den Waffen- und Magieschaden um 430
Kleinere Entschlossenheit icon
Kleinere Entschlossenheit
Erhöht die Physische und die Magieresistenz um 2974
Kleinere Pflege icon
Kleinere Pflege
Erhöht die geleistete Heilung um 8%
Kleinere Raserei icon
Kleinere Raserei
Erhöht den verursachten Schaden um 5%.
Kleinere Vitalität icon
Kleinere Vitalität
Erhöht die erhaltene Heilung um 8%.
Kleinere Zähigkeit icon
Kleinere Zähigkeit
Erhöht die maximale Gesundheit um 10%
Kleinerer Lebensraub icon
Kleinerer Lebensraub
Heilt 600 Lebenspunkte pro Sekunde für dich und Verbündete, die dem Ziel Schaden zufügen

Guide

Erläuterung bauen
Dieser Leitfaden ist in Englisch geschrieben.

This healer build is built around my  arcanist dd and tank build

All in all this would have the dds hit penetration and crit damage cap, while providing other strong buffs and making sure the enemies hits like a wet noodle, while having reliable long range automatic healing.

The beauty of this build is that the healer can be a healer, making sure the other players actually dont die, while still providing strong and unique buffs. Also there is no need to spam combat prayer as minor durability and berserk is for the most part already covered

Before fight

  1. Overflowing altar (healing)
  2. Combat prayer (5%dmg)
  3. Cauterize (for healing and spc proc)

In fight

  1. Elemental susceptibility (applies major breach+minor vulnerability+minor brittle+minor maim) ca 20% dmg increase for 4 sec, then ca 14% after that if you dont reapply before it runs out next 28 sec.
  2. Elemental blockade (applies minor breach≈ 5%)
  3. Extended ritual
  4. Harvest field
  5. Standard of might (adds 15% dmg done)
  6. Energy orb (gives 4k mag/stam restore to group)
  7. Combat prayer (reapply minor berserk)
  8. Elemental susceptibility (spam elemental susceptibility when nothing better to do. Skill is free and applies minor brittle, minor vulnerability and minor maim for 4 sec)

 

Due to Minor toughness from the warden passive and the combat physician set dds effectively have 30% extra hp, in addition to armor buffs from tank and minor protection this makes it hard to die making achievements easier and time wastage due to death's lower.

 

 

My other builds in the series, can be found here: 
https://eso-hub.com/en/users/11017/snorctheorc


Everything in this series are built around the base stats of the “selfish” dds in the series. The main base stats of the dds before major/minor buffs are:
Crit damage 90%
Crit chance 53%
W/S damage 4319
DMG modifier: 166%
Penetration 7948

After all groupwide buffs and debuffs, the dmg endstats of the selfish dds effectively become:
Crit damage 110-125%
Crit chance 76%
W/S damage 7400
DMG Modifier: 220% 
Penetration 18200


How intial damage calculation works is: ((Max Resource / 10.5 + Weapon/Spell Damage)*Dmg multiplier)*((1+critchance)*critdmg)
Then after that, the opponents armor further mitigate the damage. Since enemies will effectively be at 0 armor from our penetration stat and tanks armor debuffs, there will be no mitigation.


Here are the group- buffs and debuffs which will/should always or mostly always be active: 
 

Buffs:
Buffs provided by group as a whole, comes on top of base stats:
- Major Berserk: Increases all damage done by 10% (Storm Attronach synergy)
- Minor Berserk: Increases all damage done by 5% 
- Major Courage: Increases Weapon Damage and Spell Damage by 430
- Minor Courage: Increases Weapon Damage and Spell Damage by 215
- Pearlescent ward: Increases Weapon Damage and Spell Damage by 180
- Major Brutality/Sorcery: Increases Weapon Damage by 20%
- Minor Brutality/Sorcery: Increases Weapon Damage by 10%
- Major Savagery/Prophecy: Increases Weapon/spell Critical by 12%
- Minor Savagery/Prophecy: Increases Weapon/spell Critical by 6%
- Major Slayer: Increases damage dealt in Dungeons and Trials by 10%
- Banner Bearer: Increases AoE dmg by 6%

Critical Damage Increases:
- Minor Force: Increases Critical Damage by 10% 
- Nunatak: Increase Critical Damage by 20% ca 30% uptime

Recovery Increases:
- Major Endurance: Increases Stamina Recovery by 30%
- Minor Endurance: Increases Stamina Recovery by 15%
- Major Fortitude: Increases Health Recovery by 30%
- Major Intellect: Increases Magicka Recovery by 30%
- Minor Intellect: Increases Magicka Recovery by 15%

Movement Speed Increases:
- Minor Expedition: Increases Movement Speed by 15%

Healing Increases:
- Minor Mending: Increases Healing Done by 8% (Active for Healer Only)
- Minor Vitality: Increases Healing Received by 6%

Damage Taken Mitigation:
- Minor Aegis: Decreases Damage Taken in Dungeons & Trials by 5% (Up for tanks, not the rest)
- Minor Protection: Reduces damage taken by 5%
- Major Resolve: Increases Physical Resistance and Spell Resistance by 5948
- Minor Resolve: Increases Physical Resistance and Spell Resistance by 2974
- Ozezan the Inferno: Increases Physical Resistance and Spell Resistance 4272

Ultimate Generation:
- Minor Heroism: Grants 1 Ultimate every 1.5 seconds

AOE Damage Shields:
- Combat physician: 4300
 

Max resource buffs:
- Minor toughness: increase hp by 10%
 

Debuffs:
Damage Reduction:
- Major Cowardice: Reduces Weapon Damage and Spell Damage by 430
- Minor Cowardice: Reduces Weapon Damage and Spell Damage by 215 
- Glyph of weakening on infused ice staff: Reduces Weapon Damage and Spell Damage by 452
- Major Maim: Reduces damage done by 10%
- Minor Maim: Reduces damage done by 5%

Damage Taken Increases:
- Major Vulnerability: Increases Damage Taken by 10%
- Minor Vulnerability: Increases Damage Taken by 5%
- Minor Brittle: Increases Critical Damage taken by 10%
 

Resistance Reductions:
- Major Breach: Reduces Physical and Spell Resistance by 5948
- Minor Breach: Reduces Physical and Spell Resistance by 2974
- Runic sunder skill: Reduces Physical and Spell Resistance by 2200

SnorcTheOrc

SnorcTheOrc

Aktualisiert vor 9 Stunden