Hey, i'm Dill and have played for the last 8 years. Here is my current stamina sorc builds I have been using for all aspects of PvP. Sorry for the SC cover, i wasn't sure what to put there and found a sc from a few weeks ago where I wanted to show one of my friends the healing from matriarch. Those numbers are without the Keep 20% buff and are from the CP campaign from a 1vX situation that took place. I was under major defile for most of the fight as one of the enemies was a stamina necromancer, so the numbers aren't exactly eye candy but still pretty entertaining.
if you have any questions etc, feel free to ping me on discord at Dill#8311 or @Dillpaat in game. While I play both EU and NA, I'm mostly on EU.
BG: https://en.uesp.net/wiki/Special:EsoBuildEditor?&id=447650
Open world: https://en.uesp.net/wiki/Special:EsoBuildData?id=442132
Ravenwatch: https://en.uesp.net/wiki/Special:EsoBuildEditor?id=437697
Note on playstyle: I really miss the old heroic slash/reverb days and wanted to create a sorc build where I can stay in the fight for as long as possible and have the ability to burst and wear enemies down. I use curse similar to how one would use POTL, as an Unblockable/Undodgeable burst skill and use Rapid strikes as my spammable because I do not like dizzy swing and the damage from rapid strikes vs crystal weapon is comparable but the status procs from a weapon skill and the ramping damage from it make it more enjoyable for me. You can use crystal or silver shards etc with this build but its preference. Rapid strikes work well in conjunction with my front bar set for my CP and BG setups so you may wish to find an alternate set such as plague break or one of the other listed sets if you wish to swap spammable.
Streak is your main LOS and stun skill. With the current state of cyro this can be annoying when it doesn't stun the enemy but an AOE unblockable/unrollable stun is too good to pass up on and it also gives dmg from being slotted due to passives. Because I use the matriarch pet bar space is limited and so most if not all skills provide multiple uses.
I use matriarch because it grants me multiple benefits.
- A MASSIVE burst heal and with the sustain that I run as either using Orzaga/Misule OR Sugar Skulls + Darkelf and full tri stat, mag sustain is not too much of an issue. This skill functions like a resistant flesh or breath of life and gives a crazy amount of healing to both you and allies meaning no worrying about someone around you taking your heal.
- It is a great LOS shield. We all know how annoying it is and you can be super cheese if you run engine with the setup to have 2 pets and if you can position well, ensure that templars end up using jabs main dmg on your pet and you only take the splash cleave. Just watch out for reverse slice splash damage if people try and kill your pet as it now does 100% of targets taken dmg as splash.
- This is a bit more of a tedious benefit that takes a while to get use to but having 2x channel abilities, dark deal and the pet summons, means that if your pet gets killed, you can cast a dark deal and if they interrupt you, dark deal has a cool down but you get a free resummon on your pet. Alternatively if you find yourself needed stamina while kiting and your pet is dead, you can resummon your pet and take the interrupt to dark deal for free, after 2x dark deals or the same time it would take for 2x DD you can resummon your pet and if you can weave it all on cooldown, you can get the pet resummoned for free.
BG/Open world
Back Bar set:
Essence Thief is the flex spot here as you can swap it around for other alternate dmg sets such as draugrkin, rallying cry, clever alchemist, plague break and other similar sets. If you want more sustain, you can also swap it to a sustain set such wretched vitality.
I personally go for essence thief because it is a great combination of damage + sustain.
Using Essence allows me to push my max health up via attributes due to the max stamina lines and because of the sustain generated through the rune I can also go for sugar skulls. With a darkelf this places me at around 34k health which might seem excessive but due to sorcs weakness to damage over time effects with no purge/ dot mitigation and the limited HOT stacking you can do this gives you a greater window to go on the offensive before you need to streak out and heal up.
I often swap between Rallying Cry and Essence thief. If you do not however have access to either of these (even though both are base game sets, Clever alchemist would be the set to use here as it gives great 2-4 lines and the damage proc from a potion can work very well if you are playing in a group or a high MR bg if your group is pushing a contested OBJ.
