Organized 12 man content HEALER 1/2 SPC/CP U47 - Hüter Baue PvE - ESO

Part of my series to make a easy vet trial run This is the main healer of my series.

By SnorcTheOrc   •  Updated vor 4 Tagen

Feast of Shadows PvE Heiler Hüter Hat Unterklassifizierungseinstellungen

Einführung

Part of my series to make a easy vet trial run This is the main healer of my series.

Rüstungssets

Alle ausgerüsteten Rüstungssets
Ausgerüstete aktive Fertigkeiten
Die folgenden Fertigkeitslinien aus anderen Klassen werden verwendet : Templer -> wiederherstellendes Licht , Nekromant -> lebender Tod
Hier erfährst du mehr über Subclassing
Alle aktiven und passiven Sterne

Charakter

Alles über den Charakteraufbau

Volksoptionen

Attribute

  • Icon icon
    Magicka
    64
  • Icon icon
    Leben
    0
  • Icon icon
    Ausdauer
    0

Mundusstein, Fluch

Essen, Getränke & Tränke
Icon icon entsetzliche Augenschüssel
Bananen (1)
Fleischfliegenlarve (1)
Rose (1)
Salzwasserköder (1)
Würmer
Icon icon
Kronen-Dreifach-Wiederherstellungstrank
Alle passiven Fertigkeiten

Buffs & Debuffs

Verstärkungen durch Fertigkeiten, Gegenstände und Tränke
Größere Kraft icon
Größere Kraft
Erhöht kritischen Schaden um 20%.
Größere Vitalität icon
Größere Vitalität
Erhöht die erhaltene Heilung um 16%.
Größerer Bruch icon
Größerer Bruch
Verringert den Physischen und Magieresistenz um 5948
Größerer Mut icon
Größerer Mut
Erhöht den Waffen- und Magieschaden um 430
Kleinere Entschlossenheit icon
Kleinere Entschlossenheit
Erhöht die Physische und die Magieresistenz um 2974
Kleinere Raserei icon
Kleinere Raserei
Erhöht den verursachten Schaden um 5%.
Kleinere Vitalität icon
Kleinere Vitalität
Erhöht die erhaltene Heilung um 8%.

Guide

Erläuterung bauen
Dieser Leitfaden ist in Englisch geschrieben.

With Major/minor breach and the uniqe armor debuff from either runic sunder or crusher enchant, we hit pen cap.
With minor brittle and lucent echoes we hit 121% crit dmg on our dds. Which hits crit cap of 125% when we warhorn.
This healer is the main defensive healer of the group, giving them a safe zone of aoe heals and heal synergies. 
Through warden passive + Combat Physical (set), group effectively gets 25% more hp. Ozezan gives 7% dmg reduction. Weapon power enchant since group is beyond pen cap, so crusher is not necessary and this is the main healing power of the group.

 

We use warhorn ulti on this build mainly for the max resources

 

Before engagement

  1. Combat prayer
  2. Echoing vigor
  3. Menders bond (on mt preferably)

In engagement

  1. Wall of elements
  2. Extended ritual
  3. Budding seed
  4. Energy orb
  5. Elemental susceptibility 
  6. Combat prayer

My other builds in the series are:
Healer 1/2 & Healer 2/2
Tank 1/2 & Tank 2/2
DD 1/8 & DD 2-3/8 ( with group buffing setups)
DD 4-8/8 (with self-maximizing DMG setup)

Can be found here: 
https://eso-hub.com/en/users/11017/snorctheorc


Everything in this series are built around the base stats of the “selfish” dds. The main base stats of the dds are:
Crit damage 90%
Crit chance 53%
W/S damage 4319
DMG modifier: 166%
Penetration 7948

After all groupwide buffs and debuffs, the dmg endstats of the selfish dds effectively become:
Crit damage 121%
Crit chance 76%
W/S damage 7600
DMG Modifier: 220% 
Penetration 18200


How intial damage calculation works is: ((Max Resource / 10.5 + Weapon/Spell Damage)*Dmg multiplier)*((1+critchance)*critdmg)
Then after that, the opponents armor further mitigate the damage. Since enemies will effectively be at 0 armor from our penetration stat and tanks armor debuffs, there will be no mitigation.


