Capable of 165k+. A ParsePlar is needed in trial groups ideally to provide a group armour buff and the Bright Harbinger mastery also buffs the whole groups weapon and spell damage even further. With insane execute and very good damage output it can hold its own, but you may need to tailor the set up in order to sustain resources.
You may wish to use the "onslaught" ultimate in place of Ice Comet on back bar while parsing for more crit chance.
The plar can also bring support sets like Morag Tong and War Machine - simply slot these over your slots for Aetheric Lancer on body. You could even run both - in which case you would front bar War Machine, and have Morag on body.
You could also take Slimecraw shoulders if needed. If you forget to bash for Huntsman's or have a fight with multiple targets, drop huntsmans for velothi - simply equip Null Arca Head in its place. Typically, bash when dropping & swapping from meteor.
Infused can be taken on jewellery over bloodthirsty, as Jesus Beam goes brrrr and plars damage throughout the rest of the fight will be slightly lower than say a Cro or NB.
On my attached parse video and screenshot, I am parsing 167k and I am in non perfected gear.
Rotation:
Opening: Pre buff with trap, barrage, ritual and spear. Cast stampede, ice comet / bash and bar swap into PotL. One rotation of jabs, re cast PotL, then cast Carve, Vampire's Bane, and bar swap for the regular rotation.
The plar's priority is PotL every 6 seconds for the duration of the fight. You should re-cast any dots as they expire and at all other times, jab away. On every re cast of Ice Comet, bash again to keep Huntsman's up.
In execute, re cast all of your DoTs around 28%. Be careful with your magicka as radiant oppression will drain it fast. Begin beaming but try to pop a potion halfway through execute / or use shards. Begin Jesus Beaming but keep up trap, barrage, stampede and shards - the rest can expire.