U50 Pure NB - Lame noire Construire PvP - ESO

2H/Bow Rollerblade in this meta?

By update3397   •  Updated il y a 2 semaines

Update 50 PvP Damage Dealer Vigueur Lame noire

Introduction

2H/Bow Rollerblade in this meta?

Ensembles d'Armure

Toutes les armures équipées
Compétences actives équipées
Prépare une barre de compétences avec cette configuration

Le Systèm Champion

Toutes les étoiles actives et passives

Personnage

Tout sur la configuration des personnages

Attributs

  • Icon icon
    Magie
    0
  • Icon icon
    Santé
    29
  • Icon icon
    Vigueur
    35

Pierre de Mundus, Malédiction

Nourriture, boissons et potions
Icon icon cuissot d'ours fumé d'Orzorga
Augmente la Santé maximale de 4312, la récupération de Santé de 406 et la récupération de Vigueur et de Magie de 369 pendant 2 heures.
Chapeau Blanc (1)
Caviar Parfait (1)
Givre Mirriam (1)
Tomate (1)
Viande Rouge (1)
Icon icon joyaux du désordre
Augmente la récupération de Vigueur et de Magie de 357 et la Santé maximale de 3927 pendant 2 heures.
Ces effets sont ajustés selon votre niveau.
Ancolie (1)
Jus De Bervez (1)
Lotus (1)
Menthe (1)
Rose (1)
Icon icon
Essence de Santé
Rend instantanément 8536 de Santé.
Confère Résilience majeure qui augmente votre récupération de Santé de 30 % pendant 52,8 secondes.

Rend instantanément 7582 de Magie.
Confère Intellect majeur qui augmente votre récupération de Magie de 30 % pendant 47,6 secondes.

Rend instantanément 7582 de Vigueur.
Confère Endurance majeure qui augmente votre récupération de Vigueur de 30 % pendant 47,6 secondes.
Toutes les compétences passives

Addon Export

Tu peux l'utiliser pour importer cette version dans les modules complémentaires suivants: Caro's Skill Point Saver.

Buffs & Debuffs

Les bonus accordés par les compétences, les objets et les potions
Major Prophecy icon
Major Prophecy
Increases Spell Critical chance by 12%
Minor Timidity icon
Minor Timidity
Drains 1 Ultimate every 1.5 seconds for 10 seconds.
Minor Vitality icon
Minor Vitality
Increases Healing Received by 6%
Major Sorcery icon
Major Sorcery
Increases Spell Damage by 20%
Major Savagery icon
Major Savagery
Increases Weapon Critical by 12%
Minor Savagery icon
Minor Savagery
Increases Weapon Critical by 6%
Major Resolve icon
Major Resolve
Increases Physical Resistance and Spell Resistance by 5948
Minor Resolve icon
Minor Resolve
Increases Physical Resistance and Spell Resistance by 2974
Major Protection icon
Major Protection
Reduces damage taken by 10%
Minor Protection icon
Minor Protection
Reduces damage taken by 5%
Major Cowardice icon
Major Cowardice
Reduces Weapon Damage and Spell Damage by 430
Gallop icon
Gallop
Increases Mounted Speed by 15%
Major Force icon
Major Force
Increases Critical Damage by 20%
Minor Force icon
Minor Force
Increases Critical Damage by 10%
Major Expedition icon
Major Expedition
Increases Movement Speed by 30%
Minor Endurance icon
Minor Endurance
Increases your Stamina Recovery by 15%
Major Brutality icon
Major Brutality
Increases Weapon Damage by 20%
Minor Berserk icon
Minor Berserk
Increases all damage done by 5%
Minor Vulnerability icon
Minor Vulnerability
Increases Damage Taken by 5%
Major Defile icon
Major Defile
Reduces Healing Received and Health Recovery by 12%

Guide

Explication de la construction
Ce guide est écrit en Anglais.

So our Class Masteries are terrible. After 2 months trying to make something that works with how strong DK, Sorc and Werewolf are, this is what I believe is the only way to make this playstyle work.

For this build, first of all, just to get it out of the way, it doesn't have Major Breach. Breathe in, it's ok. We have Minor Breach and a Penetration line in Rush of Agony. I'm not even using the Lover because even without Major Breach it's a small difference from the Shadow and I like to also have bigger heals.

I saw some players using Wretched Vitality and I think that's a terrible set with horrible opportunity cost and for NB in particular it's way overkill. The Stamina Recovery line on Rush of Agony + Khajiit + Recovery Food and no Vampire is more than enough sustain. You may want to adjust the Jewelry Glyphs if you're a different race. If you want even more Stamina sustain, you can switch Race Against Time for Phantasmal Escape, which also gives Major Evasion, something important if you're insane and want to brawl vs DKs.

I like the Disease Glyph since it's AoE but in theory a Double DoT poison is stronger.

It's very important to have Soul Harvest on the backbar as every instance of Critical Damage or Healing will give you 2 Ultimate from the Class Mastery and the high ultimate generation is basically what makes the build worth playing.

As for Healing Soul, in theory the Druid Script is a lot of sustain but in practice it doesn't do much. The healing is almost nothing but it gives more ultimate.

UESP: :EsoBuildEditor?id=689340

Mise à jour il y a 2 semaines