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Healing Knight: Beginner Gear - Dragonknight Construye PvE - ESO

Dragonknight healer. Healing allies with the power of fire! Burning away their weaknesses so they emerge from the trials more powerful!

By Thorin-III   •  Updated hace 1 mes

Configuraciones

Diferentes variantes de esta construcción

Sets de armadura

Todos los conjuntos de armadura equipados
Habilidades activas equipadas
Todas las estrellas activas y pasivas

Personaje

Todo sobre la configuración del personaje

Atributos

  • Icon icon
    Magia
    64
  • Icon icon
    Salud
    0
  • Icon icon
    Aguante
    0

Piedra Mundus, Maldición

Alimentos, bebidas y pociones
Icon icon paletilla de oso ahumada de Orzorga
Carne Roja (1)
Caviar Perfecto (1)
Hongo Blanco (1)
Mirriam De Escarcha (1)
Tomate (1)
Icon icon cuenco de ojos siniestros
Cebo De Agua Salada (1)
Larva De Mosca De La Carne (1)
Lombrices
Plátanos (1)
Rosa (1)
Icon icon elixir potente de la Bruja Madre
Arroz (1)
Belladama (1)
Carne De Caza Pequeña (1)
Jugo De Bervez (1)
Icon icon filete cítrico mecánico
Carne Roja (1)
Caviar Perfecto (1)
Limón (1)
Mirriam De Escarcha (1)
Icon icon calaveras de azúcar embrujadas
Aguileña (2)
Harina (5)
Jalea De Scrib (2)
Jugo De Bervez (2)
Miel (5)
Icon icon
Poción de trirrestauración de coronas
Todas las habilidades pasivas

Atajos y debilidades

Mejoras otorgadas por habilidades, objetos y pociones
Major Breach icon
Major Breach
Reduces Physical and Spell Resistance by 5948
Major Force icon
Major Force
Increases Critical Damage by 20%
Major Mending icon
Major Mending
Increases Healing Done by 16%
Major Prophecy icon
Major Prophecy
Increases Spell Critical chance by 12%
Major Savagery icon
Major Savagery
Increases Weapon Critical by 12%
Minor Berserk icon
Minor Berserk
Increases all damage done by 5%
Minor Brutality icon
Minor Brutality
Increases Weapon Damage by 10%
Minor Magickasteal icon
Minor Magickasteal
Restores 168 Magicka every second to you and allies who damage the target
Minor Resolve icon
Minor Resolve
Increases Physical Resistance and Spell Resistance by 2974

Guía

Explicación de la construcción
Esta guía está escrita en Inglés.

Welcome to my Dragonknight Healer build! It's still a work in progress, but hopefully you'll find this useful and enjoyable. Using this build, I've been able to heal vet DLC dungeons and vet trials. 

Enjoy!

 

Gear:

 

Monster sets:

Symphony of Blades: probably the strongest monster set for healers in the game. It increases group sustain as you heal. 

Alternates include: troll king, earthgore, and, if you have a hard time keeping your magicka up, engine guardian.

 

Grand Rejuvenation: This procs increased resource regeneration on casting grand healing.

Master Architect: Procs major slayer on ult for a percentage of the ult cost. When used with War Horn, you get major slayer, major force, and better sustain. The five man cap makes this a little weak in trials, but it's perfect for any four man content.

Olorime: This procs major courage, buffing the group damage. 

Note: perfected gear only provides a slightly larger magicka pool than non-perfected gear, so if you only have normal Olo, don't worry.

 

Alternate Trial set: 

Stone-talker: This gives a nice buff for group sustain through heavy attacking. Not as strong as MA for four man content, but this is a nice set to break out for trials.

 

Alternate Non-trial gear: 

Hollowfang: This is a decent sustain set with some built in healing. Not as good as Stone-talker, but quite solid.

Spell Power Cure: Arguably better than Olorime in some situations, this procs major courage on overheal.

 

Beginner gear:

If you're new to ESO and/or healing, Sanctuary and either Winter's Respite or Worm's Raiment make a good starting point, with Troll King as a monster set.

 

Backbar weapon: You can run either ice or lightning, depending on your preference and your group's need. As for enchantments, crusher, magicka drain, or a damage glyph all work.

 

Quick note on CP: the green CP have no effect on combat. Choose what you will there.

 

Frontbar run through:

1-3. Radiating Regeneration, Combat Prayer, Healing Springs. Basic healing staff abilities. Cast 'em often. Make sure to keep Combat Prayer up for minor berserk.

4. Engulfing Flames. Nice buff to group damage, but if your group is stam heavy with no DKs, this won't do much. You could swap to any of the options listed for BB #4. Alternately, you could use Noxious Breath for the debuff.

5. Obsidian Shard. This is your emergency burst heal. Very strong and has a great range. It can only heal up to two players, though.

 

Backbar run through

1. Energy Orb. Very important for group sustain, as DK healers don't get great synergy options. 

2. Wall of Elements. Important debuff which also can proc Olorime. Can use ice or lightning staff, IMO.

3. Elemental Drain. Important for group sustain as it procs minor magickasteal.

4. Cauterize. This is flex slot, you can put a lot of things here. Options include: talons, for debuff; coagulating blood, for personal healing; DK armor or harness magicka, for survivability; igneous weapons, for the group buff; cinder storm, for AOE heals and Olo; Altar for group heals/synergy.

5. Fragmented Shield. This procs major mending and gives a good damage shield. It's very important for harder content.

 

For backbar ult, I often slot DK standard for simple dungeons if I have a good group.

Thorin-III

Thorin-III

Actualizado hace 1 mes