Here are the group- buffs and debuffs which will/should always or mostly always be active: 
 

Buffs:
Buffs provided by group as a whole, comes on top of base stats:
- Major Berserk: Increases all damage done by 10% (Storm Attronach synergy)
- Minor Berserk: Increases all damage done by 5% 
- Major Courage: Increases Weapon Damage and Spell Damage by 430
- Minor Courage: Increases Weapon Damage and Spell Damage by 215
- Spaulder of ruin: Increases Weapon Damage and Spell Damage by 260
- Pearlescent ward: Increases Weapon Damage and Spell Damage by 180
- Major Brutality/Sorcery: Increases Weapon Damage by 20%
- Minor Brutality/Sorcery: Increases Weapon Damage by 10%
- Major Savagery/Prophecy: Increases Weapon/spell Critical by 12%
- Minor Savagery/Prophecy: Increases Weapon/spell Critical by 6%
- Major Slayer: Increases damage dealt in Dungeons and Trials by 10%
- Banner Bearer: Increases AoE dmg by 6%

Critical Damage Increases:
- Major Force: Increases Critical Damage by 20% (Low uptime, but doesnt matter much)
- Minor Force: Increases Critical Damage by 10% 
- Lucent Echoes: Increase Critical Damage by 11%

Recovery Increases:
- Major Endurance: Increases Stamina Recovery by 30%
- Minor Endurance: Increases Stamina Recovery by 15%
- Major Fortitude: Increases Health Recovery by 30%
- Major Intellect: Increases Magicka Recovery by 30%
- Minor Intellect: Increases Magicka Recovery by 15%

Movement Speed Increases:
- Minor Expedition: Increases Movement Speed by 15%
- Marauders haste: Increases Movement Speed by 20%

Healing Increases:
- Minor Mending: Increases Healing Done by 8% (Active for Healer 1. Only)
- Minor Vitality: Increases Healing Received by 6%

Damage Taken Mitigation:
- Minor Aegis: Decreases Damage Taken in Dungeons & Trials by 5% (Up for tanks, not the rest)
- Minor Protection: Reduces damage taken by 5%
- Major Resolve: Increases Physical Resistance and Spell Resistance by 5948
- Minor Resolve: Increases Physical Resistance and Spell Resistance by 2974
- Ozezan the Inferno: Increases Physical Resistance and Spell Resistance 4272

Ultimate Generation:
- Minor Heroism: Grants 1 Ultimate every 1.5 seconds

AOE Damage Shields:
- Combat physician: 4300
- Igenous Shield: 1365
 

Debuffs:
Damage Reduction:
- Major Cowardice: Reduces Weapon Damage and Spell Damage by 430
- Minor Cowardice: Reduces Weapon Damage and Spell Damage by 215 
- Glyph of weakening on infused ice staff: Reduces Weapon Damage and Spell Damage by 452
- Major Maim: Reduces damage done by 10%
- Minor Maim: Reduces damage done by 5%

Damage Taken Increases:
- Major Vulnerability: Increases Damage Taken by 10%
- Minor Vulnerability: Increases Damage Taken by 5%
- Minor Brittle: Increases Critical Damage taken by 10%
- Stagger: Increases damage taken by 65 per stack for 5 seconds

Resistance Reductions:
- Major Breach: Reduces Physical and Spell Resistance by 5948
- Minor Breach: Reduces Physical and Spell Resistance by 2974
- Runic sunder skill: Reduces Physical and Spell Resistance by 2200
- Crusher enchant ice staff: Reduces Physical and Spell Resistance by 2400

SnorcTheOrc

SnorcTheOrc

Aktualisiert vor 4 Tagen