In-between each ability you should be weaving light attacks, if you don't know what that means, it is light attacking before casting every ability. It helps generate ultimate, proc enchants/poison and keep pressure on the opponent.
Buff Rotation: Volatile Armor → Igneous Weapons→ Heavy Attack → Radiating Regen → Resolving Vigor
Explanation: Gives you Major Mending from the Essence Drain passive(Heavy with Resto) and Major/Minor Resolve + HoTs(Heals Overtime) for you and your team.
Burst: Cauterize → Venomous Claw → Rending Slashes → Choking Talons → Cauterize → Molten Whip
Explanation: You initiate with Cauterize to keep teams health topped off and 1proc for molten passive, Then after Venomous Claw to apply the 12% ramping dot and poison status effect, then Rending Slashes → Choking Talons to apply Hemorrhage status effect and reduce their damage by 15% plus a small dot and an AoE root. after you use Cauterize to proc 3rd Whip passive which leads into you using a buffed Molten Whip
The reasoning behind not using Venomous Claw for 3rd proc is: The longer the dot last the harder it hits, additionally you will be taking damage while doing this so using Cauterize with give a heal to keep you or teams health pools from dropping.
Burst Using Ferocious Leap: Same rotation just leap before whip to ensure you still have damage buff from Molten Whip passive( after you whip it reset and you lose damage).
Side Note: Standard is a really strong Ult try to synchronize with your team and pop this before your heavy hitters ult Since it gives 15% damage buff. You can also use this if your team is taking a lot of damage as it also gives 15% damage reduction that stacks with Choking Talons. This Ult also gives Major Defile so if you are struggling with a team that has a good healer, ult right on top of them and use Choking Talons. Following this should be your heavy hitters to focus and finish the healer.
Healing: Resolving Vigor → Radiating Regen → Heavy Attack → Coagulating Blood → Potion → Resolving Vigor
Explanation: This lets you apply 2 HoTs then get major mending to burst heal with Coagulating and a Potion. If you are super low use Coagulating First.
Side Note: don't be afraid to use a Ferocious Leap Defensively. It will give you a huge shield, apply pressure as well as an AOE stun and give you all three resources back. Its DKs get out of jail free card
No-Cp PvP Hybrid-DPS StamDK - Chevalier-dragon Construire - ESO
DKs are in a fantastic spot right now, boasting strong DoT pressure paired with impressive burst damage. Their access to Minor Brutality and Major Mending further enhances their power.
By bachelorsparty • Updated il y a 1 mois
Ensembles d'Armure
Toutes les armures équipées
Compétences
Compétences actives équipées
Barre avant
Barre arrière
Personnage
Tout sur la configuration des personnages
Attributs
-
Magie0
-
Santé22
-
Vigueur42
Pierre de Mundus, Malédiction
Consommables
Nourriture, boissons et potions

Chapeau Blanc (1)
Caviar Parfait (1)
Givre Mirriam (1)
Tomate (1)
Viande Rouge (1)

Ancolie (1)
Jus De Bervez (1)
Lotus (1)
Menthe (1)
Rose (1)

Essence d’Immuabilité

Essence de Santé
Passifs
Toutes les compétences passives
Chevalier-dragon
Flamme ardente
Pouvoir draconique
Armes
Bâton de rétablissement
Armure
Armure Légère
Armure moyenne
Armure lourde
Monde
Vampire
Guilde
Guilde des guerriers
Indomptable
Guerres d'alliances
Assaut
Culturel
Compétences d'Orque
Compétences d'Elfe noir
Compétences d'Argonien
Buffs & Debuffs
Les bonus accordés par les compétences, les objets et les potions
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Increases all damage done by 10% |
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Increases Weapon Damage by 20% |
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Increases Weapon Damage and Spell Damage by 430 |
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Reduces Healing Received and Health Recovery by 16% |
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Reduces damage taken from Area of Effect attacks by 20% |
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Increases Critical Damage by 20% |
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Increases Health Recovery by 30% |
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Increases Healing Done by 16% |
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Increases Spell Critical chance by 12% |
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Increases Physical Resistance and Spell Resistance by 5948 |
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Increases Weapon Critical by 12% |
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Increases Spell Damage by 20% |
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Reduces Physical and Spell Resistance by 2974 |
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Increases Critical Damage taken by 10% |
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Increases Weapon Damage by 10% |
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Reduces Weapon Damage and Spell Damage by 215 |
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Reduces damage done by 5% |
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Increases Physical Resistance and Spell Resistance by 2974 |
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Increases Damage Taken by 5% |
Guide
Explication de la construction
Ce guide est écrit en Anglais.

bachelorsparty
Mise à jour il y a 1 mois