Healing Knight: Beginner Gear - Drachenritter Baue PvE - ESO

Dragonknight healer. Healing allies with the power of fire! Burning away their weaknesses so they emerge from the trials more powerful!

By Thorin-III   •  Updated vor 1 Monat

Aufbau

Verschiedene Varianten dieses Builds

Rüstungssets

Alle ausgerüsteten Rüstungssets
Ausgerüstete aktive Fertigkeiten
Alle aktiven und passiven Sterne

Charakter

Alles über den Charakteraufbau

Attribute

  • Icon icon
    Magicka
    64
  • Icon icon
    Leben
    0
  • Icon icon
    Ausdauer
    0

Mundusstein, Fluch

Essen, Getränke & Tränke
Icon icon Orzorgas geräucherte Bärenlende
Frostmirriam (1)
Tomate (1)
Weißkappe (1)
Dunkles Fleisch (1)
Perfekter Rogen (1)
Icon icon entsetzliche Augenschüssel
Bananen (1)
Fleischfliegenlarve (1)
Rose (1)
Salzwasserköder (1)
Würmer
Icon icon kräftiges Gebräu der Hexenmutter
Bervezsaft (1)
Kleinwildfleisch (1)
Nachtschatten (1)
Reis (1)
Icon icon Uhrwerk-Zitronenfilet
Frostmirriam (1)
Zitrone (1)
Dunkles Fleisch (1)
Perfekter Rogen (1)
Icon icon verhexte Zuckerschädel
Akelei (2)
Bervezsaft (2)
Honig (5)
Mehl (5)
Skribgelee (2)
Icon icon
Kronen-Dreifach-Wiederherstellungstrank
Alle passiven Fertigkeiten

Buffs & Debuffs

Verstärkungen durch Fertigkeiten, Gegenstände und Tränke
Größere Kraft icon
Größere Kraft
Erhöht kritischen Schaden um 20%.
Größere Pflege icon
Größere Pflege
Erhöht die geleistete Heilung um 16%.
Größere Prophetie icon
Größere Prophetie
Erhöht die Chance auf kritische Magietreffer um 12%.
Größere Wildheit icon
Größere Wildheit
Erhöht den kritischen Wert der Waffe um 12%.
Größerer Bruch icon
Größerer Bruch
Verringert den Physischen und Magieresistenz um 5948
Kleinere Brutalität icon
Kleinere Brutalität
Erhöht den Waffenschaden um 10%.
Kleinere Entschlossenheit icon
Kleinere Entschlossenheit
Erhöht die Physische und die Magieresistenz um 2974
Kleinere Raserei icon
Kleinere Raserei
Erhöht den verursachten Schaden um 5%.
Kleinerer Magickaraub icon
Kleinerer Magickaraub
Stellt 168 Magicka jede Sekunde für dich und Verbündete, die dem Ziel Schaden zufügen

Guide

Erläuterung bauen
Dieser Leitfaden ist in Englisch geschrieben.

Welcome to my Dragonknight Healer build! It's still a work in progress, but hopefully you'll find this useful and enjoyable. Using this build, I've been able to heal vet DLC dungeons and vet trials. 

Enjoy!

 

Gear:

 

Monster sets:

Symphony of Blades: probably the strongest monster set for healers in the game. It increases group sustain as you heal. 

Alternates include: troll king, earthgore, and, if you have a hard time keeping your magicka up, engine guardian.

 

Grand Rejuvenation: This procs increased resource regeneration on casting grand healing.

Master Architect: Procs major slayer on ult for a percentage of the ult cost. When used with War Horn, you get major slayer, major force, and better sustain. The five man cap makes this a little weak in trials, but it's perfect for any four man content.

Olorime: This procs major courage, buffing the group damage. 

Note: perfected gear only provides a slightly larger magicka pool than non-perfected gear, so if you only have normal Olo, don't worry.

 

Alternate Trial set: 

Stone-talker: This gives a nice buff for group sustain through heavy attacking. Not as strong as MA for four man content, but this is a nice set to break out for trials.

 

Alternate Non-trial gear: 

Hollowfang: This is a decent sustain set with some built in healing. Not as good as Stone-talker, but quite solid.

Spell Power Cure: Arguably better than Olorime in some situations, this procs major courage on overheal.

 

Beginner gear:

If you're new to ESO and/or healing, Sanctuary and either Winter's Respite or Worm's Raiment make a good starting point, with Troll King as a monster set.

 

Backbar weapon: You can run either ice or lightning, depending on your preference and your group's need. As for enchantments, crusher, magicka drain, or a damage glyph all work.

 

Quick note on CP: the green CP have no effect on combat. Choose what you will there.

 

Frontbar run through:

1-3. Radiating Regeneration, Combat Prayer, Healing Springs. Basic healing staff abilities. Cast 'em often. Make sure to keep Combat Prayer up for minor berserk.

4. Engulfing Flames. Nice buff to group damage, but if your group is stam heavy with no DKs, this won't do much. You could swap to any of the options listed for BB #4. Alternately, you could use Noxious Breath for the debuff.

5. Obsidian Shard. This is your emergency burst heal. Very strong and has a great range. It can only heal up to two players, though.

 

Backbar run through

1. Energy Orb. Very important for group sustain, as DK healers don't get great synergy options. 

2. Wall of Elements. Important debuff which also can proc Olorime. Can use ice or lightning staff, IMO.

3. Elemental Drain. Important for group sustain as it procs minor magickasteal.

4. Cauterize. This is flex slot, you can put a lot of things here. Options include: talons, for debuff; coagulating blood, for personal healing; DK armor or harness magicka, for survivability; igneous weapons, for the group buff; cinder storm, for AOE heals and Olo; Altar for group heals/synergy.

5. Fragmented Shield. This procs major mending and gives a good damage shield. It's very important for harder content.

 

For backbar ult, I often slot DK standard for simple dungeons if I have a good group.

Thorin-III

Thorin-III

Aktualisiert vor 1 Monat