Front Bar:
I really enjoy dragons as it buffs the dmg of all my skills by 225 while I have a bleed effect on them, in this case blood craze which also gives me a fairly nice hot that I can stack up on multiple different targets.
Using this set, I can get a lot of procs with hurricane, my pet, LA and rapid strikes to get procs on cooldown as I fight the enemy. This provides further healing to help me stay in the fight for longer.
If you have a healer or want to be less tanky and more offensive, swapping dragons appetite to Plague Break or Kyn Marchers is a great change up and works really nice in a group. If you do this, you can also drop blood craze and go for Spin OR if you want maximum AOE, take off rapid strikes and go for Spin.
Monster set I use Magma, balorg or Engine guardian for open world and Bgs depending how I feel but if it's a very cluster Bg and I have a good team, I sometimes swap to 2x krag for the pen/dmg proc. Often everyone is using magma and so if you stick with your group you will be able to get the buffs even though you don't run it.
Ravenwatch:
For this setup, I diverge away from the typical meta Pariah/Titan born/magma combination that can be seen everywhere. While this setup works well on stam sorc and I have tried it. I found this setup more fun, focusing on healing taken via a back bar set and then being able to gain an extra 1k resistances via markyn with the extra 100 weap dmg too from having agility weapons front bar with a ring of agility giving me considerably more weapon damage at all times.
5x heartland with nirn and charged on the dw gives me a nice dmg buff AND additional status chance, I will go into the reasoning of my glyphs on weapons further down this guide. The heartland 5 piece on a 2h powered great sword that also gives me 5% + minor vitality (8%) means that on my backbar, I receive 18%+5%+4%+8% (25% healing) which might sound overkill but means that you spend less time on the defensive and more time on the offensive. it also means you can recover faster from taking enemy burst with less GCDS and as these skills generally cost more than offensive skills, works out as a quazi sustain benefit. The amount of times I have taken a full burst from another class and been able to fully recover with a single matriarch and then a vigor to tick for 2k per second allows me to instantly push back into them. The healing potential with this setup also allows me to bait enemies into overextending when they think they can go for the kill only for me to press 2 skills and mitigate their efforts.
Glyphs:
Full tristat for the maximum stat density. This is the hybrid age, having ample resource pools of both stats and enough health to eat enemy damage is vital.
Shock vs Disease
Shock applies the minor vulnerability status effect which is more damage done AND also the proc itself does more damage than on other classes because of sorc passives. You can use any glyph here; a flame glyph is also quite useful or a drain for resource glyph or a disease glyph.
The disease glyph gives minor defile and also will not proc a Bretons racial passive of granting spell resistance for them being under burning, chilled or concussed, enemies generally also already have more spell than physical resist.
With the popularity of Breton, using a shock glyph can actually result in the enemy taking less damage as they gain the 2.3k spell resistance.
I often find myself swapping between these two glyphs as its basically an argument of dealing more damage to the target vs reducing their healing and making the damage done stick to them more. Versus a better player I find the disease glyph is better as they will be keeping their buffs and hots up.
Prismatic might sound like an odd choice of a glyph but let me explain.
“Deals [x] Magic Damage and restore a small amount of Health, Magicka and Stamina”
As this glyph deals magic damage, it has the chance to proc overcharge. With charged, this chance is considerably higher. Overcharge grants magica steal for 4 seconds. The target will often be in hurricane range and so we will be able to hit them every second for a proc. this grants us 168 magical per second (336 mag rec) + 177 mag and stam every 5 seconds or something (can't remember cooldown sry). As such:
168x4 = 672 (total from overcharge)
117 (every 4-5 from the glyph)
total every 4-5 seconds = 789
so works out about 200-300 regen which is pretty nice.
In outnumbered situations I often prefer buffing or gaining buffs for myself over a proc or dmg enchant that will only target 1 enemy every 10 seconds. As such I prefer using the onslaught glyph for the dmg to the enemy as well and also gaining some sustain via this.