The Gluttonous Butcher - A Necro 2h Tank - Nécromancien Construire PvE - ESO

2 hander tank for non-hard mode content, necromancer flavor. Ment to be a DPS-Tank hybrid. Providing debuffs, taunts, and survivability. Alt Title: The Gourmet's Revenge.

By Oolongsnaketea   •  Updated il y a 4 mois

Ensembles d'Armure

Toutes les armures équipées
Compétences actives équipées

Le Systèm Champion

Toutes les étoiles actives et passives

Personnage

Tout sur la configuration des personnages

Attributs

  • Icon icon
    Magie
    5
  • Icon icon
    Santé
    14
  • Icon icon
    Vigueur
    45

Pierre de Mundus, Malédiction

Nourriture, boissons et potions
Icon icon cuissot d'ours fumé d'Orzorga
Chapeau Blanc (1)
Caviar Parfait (1)
Givre Mirriam (1)
Tomate (1)
Viande Rouge (1)
Icon icon trône camoran douteux
Appât De Rivière (1)
Appât Lacustre (1)
Cloaque De Scarabée (3)
Entrailles
Morceaux D'insecte
Viande Blanche (1)
Icon icon joyaux du désordre
Ancolie (1)
Jus De Bervez (1)
Lotus (1)
Menthe (1)
Rose (1)
Icon icon bouillon à emporter d'Artæum
Melon (5)
Poisson (20)
Poudre De Nacre (5)
Thorax De Flammouche (5)
Icon icon Crânes en sucre ensorcelés
Ancolie (2)
Farine (5)
Gelée De Scrib (2)
Jus De Bervez (2)
Miel (5)
Icon icon
Potion de triple restauration à Couronnes
Toutes les compétences passives

Nécromancien

Armes

Armure

Guilde

Culturel

Artisanat

Buffs & Debuffs

Les bonus accordés par les compétences, les objets et les potions
Empower icon
Empower
Increases the damage of your Heavy Attacks by 70%.
Major Berserk icon
Major Berserk
Increases all damage done by 10%
Major Breach icon
Major Breach
Reduces Physical and Spell Resistance by 5948
Major Defile icon
Major Defile
Reduces Healing Received and Health Recovery by 16%
Major Expedition icon
Major Expedition
Increases Movement Speed by 30%
Major Force icon
Major Force
Increases Critical Damage by 20%
Major Vulnerability icon
Major Vulnerability
Increases Damage Taken by 10%
Minor Courage icon
Minor Courage
Increases Weapon Damage and Spell Damage by 215
Minor Maim icon
Minor Maim
Reduces damage done by 5%
Minor Resolve icon
Minor Resolve
Increases Physical Resistance and Spell Resistance by 2974
Minor Vulnerability icon
Minor Vulnerability
Increases Damage Taken by 5%

Guide

Explication de la construction
Ce guide est écrit en Anglais.

“The code is more what you'd call 'guidelines' than actual rules." -Hector Barbossa


 

I made a stamina 2 hander tank provided extra DPS to the group while still keeping in mind the roles of a tank (taunting, self-sustain, buffing, debuffing). While the 2-hander tank is mostly a debuffer then a buffer, it survives well and in pugs will make those clears a bit faster depending on skill/play level.

 

You will find that I'll list a lot of options for gear, consumables, and moves below in the guide. Kinda think of them as your utility belt, and you're batman. Keep options around. 

Veteran Tested, veteran cleared.

 

I was inspired by a good chum, and wanted to provide a PUG-friendlier DPS that could get into queues faster, while still making sure other players didn't feel like a role was missing. One of the biggest things that some players feel when a ‘fake tank’ joins a group, is that they don't feel they can do dungeon mechanics easily without a taunt on like the boss or dangerous heavies. I wanted to show that you can still skip the wait, be a tank and a DPS, and get done with your daily dungeon grind needs. 

After that, I went on and wanted to test this hybrid Tank DPS's limits in content. So far, the challenge has been refreshing. You can apply this concept to basically any class, and some classes will obviously provide different outcomes for your groups, and gearing needs. Feel free to steal and help improve the pug queue community over all by being the best dps-tank hybrid you can be! Happy Dungeoning! 

 

GEAR SWAP IDEAS
 

Body: I went with Grisley Gourmet for niche fun theme to provide that sweet roll buff fun times, as well as general good stats and medium armor perks.  Its a DLC dungeon set so not terribly hard to farm on normal. Arkasis' Genius, Crimson's Oath Rive, Turning Tide, and Drake Rush are also a good options. Champion of the Hist for a more selfish-ult generation and average DPS is also a very good option (and easy to get as it is an overland set). Saxhleel Champion is a great group option to provide your group with a beneficial DPS buff, its a trial set so may take a little time to farm. These sets that are recommended are heavy armor, and more over all just a mix of offensive/defensive.  For a more agressive set up, if you are comfortable with the content, Tzogvin's Warband is a great option for more over all DPS, or any general stamina based DPS set ups. 


