Opener — start on the Bow bar, pre-buffed out of combat
- Igneous Weapons
- Shatterspike Mantle
- Endless Hail
- Poison Injection
- Bar swap
- Disintegrating Dragonfire
- Searing Claw
- Stampede
- Molten Whip — three different class abilities have fired since the swap, so Seething Fury is at 3
- Standard of Might
- Magma Fist until something needs refreshing
Sustained loop — strict priority order
- Igneous Weapons — under ~5s remaining
- Shatterspike Mantle — expired (also refills Landslide stacks)
- Endless Hail — expired
- Poison Injection — expired
- Disintegrating Dragonfire — Major Breach dropped
- Searing Claw — expired. Never let this fall off; expiry resets the 10%-per-2s ramp
- Stampede — keep Merciless Charge at 12 stacks and the ground DoT live
- Molten Whip — at 3 Seething Fury stacks
- Magma Fist — filler. Hold the max-Heat-Shock cast to land the +66% window
Rules
- Let DoTs expire naturally where you can. Expiry is what triggers Wildfire Embers. Refreshing early costs you your biggest damage source.
- Cast Standard of Might on cooldown, not on a burn phase timer. Nord's Ultimate income is high enough that hoarding it wastes generation.
- Onslaught before an execute window, once Standard is already down.
- Stampede is an approach tool and a Merciless Charge driver, not a spammable. Magma Fist out-damages it once you are stacked and in melee range.
- One Heroism potion on pull, then on cooldown. You are not saving them.