No-Proc No-CP Templar Healer (OUTDATED) - Templer Baue PvP - ESO

[OUTDATED] The best Templar healing build for no-proc, no-CP Cyrodiil (Ravenwatch). Suitable for zerging, ballgrouping and smallscaling.

By degonyte   •  Updated vor 1 Monat

Gold Road PvP Heiler Templer

Rüstungssets

Alle ausgerüsteten Rüstungssets
Ausgerüstete aktive Fertigkeiten

Charakter

Alles über den Charakteraufbau

Attribute

  • Icon icon
    Magicka
    29
  • Icon icon
    Leben
    35
  • Icon icon
    Ausdauer
    0

Mundusstein, Fluch

Essen, Getränke & Tränke
Icon icon Orzorgas rotes Frothgars
Geißelbeeren (1)
Honig (1)
Minze (1)
Klares Wasser (1)
Icon icon
Essenz der Unbeweglichkeit
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Allianz-Magietrunk
Alle passiven Fertigkeiten

Buffs & Debuffs

Verstärkungen durch Fertigkeiten, Gegenstände und Tränke
Galopp icon
Galopp
Erhöht die Reitgeschwindigkeit um 15%.
Größere Entschlossenheit icon
Größere Entschlossenheit
Erhöht die Physische und die Magieresistenz um 5948
Größere Evasion icon
Größere Evasion
Verringert den durch Flächeneffektangriffen erlittenen Schaden um 20%.
Größere Pflege icon
Größere Pflege
Erhöht die geleistete Heilung um 16%.
Größere Prophetie icon
Größere Prophetie
Erhöht die Chance auf kritische Magietreffer um 12%.
Größere Wildheit icon
Größere Wildheit
Erhöht den kritischen Wert der Waffe um 12%.
Kleinere Beständigkeit icon
Kleinere Beständigkeit
Erhöht deine Ausdauerwiederherstellung um 15%.
Kleinere Tapferkeit icon
Kleinere Tapferkeit
Erhöht die Lebensregeneration um 15%.
Kleinerer Intellekt icon
Kleinerer Intellekt
Erhöht deine Magickaregeneration um 15%.

Guide

Erläuterung bauen
Dieser Leitfaden ist in Englisch geschrieben.

UPDATE: Proc sets will be re-enabled on Ravenwatch for update 43, hence this build will be completely obsolete beyond that update. I'll leave this build up for archival purposes, but I would not recommend running it anymore.

 

Templar is the traditional healer class. Even though currently (as of U41) it cannot compete with Sorc and Nightblade, it is still a solid pure healer. Templar offers two main advantages to a group: the best uptime on minor recovery bonuses through Radiant Aura, and a number of skills that go in a radius rather than a cone. This makes it easier to hit your allies with heals, allowing it to shine in bigger groups as well as tight situations where you might not have the luxury of being able to look over your shoulder. This build is the standard build I use for all healing classes on the no-proc Ravenwatch campaign. I do not recommend using this build outside of a no-proc environment.

 

IMPORTANT NOTES: I made this build for my Dark Elf, meaning the recoveries, attributes and enchants are optimized for that race. If you play a different race, you may want to tweak these aspects of the build. I also made the build with the assumption that there is a Dragonknight in the group providing Major Brutality, meaning that you might need to slot Alliance Spell Power Potions and/or the Degeneration skill if you do not have access to a DK.

 

Sets:

 

Eternal Vigor - The most effective sustain set that works on Ravenwatch. We don't have the Red CP tree to carry our sustain, so this set is going to do that instead. Use 1 Magicka Recovery glyph on your Infused jewelry piece if you are not playing Breton. If you play Breton, you can use 3 Increase Spell Harm glyphs. If you really struggle for sustain, you can add more recovery glyphs, but if you want to learn this playstyle well, I recommend trying to improve your rotation rather than relying on crutches such as over-sustain.

 

Heartland Conqueror - In combination with our traits, Heartland Conqueror gives us very high healing and spell/weapon damage (the latter of which boosts our healing further, since most healing skills scale off of it.) It is also a crafted set, which allows us to go for a set-up with 5 medium, 1 light and 1 heavy. Not only does this give us access to Shuffle, but it also gives us much more useful passives (speed, spell/weapon damage, better survivability) than light armor. The end result is that this set easily outperforms the pervasive Healer's Habit under any circumstance.

 

Ring of Markyn Majesty - We don't have many options for mythics in Ravenwatch, so as with a lot of no-proc builds, Markyn gives the best bang for buck. You could use Torc of Tonal Constancy or Wild Hunt instead, but I do not feel like either are needed.

 

Symphony of Blades - We use the 1-piece of this monster set to get a little more extra healing done just because we can. You can also use sets like Earthgore or Troll King, which give the same effect. Or even something like Trainee if you want extra health.

 

For armor traits I use 1x Reinforced + a mixture of Divines, Well-Fitted and Impenetrable. Run whichever ones you are comfortable with.

 

Skills:

 

Templar has several useful class skills. Let's start with Ritual of Rebirth, arguably the best spammable burst heal in the game. Its healing power is similar to that of Blessing of Restoration, but it has two major advantages. First, it can be slotted on our Dual Wield bar, which makes it heal for more. Second, it is cast in a radius, so you don't need to aim it like Blessing of Restoration. This means that Templar is ideal for bigger groups where people are a bit more spread out.