Front Bar: Powerful Assault could work, if you want to run echoing vigor and provide more dps-based buffs for your group. War Machine, Kinras's Wrath, Morag tong*, Gryphon's Reprisal and Roar of Alkosh all good buff the dps options to look out for your PUGs bottom line and fits nicely in this for your front bar. Back Alley Gourmand is better as an always on set, if you can combo it that way, but it runs in light armor so its best as an augment armor peice, weps and jewels. While very niche, is also a fun option for your group and kinda fun. Pick what is best for you with the accessibility of content you have! You can also add more survival-based sets here if you feel too squishy. 

 *(if a poison and diseased damage favored group

Crafted set options can be:
Ancient Dragongaurd, Armor Master (note: swap out for Immovible), Clever Alchemist, Coldharbour's Favorite, Daedric Trickery (stats), Daring Corsair, Druids Braid (stats), Eternal Hunt, Fortified Brass, Hist Bark, Hundings Rage, Innate Axiom, Iron Flask, Mechanical Acuity, Might of the Lost Legion, Naga Shaman (good for hard content, as we have no way to self-generate vitality- not as useful if a healer has Hallowfang Thirst), Noble Conquest (frees up totem, if you want to swap something else), Orgnum's Scales, Redistrubitor, Senche-raht's Grit (harder content), Serpent's Disdain, Shaildor's Curse (situational at best), Torug's Pact, Twice Born Star, Varen's Legacy, Willow's Path, Wretched Vitality


There are a lot of sets. I listed all the sets of interest that provided good stats, a fun proc that could add more group utility, or damage, as well as all ranges of content (Base game, or DLC) for accessibility purposes and just for the funs. I bolded the classic ‘this is a crafted tank’ sets however. But honestly just look at the stats, the 5 piece, or 4 and decide for yourself what you need:
 

  • Survivability/Sustain
  • Damage
  • Overall Stat Improvements 
  • What this brings for the group, or for yourself


Keeping these in mind and balancing around them, will help your overall experience with this non-traditional tank build. Note some 5 sets (like Varen's) are a boon to your defenses, but provide a fun bit of DPS after a action satisfies the requirement for the proc. There are obviously better combinations to min-max effects and tried and true craft tank options out there you can stick with. 

 

When swapping gear, you want to try to keep your health in a range that you are comfortable with. I personally like mine around 35-40k with food buffs ect, and adjust my attribute points accordingly.

 

I prefer 5 heavy armor, 1/1 for undaunted passive purposes with this build, but you can swap accordingly depending on your content challenge needs. 

 

MONSTER HELMET SWAP OUTS - For when you don't want to run with a mythic and combo your gear diffrently. 

  • Thurvokun for pugs/trash if people are not w/totem. Can be worn all the time for the most part. Kinda like those jeans you wear even to your 1st date, because you just look that good in them. Can swap this helm if you decide to run empowering grasp. 
  • Blood Spawn for more survivability, Lord Warden . You know, the classics “I don't wanna die” helmets.
  • Magna Encarta for general grouping if people either bring minor maim for group, and or are good at keeping totem active. Earth Gore, and Sentinel of Rkugamz also good options for a ‘buffy support’ vibe, amongst other healer helms. You know, the “I'm a healer, I'm a tank, I'm confused, but we don't have a  real healer so someone's gotta do it” kind of helmets. 
  • Kjalnar's Nightmare or Zaans for easier content where only just a warm body and a taunt is needed, and you want to do more DPS. Velidreth, Maarselok, Selene's, Kra'gh, Stomrfist, Domihau, and Slimecraw. 
  • Kargaeda is a nice middle of the road for group support, a bit more DPS, and sustain. Not good for overall survival, however. 
  • Lady Thorn and Nazaray are a nice middle of the road for more group support, and survival. Great when your healer isn't providing a synergy and you need maim on targets- or to make your teams debuffs last longer when you ult. 
  • Tremor Scale is fun and adds more shred for your DPS. 

*A note for any monster helmets that are not Thurvokun: You must find a way to get maim out- either by using poisons on your back bar, having yourself use your grasp, or a group member who can provide it as a debuff. This debuff is essential in surviving harder hitting bosses. 

 

A note for Mythic Set ups: Please don't use the kilt. Or pale order unless you are in content you are confident you can solo, and don't have a healer. If you are a veteran player, you can get away in a full set of medium and run like a maniac with a taunt in your normal DPS set up for random normal. Emphasis on the taunt to help out the over all pug experience for the 3 other players being slung on your speedy killing machine back. Destroy! 

Bloodlord's Embrace, Death Dealer's Fete, and Torc of Tonal Consanty are fairly common pratice set ups, just keep in mind to not run your monster, or only do one-5 piece set up. 
 


 

Oolongsnaketea

Oolongsnaketea

Mise à jour il y a 4 mois