Drobby Needs Socks - Magicka Dragonknight DPS Build for PvE (Heavy Attack): Trial Setup - Chevalier-dragon Construire - ESO

A well-rounded HA build with both a solo/4 man and trial setup. Very good damage

By CodeStripper   •  Updated il y a 1 mois

Necrom PvE Damage Dealer Magie Chevalier-dragon

Configurations

Différentes variantes de cette construction

Ensembles d'Armure

Toutes les armures équipées
Compétences actives équipées

Le Systèm Champion

Toutes les étoiles actives et passives

Personnage

Tout sur la configuration des personnages

Attributs

  • Icon icon
    Magie
    64
  • Icon icon
    Santé
    0
  • Icon icon
    Vigueur
    0

Pierre de Mundus, Malédiction

Nourriture, boissons et potions
Toutes les compétences passives

Buffs & Debuffs

Les bonus accordés par les compétences, les objets et les potions
Empower icon
Empower
Increases the damage of your Heavy Attacks by 70%.
Gallop icon
Gallop
Increases Mounted Speed by 15%
Major Brutality icon
Major Brutality
Increases Weapon Damage by 20%
Major Defile icon
Major Defile
Reduces Healing Received and Health Recovery by 16%
Major Fortitude icon
Major Fortitude
Increases Health Recovery by 30%
Major Prophecy icon
Major Prophecy
Increases Spell Critical chance by 12%
Major Savagery icon
Major Savagery
Increases Weapon Critical by 12%
Major Sorcery icon
Major Sorcery
Increases Spell Damage by 20%
Minor Berserk icon
Minor Berserk
Increases all damage done by 5%
Minor Brutality icon
Minor Brutality
Increases Weapon Damage by 10%
Minor Force icon
Minor Force
Increases Critical Damage by 10%
Minor Slayer icon
Minor Slayer
Increases damage dealt in Dungeons and Trials by 5%

Captures d'écran

Captures d'écran par CodeStripper
  1. SOLO DK Parse
    SOLO DK Parse
  2. SOLO DK Trial Parse
    SOLO DK Trial Parse
  3. Trial DK Trial Parse
    Trial DK Trial Parse
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Guide

Explication de la construction
Ce guide est écrit en Anglais.

Hello and welcome to my magicka DK HA Build!

 

We have 2 setups for this build. One is meant to handle solo and dungeon content, the other is for trials.

 

The solo / dungeon build will have more penetration by going with light on the monster helmet and more healing with Cauterize and Burning Embers.

 

The Trial build sacrifices all of this but also still has a self-heal slotted on the back-bar for those “Oh Crap” moments.

 

The rotation is fairly standard:

Pre-Buff:

Flames of Oblivion / Cauterize

Molten Armaments

 

Starting the Rotation:

Potion

Standard of Might

Unstable Wall of Fire

Eruption

Swap Bars

Engulfing Flames / Noxious Breath

Barbed Trap

Venomous Claw / Burning Embers

Heavy Attack

Molten Whip

 

After this:

Keep up DoTs when they go down on both bars

Always get back to your front bar for heavy attacks as quickly as possible

When re-applying DoTs on the front bar, try to time them so you can weave heavy attacks to cast them instead of light attacks.

Standard of Might Ultimate when available

(If the boss is low on health, using flawless dawnbreaker instead is a good option if you don't have banner ready)

Make sure you are weaving light attacks on the back-bar and animation cancelling with barswap to spend as little time on the back bar as you can.

 

If you have any questions, feel free to let me know!

CodeStripper

CodeStripper

Mise à jour il y a 1 mois