Subclassing 2H StamDK U46 - Chevalier-dragon Construire PvE - ESO

Upgrade for Subclassing While trying to keep Dragonknight playstyle

By Dunwallghost   •  Updated il y a 6 heures

Seasons of the Worm Cult Part 1 PvE Damage Dealer Vigueur Chevalier-dragon A des configurations de sous-classement

Ensembles d'Armure

Toutes les armures équipées
Compétences actives équipées
Cette version utilise la fonction de sous-classement à venir.!
Les lignes de compétences suivantes des autres classes sont utilisées. : Lame noire -> Assassinat , Templier -> Lance aedrique
Pour en savoir plus sur les sous-classes, clique ici

Le Systèm Champion

Toutes les étoiles actives et passives

Personnage

Tout sur la configuration des personnages

Attributs

  • Icon icon
    Magie
    0
  • Icon icon
    Santé
    0
  • Icon icon
    Vigueur
    64

Pierre de Mundus, Malédiction

Nourriture, boissons et potions
Icon icon cuissot d'ours fumé d'Orzorga
Chapeau Blanc (1)
Caviar Parfait (1)
Givre Mirriam (1)
Tomate (1)
Viande Rouge (1)
Icon icon pièces du Bouffon en sucre
Café (1)
Farine (1)
Jus De Bervez (1)
Pied-de-lutin (1)
Icon icon joyaux du désordre
Ancolie (1)
Jus De Bervez (1)
Lotus (1)
Menthe (1)
Rose (1)
Icon icon
Potion de triple restauration à Couronnes
Toutes les compétences passives

Chevalier-dragon

Lame noire

Templier

Armes

Armure

Monde

Magie des âmes

Guilde

Guerres d'alliances

Culturel

Buffs & Debuffs

Les bonus accordés par les compétences, les objets et les potions
Gallop icon
Gallop
Increases Mounted Speed by 15%
Major Defile icon
Major Defile
Reduces Healing Received and Health Recovery by 16%
Major Prophecy icon
Major Prophecy
Increases Spell Critical chance by 12%
Major Savagery icon
Major Savagery
Increases Weapon Critical by 12%
Minor Berserk icon
Minor Berserk
Increases all damage done by 5%
Minor Force icon
Minor Force
Increases Critical Damage by 10%
Minor Protection icon
Minor Protection
Reduces damage taken by 5%
Minor Savagery icon
Minor Savagery
Increases Weapon Critical by 6%
Minor Slayer icon
Minor Slayer
Increases damage dealt in Dungeons and Trials by 5%

Guide

Explication de la construction
Ce guide est écrit en Anglais.

This is an upgrade to my old previous build. The U46 version of the sub-classing system has made it so that the damage of each profession has increased dramatically, making it difficult for Dragonknights to maintain their original fighting style without reducing their output. The idea of this build is to keep the Dragonknight's own playstyle as much as possible while getting decent damage. In Trail Dummy tests, I was able to successfully get the DPS to break 130K with this build.

The Dragonknight's skills are spread out, with a lot of direct damage, as well as damage over time damage, and Molten Whip consumes both Stamina and Magicka, making it difficult to sustain. Therefore, in terms of gear selection, we try to choose sets that provide a boost to global damage, rather than strengthening one aspect of the set; Ansuul provides a 7% increase in permanent damage, and Berserking Warrior (Advancing Yokeda) provides a high crit rate, while allowing us to take a hand out to switch weapon bars while still maintaining the Effect. The Maelstrom 2H provides a high bonus to all of our skills, and the Zaan Monster set does good damage on its own, as well as getting a bonus to the Dragonknight's Flame damage. If you don't like using 2H sword in your main hand, you can also use the common dual set.

For the skills, we basically kept the rotation prior to the U46 version, start the fight with a Greatsword Charge Attack, then use the Scribing skill for a weapon spell damage bonus, followed by Carve, Poisoned Claw, then switch to the main hand and use Barbed Trap, Engulfing Flames, Flames of Oblivion. Then repeat with Molten Whip, and so on. Relentless Focus as a passive skill does not usually need to be cast, though it can be used in some cases. The Execution skill starts when Health bar is below 25%.

For Offensive Champion Points, we choose Direct Damage Bonus, DOT Damage Bonus, Single Target Bonus, and Weapons and Spell Damage to Skill. Direct Damage and DOT Damage bonuses help with almost all skills, and Single Target bonuses help with Spamable and Execution skills. For other Champion Points, you can choose for yourself based on your personal needs.

For food, in less intense fights, we can use food that provides restoration and max stamina, which ensures sustain and adds a bit of damage. If the fight is more difficult, you can switch to Orzorga's Smoked Bear Haunch to ensure survivability and sustain. This food is pretty expensive, so you can also replace it with Jewels of Misrule. For potions, since Dragonknights will consume two resources at the same time, we need to use Essence of Health to ensure resource recovery.

 

Dunwallghost

Dunwallghost

Mise à jour il y a 6 heures