nBRP Carry Build - Chevalier-dragon Construire PvE - ESO

By zaemoo   •  Updated il y a 1 semaine

Seasons of the Worm Cult Part 1 PvE Damage Dealer Magie Chevalier-dragon A des configurations de sous-classement
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Ensembles d'Armure

Toutes les armures équipées
Compétences actives équipées
Cette version utilise la fonction de sous-classement à venir.!
Les lignes de compétences suivantes des autres classes sont utilisées. : Lame noire -> Assassinat
Pour en savoir plus sur les sous-classes, clique ici

Le Systèm Champion

Toutes les étoiles actives et passives

Personnage

Tout sur la configuration des personnages

Options raciales

Attributs

  • Icon icon
    Magie
    0
  • Icon icon
    Santé
    0
  • Icon icon
    Vigueur
    64

Pierre de Mundus, Malédiction

Nourriture, boissons et potions
Icon icon Crânes en sucre ensorcelés
Ancolie (2)
Farine (5)
Gelée De Scrib (2)
Jus De Bervez (2)
Miel (5)
Toutes les compétences passives

Buffs & Debuffs

Les bonus accordés par les compétences, les objets et les potions
Gallop icon
Gallop
Increases Mounted Speed by 15%
Major Breach icon
Major Breach
Reduces Physical and Spell Resistance by 5948
Major Defile icon
Major Defile
Reduces Healing Received and Health Recovery by 16%
Minor Berserk icon
Minor Berserk
Increases all damage done by 5%
Minor Force icon
Minor Force
Increases Critical Damage by 10%
Minor Savagery icon
Minor Savagery
Increases Weapon Critical by 6%
Minor Slayer icon
Minor Slayer
Increases damage dealt in Dungeons and Trials by 5%

Guide

Explication de la construction
Ce guide est écrit en Anglais.

For 1st stage, round 2 nBRP carrying for powerleveling another player. 

Sigils before 1st round:

Defence & Regeneration 

Sigils before 2nd round:

Healing

Sigils after revive (rinse n repeat):

Regeneration & Healing

 

Helps to have Mirri companion, DW setup with mix of aggressive & quickened medium gear.

 

Rinse n Repeat step-by-step:

prior to round starting…

Toggle Shimmering 

Cast Igneous

Cast Caldrops in Mage spawn location

wave 1, when sigils spawn…

Grab Regeneration sigil

Run toward Mage spawn

Cast Wall on slight angle to hit Mage and adds closest to mage

Grab Healing sigil

Pull Archer to furthest right near entrance

Cast Deep Breath

Pull last add that comes from opposite end of arena

Cast Talons

Cast Spin2Win until Mage and adds are dead

wave 2…

Cast Caldrops in center-exit of arena near shield sigil

Cast Wall in center of Caldrops

Cast Standard in center of Caldrops if available

Pull all adds to center of all aoes Clockwise

Cast Deep Breath before pulling last add

Cast Talons

Cast Spin2Win until all adds are dead

wave 3…

#1 Rule: DO NOT KILL DREAD KNIGHT ONLY ARCHERS

Cast Caldrops toward exit side center or in center of Standard if still up

Cast Wall in center of Caldrops

Pull Archers to Center of aoes, 2 closest archers first then 2 farthest once they run towards you 

Cast Talons

Cast Spin2Win until Archers are dead

Take Ravage Health potion & die valiantly

Carry grabs Resurrection sigil & dies valiently

Carrier rezes instantly & rezes carry

(rinse n repeat for max exp)

 

***tips***
If you run into a situation where you are low on heath after sigils run out or you are low health for any reason, cast Deep Breathe 2-3 times to fully heal yourself and allow your stamina to recover enough to use Spin2Win


Bar swap or block cancel silver leash in between pulling adds. This allows for very quick pulling of all the adds around the arena to your location & within occult overload radius.

Vidéo

zaemoo

zaemoo

Mise à jour il y a 1 semaine