Arcanist bomber build - how YOU can CONQUER with crux - Update 48 - Construire PvP - ESO

Are you after something that leans into its class identity, packs a punch and is a blast to play? Strap in because this build might be for you 😊

By spineda   ‱  Updated il y a 1 jour

Seasons of the Worm Cult Part 2 PvP Damage Dealer Magie Arcanist A des configurations de sous-classement

Introduction

Are you after something that leans into its class identity, packs a punch and is a blast to play? Strap in because this build might be for you 😊

Ensembles d'Armure

Toutes les armures équipées
Compétences actives équipées
Les lignes de compétences suivantes des autres classes sont utilisées. : Nécromancien -> Seigneur des tombes , Lame noire -> Assassinat
Pour en savoir plus sur les sous-classes, clique ici

Le SystĂšm Champion

Toutes les étoiles actives et passives

Personnage

Tout sur la configuration des personnages

Attributs

  • Icon icon
    Magie
    0
  • Icon icon
    Santé
    64
  • Icon icon
    Vigueur
    0

Pierre de Mundus, Malédiction

Nourriture, boissons et potions
Icon icon joyaux du désordre
Ancolie (1)
Jus De Bervez (1)
Lotus (1)
Menthe (1)
Rose (1)
Icon icon
Lampée de Santé d'alliance
Toutes les compétences passives

Buffs & Debuffs

Les bonus accordés par les compétences, les objets et les potions
Gallop icon
Gallop
Increases Mounted Speed by 15%
Major Brutality icon
Major Brutality
Increases Weapon Damage by 20%
Major Defile icon
Major Defile
Reduces Healing Received and Health Recovery by 16%
Major Expedition icon
Major Expedition
Increases Movement Speed by 30%
Major Mending icon
Major Mending
Increases Healing Done by 16%
Major Prophecy icon
Major Prophecy
Increases Spell Critical chance by 12%
Major Savagery icon
Major Savagery
Increases Weapon Critical by 12%
Major Sorcery icon
Major Sorcery
Increases Spell Damage by 20%
Major Vulnerability icon
Major Vulnerability
Increases Damage Taken by 10%
Minor Berserk icon
Minor Berserk
Increases all damage done by 5%
Minor Expedition icon
Minor Expedition
Increases Movement Speed by 15%
Minor Force icon
Minor Force
Increases Critical Damage by 10%
Minor Savagery icon
Minor Savagery
Increases Weapon Critical by 6%

Guide

Explication de la construction
Ce guide est écrit en Anglais.

Questions Q1: Why are we using an arcanist as our base class? Can we use another base class? 

This build has been uniquely crafted around the arcanist class and uses crux mechanics to maximise our damage. Playing as an arcanist allows us to generate crux easily using signature scripts available through the scribing system. If we wish to play this setup on a different base class, I would suggest using runeblades to assist with crux generation, but just a warning that this can be fairly janky so proceed at your own risk 🙏 

Q2: Y U NO USE ARMOUR U N00B??? đŸ€ŹÂ 

If I had a dollar for every time I've been asked this question
 I wouldn't have to wait around for crown sales 😅 Well basically, I spend 95% of the time sprinting around in stealth (vampire stage 4), and the only time I break stealth is to bomb or to range light attack to generate ultimate. For my playstyle, investing further in armour just doesn't add up when considering the marginal benefits and trade-offs to damage. But if you'd like more armour, go for it, and feel free to customise this to your playstyle. 

Q3: Does colossus count as a ‘class skill’ for the purpose of generating crux (via recuperating treatise)?

 Yes. Using colossus will generate a crux if we do not have any available, and if we have our recuperating treatise buff up. Subclassing skill lines do count towards our class skill lines, and interactions between these skills are supported. 

Q4: Why aren't we running proxy det? 

We can always run proxy det if we wish, just swap it out for one of the other skills. I've opted to leave this out because it doesn't really fit my preferred playstyle and this setup already packs a lot of damage on-demand. I like the flexibility of engaging whenever it feels best, but that's just me, so feel free to customise this to your own taste.

Q5: Which ult works better, colossus or languid eye? 

In my testing, both can hit equally hard, it comes down to your preference. Some pros/cons from my observation: 
- Colossus wins in terms of upfront damage, but Languid has slightly more 'overall' damage as the ult goes for longer and the beam ramps up over time. 
- Colossus stops/disappears if we die midway in our bomb, but I notice that Languid continues to put out damage (the latter means that sometimes even if we die midway, we still get the bomb). 
- Colossus doesn't have a snare, but Languid has a 50% snare (the latter means we can often squeeze in an extra brawler swing). 
- Colossus has a further range (28m) vs Languid (15m), which means we can range bomb with Colossus if we're feeling lucky. 
- If you've played a necro bomber before, colossus might visually 'feel' more familiar to you. Languid eye has the element of surprise as it's a skill that's rarely used (and bonus points for using the pumpkin skill style 🎃)

Q6: what are the benefits of using contingency (with class script)? 

Contingency provides this build with significant quality of life improvements. For one, it allows us to 'hold on' to our cruxes for longer, noting that cruxes normally expire after 30s. Here's an example to illustrate - I can light attack from range to proc in combat status and then cast contingency (or vice versa), and this allows me to 'hold on' to crux for theoretically up to 50s (20s for contingency + any proc + 30s for crux to then expire) - or longer if perma stuck in combat lol. Contingency also uses mag which means we don't have to rely solely on trample to generate crux. We can also slap on a further debuff like minor vulnerability. 

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spineda

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