 

Restoring Focus gives us some extra healing as well as a bit of stamina. You can also use the other morph, Channeled Focus, to give you back magicka, but I find that stamina is a bit harder to come by on a healer. Also relevant is that Restoring Focus gives you Major Resolve, meaning that you don't need to depend on Wardens to give you this vital armor buff.

 

Radiant Aura gives minor recoveries to the entire group and is, these days, the main reason to include a Templar in your group. As with Ritual of Rebirth, it is cast in a radius. It also lasts for a full minute, so even a potato can get excellent uptimes on this.

 

Living Dark primarily serves as a defensive tool and it can be considered our flex spot. If you have good overall group heals, you probably won't need this. You could slot something like Extended Ritual instead for the cleansing functionality, or a usual utility skill like Overflowing Altar. Living Dark also provides you and the group with the unique Minor Sorcery buff, but this is only relevant if you don't already have a DK providing Minor Brutality instead.

 

General skills include the usual: Echoing Vigor and Radiating Regeneration, which you should keep up at all times; Healing Springs for static AOE healing and a magicka sustain boost; Shuffle as your snare removal and source of Major Evasion. Inner Light on our burst heal bar for Major Prophecy. Simple stuff.

 

Our ultimates are as follows: Replenishing Barrier on our frontbar. Our general ‘oh shit’ button for when things go south. It also passively grants us more magicka recovery on our burst heal bar. Backbar has Practiced Incantation, another good ‘oh shit’ button that relies on raw healing instead of a damage shield. Do keep in mind that your movement will be slower while casting this, and that this ultimate can be cancelled by an enemy Negate.

 

Consumables

 

Buff food: Orzorga's Red Frothgar gives us amazing magicka recovery and boosts our health a lot. We don't need the extra stamina recovery of Jewels/Bear Haunch because we are based.

 

Consumables: Your potion use will depend a lot on whether or not your group has a Dragonknight in it to give you Major Brutality/Sorcery. If not, or if they have dodgy uptimes, use Alliance Spell Power potions as your basis. Use Tri-Stat Potions when your stamina pool is taken too much pressure as the Major Endurance it grants should pull you through. In more GvG-type situations or before big pushes, use Immovability Potions (with magicka + health) to make sure you can set your skills off in those vital moments.

 

Mundus

 

The Ritual is the only mundus you should consider as a group healer.

 

Curses

 

We play as a mortal. The extra tankiness of Vampirism 3 is not needed and will only hurt our sustain. With this build you are likely to be the last one alive in 9 out of 10 groups so there is no point in coating yourself in 7 Heavy holding block on your S&B bar while your Vigor ticks crit for sub 1k.

 

Other stuff

 

As with any group healer build, good positioning is key to your survival. Use your DDs as your buffer as you cast heals into them and do not stand in the middle of an enemy damage point (or even in your own group's damage point for that matter, as that is the most likely spot for a counter-attack.) If possible, use logs to track how much damage you take compared to your DDs. If you are at or near the top of the ‘Damage Taken’ tab, take a critical look at your positioning: you need to be near or at the bottom relative to your DD group members. The only exception is if you are smallscaling (like proper smallscaling, not 10 bozos doing poorly timed ulti dumps), as you will likely be targeted a bit more.

 

Be sure to light attack inbetween any cast on your backbar for optimal sustain and berserker glyph uptime. If all of your skills are ticking and you are not under direct pressure, use a heavy Resto attack to get back magicka and proc Major Mending.

 

Mind that you can run the exact same gear on any other class and be as effective a healer as that class permits you to be. However, you might need to adjust some traits and other things based on what the class does/doesn't offer.

General questions a lot of healers seem to have:

 

Is Vampirism always needed on PVP healers? No. In Ravenwatch you will die most often because you ran out of resources. Vampirism 3 hurts your sustain, so only use it in smallscales where you just can't ignore that damage mitigation.

 

Why run 5 medium? Because it gives us the best healing numbers, most useful Armor passives + access to Shuffle. I've both played against more traditional set-ups and experimented with them myself, and none of those builds can keep up with this one on just about any level.

 

Why dual wield? A dual wield sword frontbar gives us bigger ticks on any heals that are activated on that bar, which includes our most important skill: Echoing Vigor. You can play this build with 2 Restoration Staves, but it would simply not be as good.

 

Don't I need more mitigation? I heard that healers get focused a lot. Healers who say they get focused are 90% of the time just trying to explain away the fact that their positioning was off or they made some other kind of mistake. Before you add more mitigation, record your own gameplay so you can see later if there was anything you could've done to prevent death with your current set-up. Nearly all groups on Ravenwatch will focus on the biggest stack of enemy players instead of a singling out the healer.

 

What about magicka cost reduction sets? Especially since hybridization, sets like Seducer and Eyes of Mara are not optimal (read: garbage) because they fail to cover a  pretty significant amount of your skills. Eternal Vigor is all you need for sustain on Ravenwatch.

 

Is Gossamer a bad set for proc healing? Yes, and if you disagree please show me a screenshot of a player gaining over 80% Major Evasion uptime solely through Gossamer.

 

As always, if you have any questions about this build, feel free to message me through Youtube or in-game. My name is degonyte in both places.

 

Mind that the video linked below is a bit dated and uses some wrong morphs and other stuff. Use this written guide as a reference for the specific gear/skills.

Video

degonyte

degonyte

Aktualisiert vor 1 Monat