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Organized 12 man content HEALER 1/2 SPC/CP U47 - Warden Построй PvE - ESO

Part of my series to make a easy vet trial run This is the main healer of my series.

By SnorcTheOrc   •  Updated 1 день назад

Feast of Shadows PvE Целитель Warden Имеет настройки подклассов

Введение

Part of my series to make a easy vet trial run This is the main healer of my series.

Наборы снаряжения

Все экипированные комплекты брони
Экипированные активные умения
Используются следующие линии умений из других классов : Templar -> Исцеляющий свет , Necromancer -> Живая смерть
Узнать больше о подклассах можно здесь
Все активные и пассивные звезды

Персонаж

Все о настройке персонажа

Расовые особенности

Атрибуты

  • Icon icon
    Магия
    64
  • Icon icon
    Здоровье
    0
  • Icon icon
    Запас сил
    0

Камень Мундуса, Проклятье

Еда, напитки и зелья
Icon icon Чаша с жуткими глазами
черви — наживка для морской воды (1) Личинка мясной мухи||Личинки мясных мух (1) Бананы (1) Роза (1)
Icon icon
Кронное зелье тройного восстановления
Все пассивные навыки

Положительные и отрицательные накладываемые эффекты (баффы и дебаффы)

Баффы, получаемые от умений, предметов и зелий
Major Breach icon
Major Breach
Reduces Physical and Spell Resistance by 5948
Major Courage icon
Major Courage
Increases Weapon Damage and Spell Damage by 430
Major Force icon
Major Force
Increases Critical Damage by 20%
Major Vitality icon
Major Vitality
Increases Healing Received by 16%
Minor Berserk icon
Minor Berserk
Increases all damage done by 5%
Minor Resolve icon
Minor Resolve
Increases Physical Resistance and Spell Resistance by 2974
Minor Vitality icon
Minor Vitality
Increases Healing Received by 8%

Руководство

Объяснение сборки
Язык этого руководства Английский.

With Major/minor breach and the uniqe armor debuff from either runic sunder or crusher enchant, we hit pen cap.
With minor brittle and lucent echoes we hit 121% crit dmg on our dds. Which hits crit cap of 125% when we warhorn.
This healer is the main defensive healer of the group, giving them a safe zone of aoe heals and heal synergies. 
Through warden passive + Combat Physical (set), group effectively gets 25% more hp. Ozezan gives 7% dmg reduction. Weapon power enchant since group is beyond pen cap, so crusher is not necessary and this is the main healing power of the group.

 

We use warhorn ulti on this build mainly for the max resources

 

Before engagement

  1. Combat prayer
  2. Echoing vigor
  3. Menders bond (on mt preferably)

In engagement

  1. Wall of elements
  2. Extended ritual
  3. Budding seed
  4. Energy orb
  5. Elemental susceptibility 
  6. Combat prayer

My other builds in the series are:
Healer 1/2 & Healer 2/2
Tank 1/2 & Tank 2/2
DD 1/8 & DD 2-3/8 ( with group buffing setups)
DD 4-8/8 (with self-maximizing DMG setup)

Can be found here: 
https://eso-hub.com/en/users/11017/snorctheorc


Everything in this series are built around the base stats of the “selfish” dds. The main base stats of the dds are:
Crit damage 90%
Crit chance 53%
W/S damage 4319
DMG modifier: 166%
Penetration 7948

After all groupwide buffs and debuffs, the dmg endstats of the selfish dds effectively become:
Crit damage 121%
Crit chance 76%
W/S damage 7600
DMG Modifier: 220% 
Penetration 18200


How intial damage calculation works is: ((Max Resource / 10.5 + Weapon/Spell Damage)*Dmg multiplier)*((1+critchance)*critdmg)
Then after that, the opponents armor further mitigate the damage. Since enemies will effectively be at 0 armor from our penetration stat and tanks armor debuffs, there will be no mitigation.


Here are the group- buffs and debuffs which will/should always or mostly always be active: 
 

Buffs:
Buffs provided by group as a whole, comes on top of base stats:
- Major Berserk: Increases all damage done by 10% (Storm Attronach synergy)
- Minor Berserk: Increases all damage done by 5% 
- Major Courage: Increases Weapon Damage and Spell Damage by 430
- Minor Courage: Increases Weapon Damage and Spell Damage by 215
- Spaulder of ruin: Increases Weapon Damage and Spell Damage by 260
- Pearlescent ward: Increases Weapon Damage and Spell Damage by 180
- Major Brutality/Sorcery: Increases Weapon Damage by 20%
- Minor Brutality/Sorcery: Increases Weapon Damage by 10%
- Major Savagery/Prophecy: Increases Weapon/spell Critical by 12%
- Minor Savagery/Prophecy: Increases Weapon/spell Critical by 6%
- Major Slayer: Increases damage dealt in Dungeons and Trials by 10%
- Banner Bearer: Increases AoE dmg by 6%

Critical Damage Increases:
- Major Force: Increases Critical Damage by 20% (Low uptime, but doesnt matter much)
- Minor Force: Increases Critical Damage by 10% 
- Lucent Echoes: Increase Critical Damage by 11%

Recovery Increases:
- Major Endurance: Increases Stamina Recovery by 30%
- Minor Endurance: Increases Stamina Recovery by 15%
- Major Fortitude: Increases Health Recovery by 30%
- Major Intellect: Increases Magicka Recovery by 30%
- Minor Intellect: Increases Magicka Recovery by 15%

Movement Speed Increases:
- Minor Expedition: Increases Movement Speed by 15%
- Marauders haste: Increases Movement Speed by 20%

Healing Increases:
- Minor Mending: Increases Healing Done by 8% (Active for Healer 1. Only)
- Minor Vitality: Increases Healing Received by 6%

Damage Taken Mitigation:
- Minor Aegis: Decreases Damage Taken in Dungeons & Trials by 5% (Up for tanks, not the rest)
- Minor Protection: Reduces damage taken by 5%
- Major Resolve: Increases Physical Resistance and Spell Resistance by 5948
- Minor Resolve: Increases Physical Resistance and Spell Resistance by 2974
- Ozezan the Inferno: Increases Physical Resistance and Spell Resistance 4272

Ultimate Generation:
- Minor Heroism: Grants 1 Ultimate every 1.5 seconds

AOE Damage Shields:
- Combat physician: 4300
- Igenous Shield: 1365
 

Debuffs:
Damage Reduction:
- Major Cowardice: Reduces Weapon Damage and Spell Damage by 430
- Minor Cowardice: Reduces Weapon Damage and Spell Damage by 215 
- Glyph of weakening on infused ice staff: Reduces Weapon Damage and Spell Damage by 452
- Major Maim: Reduces damage done by 10%
- Minor Maim: Reduces damage done by 5%

Damage Taken Increases:
- Major Vulnerability: Increases Damage Taken by 10%
- Minor Vulnerability: Increases Damage Taken by 5%
- Minor Brittle: Increases Critical Damage taken by 10%
- Stagger: Increases damage taken by 65 per stack for 5 seconds

Resistance Reductions:
- Major Breach: Reduces Physical and Spell Resistance by 5948
- Minor Breach: Reduces Physical and Spell Resistance by 2974
- Runic sunder skill: Reduces Physical and Spell Resistance by 2200
- Crusher enchant ice staff: Reduces Physical and Spell Resistance by 2400

SnorcTheOrc

SnorcTheOrc

Обновленный 1 день назад