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PVP DOT: Mech/Snake (Burst Ramp) Also Fun OLD - Dragonknight Construye - ESO

Heal/anti-heal received, shields (jeralls/draugrkin + anti-crit + blue cps); 3x dot shield throw (recalc & concussed), heavy destro shield/reach, undodgeable ele sus spam; 2x dot poisons

By clubwratt   •  Updated hace 12 horas

Season 0 PvP Distribuidor de daño por resistencia Dragonknight Tiene configuraciones de subclasificación

Introducción

Heal/anti-heal received, shields (jeralls/draugrkin + anti-crit + blue cps); 3x dot shield throw (recalc & concussed), heavy destro shield/reach, undodgeable ele sus spam; 2x dot poisons

Sets de armadura

Todos los conjuntos de armadura equipados
Habilidades activas equipadas
Se utilizan las siguientes líneas de habilidad de otras clases : Sorcerer -> Llamada de la tormenta , Nightblade -> Asesinato
Más información sobre las subclases aquí
Todas las estrellas activas y pasivas

Personaje

Todo sobre la configuración del personaje

Opciones de carrera

Atributos

  • Icon icon
    Magia
    0
  • Icon icon
    Salud
    64
  • Icon icon
    Aguante
    0

Piedra Mundus, Maldición

Todas las habilidades pasivas

Addon Export

Puedes utilizarlo para importar esta compilación en los siguientes addons: Caro's Skill Point Saver.

Atajos y debilidades

Mejoras otorgadas por habilidades, objetos y pociones
Gallop icon
Gallop
Increases Mounted Speed by 15%
Minor Timidity icon
Minor Timidity
Drains 1 Ultimate every 1.5 seconds for 10 seconds.
Minor Vitality icon
Minor Vitality
Increases Healing Received by 6%
Major Sorcery icon
Major Sorcery
Increases Spell Damage by 20%
Major Savagery icon
Major Savagery
Increases Weapon Critical by 12%
Minor Savagery icon
Minor Savagery
Increases Weapon Critical by 6%
Major Resolve icon
Major Resolve
Increases Physical Resistance and Spell Resistance by 5948
Major Protection icon
Major Protection
Reduces damage taken by 10%
Major Prophecy icon
Major Prophecy
Increases Spell Critical chance by 12%
Major Breach icon
Major Breach
Reduces Physical and Spell Resistance by 5948
Major Fortitude icon
Major Fortitude
Increases Health Recovery by 30%
Major Force icon
Major Force
Increases Critical Damage by 20%
Minor Courage icon
Minor Courage
Increases Weapon Damage and Spell Damage by 215
Major Brutality icon
Major Brutality
Increases Weapon Damage by 20%
Minor Brutality icon
Minor Brutality
Increases Weapon Damage by 10%
Minor Berserk icon
Minor Berserk
Increases all damage done by 5%
Minor Vulnerability icon
Minor Vulnerability
Increases Damage Taken by 5%

Guía

Construir Explicación
Esta guía está escrita en Inglés.

shield throw, bloody soul, elemental susceptibility, hold heavy while they dodge, destro reach and entropy hope for a poison, they round up in seconds and tick at 1s interval, proccing poison status which does recalculate (bloodthirsty to actually kill when they’re low, but swift and protective infused are all good, swift I used before hurricane)

— shield throw 3x proc will hit with DA bonus, major breach, and brittle and concussed applied. hits hard and they will usually dodge roll. add the other two dots hopefully with a poison. weave in merciless resolve (I like to dragon leap into merciless) and bar swap so it will get your 20% crit damage from the frontbar

with old draconic, utilized a lot of “damage taken“ reductions to benefit all the shields (hardened armor, dragon leap, and ice staff heavy attack), that was a deciding factor in choosing blue cps. I think another reason the ice staff heavy is better than fire is because of the shield and the blocking with magicka. ice staff gives 10% on crits which do scale with DA/DG (crit and “damage taken” scale)

Vídeo

clubwratt

clubwratt

Actualizado hace 12 horas