Welcome to the Trait Research Guide for The Elder Scrolls Online. This guide will showcase how trait research works and how you can optimize your research to finish as fast as possible. However, it will take a while to get all traits researched no matter what you do, because there are plenty of traits and plenty of different items that you will have to research!
Learning traits will also enable you to use crafted eso sets. All crafted sets require you to have a certain amount of traits researched before you can craft the sets. You can learn more about crafted sets in the ESO crafted sets category.
Trait research is necessary for you to alter or create gear items. All gear pieces have traits, armor, weapons and jewelry. For you to create a craftable set you are required to know X amount of traits. For example the Hunding's Rage set requires you to have 6 traits researched before you can even attempt to craft the set. To pick the trait of your choice when you craft a set you also need to have that trait already researched.
Traits are also used for Transmutation Stations. A Transmutation Station allows you to alter the trait of an already crafted set, or any set for that matter. For example I could change the trait on my necklace from the Arcane trait to the Triune trait.
That leaves us with 3 major use cases:
Any long time player can tell you that trait research is an ongoing project in The Elder Scrolls Online. The first few traits can be researched in no time, the more traits you have already researched, the longer it will take to research the next trait, it gets exponentially longer as you can see in the table below.
Trait Research | Research Time |
---|---|
1 | 6 hours |
2 | 12 hours |
3 | 24 hours |
4 | 48 hours |
5 | 96 hours (4 days) |
6 | 192 hours (8 days) |
7 | 384 hours(16 days) |
8 | 768 hours (32 days) |
9 | 1536 hours (64 days) |
Total | 3066 hours (127,75 days) |
There are 3 different types of traits in The Elder Scrolls Online. One for armor, one for weapons and one for jewelry. Each of them has 9 different traits that need to be researched on each piece!
Weapon Traits | Armor Traits | Jewelry Traits |
---|---|---|
Powered | Sturdy | Arcane |
Charged | Impenetrable | Healthy |
Precise | Reinforced | Robust |
Infused | Well-fitted | Triune |
Defending | Training | Infused |
Training | Infused | Protective |
Sharpened | Invigorating | Swift |
Decisive | Divines | Harmony |
Nirnhoned | Nirnhoned | Bloodthirsty |
Always research the more important traits first, because once you have these unlocked you can already use them at the Transmutation Station or you can already craft items with the trait of your choice. Always research the most useless trait at the end if possible!
Trait | Effects | Normal | Fine | Superior | Epic | Legendary |
---|---|---|---|---|---|---|
Divines | Increases Mundus Stone Effects by: | 5.1% | 6.1% | 7.1% | 8.1% | 9.1% |
Infused | Increase Armor Enchantment effects by: | 9% | 13% | 17% | 21% | 25% |
Invigorating | Increases Magicka, Stamina and Health Recovery by: | 8 | 10 | 12 | 14 | 16 |
Impenetrable | Reduces item's durability damage by 50% and increases Critical Resistance by: | 116 | 119 | 122 | 124 | 127 |
Nirnhoned | Increases Spell and Physical Resistance by: | 220 | 229 | 238 | 244 | 253 |
Reinforced | Increases Armor by: | 12% | 13% | 14% | 15% | 16% |
Sturdy | Reduces Block Cost by: | 2% | 2.5% | 3% | 3.5% | 4% |
Training | Increases Experience gained from kills by: | 7% | 8% | 9% | 10% | 11% |
Well-Fitted | Reduces the cost of Sprinting and Roll Dodge by: | 1.2% | 2.4% | 3.6% | 4.8% | 6% |
Trait | Effects | Normal | Fine | Superior | Epic | Legendary |
---|---|---|---|---|---|---|
Arcane | Increases Max Magicka by: | 767 | 797 | 827 | 847 | 877 |
Robust | Increases Max Stamina by: | 767 | 797 | 827 | 847 | 877 |
Healthy | Increases Max Health by: | 844 | 877 | 914 | 932 | 965 |
Protective | Increases Physical and Spell Resistance by: | 1053 | 1091 | 1128 | 1153 | 1190 |
Triune | Increases Max Health, Stamina, & Magicka: | 422 384 384 | 438 399 399 | 455 414 414 | 466 424 424 | 482 439 439 |
Infused | Increases Enchantment Effectiveness by: | 24% | 33% | 42% | 51% | 60% |
Swift | Increases Movement Speed by: | 3% | 4% | 5% | 6% | 7% |
Harmony | Increases Synergy Effectiveness by: | 12% | 14% | 16% | 18% | 20% |
Bloodthirsty | Increases Weapon and Spell Damage against enemies under 90% Health by up to: | 70 | 140 | 210 | 280 | 350 |
Trait | Effects | Normal | Fine | Superior | Epic | Legendary |
---|---|---|---|---|---|---|
Charged | Increases chance to apply Status Effects by: | 200% | 210% | 220% | 230% | 240% |
Decisive | Chance to gain 1 additional Ultimate anytime that Ultimate is gained by: | 19.1% | 21.2% | 23.3% | 25.4% | 27.5% |
Defending | Increases total Physical and Spell Resistance by: | 1428 | 1485 | 1542 | 1580 | 1638 |
Infused | Reduces Enchantment cooldown by 50% Increases Weapon Enchantment effect by: (doesn't count double for 2H) | 10% | 15% | 20% | 25% | 30% |
Nirnhoned | Increases Weapon Damage by: (doesn't count double for 2H) | 11% | 12% | 13% | 14% | 15% |
Powered | Increases Healing done by: | 2.5% | 3% | 3.5% | 4% | 4.5% |
Precise | Increases Weapon and Spell Critical values by: | 1.6% | 2.1% | 2.6% | 3.1% | 3.6% |
Sharpened | Increases Armor and Spell Penetration by: | 1428 | 1485 | 1542 | 1580 | 1638 |
Training | Increases Experience gained from kills by: | 2.5% | 3% | 3.5% | 4% | 4.5% |
Trait | Effects |
---|---|
Ornate | Increased value upon sale to an NPC vendor. |
Intricate | Increased Inspiration Experience gained upon deconstruction. |
There is a total of 27 different traits (Armor, Weapon, Jewelry) that have to be researched on each individual piece in The Elder Scrolls Online. Researching all traits is not an easy task, it will take a long time, especially since you will probably forget about it a few times, therefore planning is key!