Fellowship Prog - U50 DK Tank: Long Range - Chevalier-dragon Construire PvE - ESO

Read the guide below!!! Class masteries are Lead from the Front and Resolute Defense or Booming Voice.

By exlrf98   •  Updated il y a 2 semaines

Introduction

Read the guide below!!! Class masteries are Lead from the Front and Resolute Defense or Booming Voice.

Configurations

Différentes variantes de cette construction

Ensembles d'Armure

Toutes les armures équipées
Compétences actives équipées
Prépare une barre de compétences avec cette configuration

Le Systèm Champion

Toutes les étoiles actives et passives

Personnage

Tout sur la configuration des personnages

Options raciales

Attributs

  • Icon icon
    Magie
    0
  • Icon icon
    Santé
    64
  • Icon icon
    Vigueur
    0

Pierre de Mundus, Malédiction

Nourriture, boissons et potions
Icon icon cuissot d'ours fumé d'Orzorga
Augmente la Santé maximale de 4312, la récupération de Santé de 406 et la récupération de Vigueur et de Magie de 369 pendant 2 heures.
Chapeau Blanc (1)
Caviar Parfait (1)
Givre Mirriam (1)
Tomate (1)
Viande Rouge (1)
Icon icon joyaux du désordre
Augmente la récupération de Vigueur et de Magie de 357 et la Santé maximale de 3927 pendant 2 heures.
Ces effets sont ajustés selon votre niveau.
Ancolie (1)
Jus De Bervez (1)
Lotus (1)
Menthe (1)
Rose (1)
Icon icon
Essence de Santé
Rend instantanément 8536 de Santé.
Confère Résilience majeure qui augmente votre récupération de Santé de 30 % pendant 52,8 secondes.

Rend instantanément 7582 de Magie.
Confère Intellect majeur qui augmente votre récupération de Magie de 30 % pendant 47,6 secondes.

Rend instantanément 7582 de Vigueur.
Confère Endurance majeure qui augmente votre récupération de Vigueur de 30 % pendant 47,6 secondes.
Icon icon
Essence de Magie
Rend instantanément 7582 de Magie.
Confère Intellect majeur qui augmente votre récupération de Magie de 30 % pendant 47,6 secondes.

Rend instantanément 7582 de Vigueur.
Confère Endurance majeure qui augmente votre récupération de Vigueur de 30 % pendant 47,6 secondes.

Vous confère Héroïsme mineur, ce qui rend 1 Ultimes toutes les 1,5 seconde pendant 47,6 secondes.
Icon icon
Potion de triple restauration à Couronnes
Toutes les compétences passives

Addon Export

Tu peux l'utiliser pour importer cette version dans les modules complémentaires suivants: Caro's Skill Point Saver.

Buffs & Debuffs

Les bonus accordés par les compétences, les objets et les potions
Major Endurance icon
Major Endurance
Increases your Stamina Recovery by 30%
Minor Vitality icon
Minor Vitality
Increases Healing Received by 6%
Major Sorcery icon
Major Sorcery
Increases Spell Damage by 20%
Major Resolve icon
Major Resolve
Increases Physical Resistance and Spell Resistance by 5948
Major Protection icon
Major Protection
Reduces damage taken by 10%
Minor Protection icon
Minor Protection
Reduces damage taken by 5%
Minor Heroism icon
Minor Heroism
Grants 1 Ultimate every 1.5 seconds
Gallop icon
Gallop
Increases Mounted Speed by 15%
Major Fortitude icon
Major Fortitude
Increases Health Recovery by 30%
Minor Fortitude icon
Minor Fortitude
Increases Health Recovery by 15%
Major Breach icon
Major Breach
Reduces Physical and Spell Resistance by 5948
Empower icon
Empower
Increases the damage of your Heavy Attacks by 70%.
Minor Courage icon
Minor Courage
Increases Weapon Damage and Spell Damage by 215
Major Brutality icon
Major Brutality
Increases Weapon Damage by 20%
Minor Brutality icon
Minor Brutality
Increases Weapon Damage by 10%
Minor Aegis icon
Minor Aegis
Decreases Damage Taken in Dungeons & Trials by 5%
Major Vulnerability icon
Major Vulnerability
Increases Damage Taken by 10%
Minor Vulnerability icon
Minor Vulnerability
Increases Damage Taken by 5%
Minor Maim icon
Minor Maim
Reduces damage done by 5%

Guide

Explication de la construction
Ce guide est écrit en Anglais.

WILLITH

 

Class Mastery

Lead from the Front - provides group wide major berkserk and major protection for 1 sec per 15 ult spent. Paired with Standard of Might which needs to be placed in group for everyone to benefit from so swapping this out for Magma Shell or War Horn in bosses where this isn't possible might be better. 

Resolute Defense - increases the amount of damage you block the longer you block. Also has a chance to restore stamina

Booming Voice can also be used instead of Resolute Defense if you find you are lacking sustain instead.

Skills

There are a few complexities to the DK tank regarding skills. A lot of their skills are close range and single target which isn't ideal for the ice dragon or add pulls.

For add pulls, Elemental Susceptibility is swapped out for Razor Caltrops and Leashing Soul put on the front bar.

Heart of Flame gives you a ton of sustain by giving you a portion of your missing resources back plus a bit of health. A very solid bit of sustain for DKs.

Fossilise is another one, as the range is only 7 meters so using this on a boss where you have to maintain distance like Lokkestiiz in Sunspire (Ice dragon) isn't feasible. Magma Fist can be used instead which provides a unique ~4% dmg taken debuff at the cost of being expensive in stamina.

Hearth and Home gives you nice major protection and minor heroism and healing while in its area but can be replaced by Blood of the Green Dragon if you feel that you need a burst heal instead.

Igneous Weapons is a support skill for classes where major brutality/sorcery isn't easily gained, also lasts a minute so should only need to cast a few times a boss.

Igneous Shield on the close range setup and Blood of the Green Dragon on the long range setup are flex skills that can be changed with whatever you wanted, but just a demonstration of useful skills for survivability.

Dragonknights don't have a class source of minor resolve so I've put in Ulfsilds Contingency with dmg shield and gladiators tenacity to deal with that. It's not ideal but it will give you the mages guild passives which are good to have.

 

Sets

Throughout the trial, Yolnahkriins will be worn on the body so everyone is getting minor courage.

For add pulls, use Vateshran on the front bar and Turning Tide on the back for conal major vulnerability.

In bosses, switch out turning tide for Stonehulk Domination which will proc major vulnerability on taunt. A single taunt will be kept on one bar so that this is kept up. Vateshran can be replaced with 1pc Trainee and 1pc Druids Braid if it feels necessary. Same with the double barring of Stonehulk on the Long/Close Range setups.

For set traits, I've put the big armour pieces in reinforced but these can be changed to sturdy or divines at your discretion depending on whether you can make the armour cap without it.

Infused traits on the jewellery are recommended as the main tank is usually on their own so self sufficiency is key.

Mise à jour il y a 2 semaines