- Ensembles
- Compétences
- Le Systèm Champion
- Personnage
- Consommables
- Passifs
- Effets positifs/négatifs
- Captures d'écran
- Guide
Green and Black
Ensembles
Compétences
Le Systèm Champion
Barre de Champion
Personnage
Consommables
Nourriture/Boisson
Potions
-
Essence de Santé
Passifs
Arcanist
Armure
Monde
Guilde
Guerres d'alliances
Assaut
Culturel
Effets positifs/négatifs
Nom | Effet |
---|---|
Empower | Increases the damage of your Heavy Attacks by 70%. |
Major Brutality | Increases Weapon Damage by 20% |
Major Evasion | Reduces damage taken from Area of Effect attacks by 20% |
Major Expedition | Increases Movement Speed by 30% |
Major Gallop | Increases Mounted Speed by 30% |
Major Prophecy | Increases Spell Critical chance by 12% |
Major Resolve | Increases Physical Resistance and Spell Resistance by 5948 |
Major Savagery | Increases Weapon Critical by 12% |
Major Sorcery | Increases Spell Damage by 20% |
Minor Berserk | Increases all damage done by 5% |
Minor Breach | Reduces Physical and Spell Resistance by 2974 |
Minor Evasion | Reduces damage taken from Area of Effect attacks by 10% |
Minor Force | Increases Critical Damage by 10% |
Minor Resolve | Increases Physical Resistance and Spell Resistance by 2974 |
Minor Slayer | Increases damage dealt in Dungeons and Trials by 5% |
Captures d'écran
Guide
Fated Fortune passive gives us 12%critical damage for 7 seconds per crux generated and consumed. Eat Doritos fast enough to whale on microtransactions and we can have theoretically 72% critical damage for 7 seconds.
The Magical combo is Inspired Scholarship<Escalating Runeblades<Escalating Runeblades<Pragmatic Fatecarver as our deadly damage and spender. Fatecarver is more consistent with a built-in shield and anti-interrupt immunity, otherwise a wasted channel ability if we are interrupted. The other spender is Impervious Runeward, a survival flex combo with Audacious Runemend. Runemend also generates a crux that makes up for the spender shield and provides minor heroism below 50% health. Had to drop other abilities and morphs because they spend too much crux and cause awkward rotations that take away the deadly damage output from Fatecarver.
Pre-buffs and rotation start as, Back Bar: Blockage<Fulminating Rune<Inspired Scholarship<light attack to start the 8-second Whorl of the Depths timer< Front Bar<Deadly Clock<Barbed Trap (purely for the bleed damage as minor force is redundant)<Runeblades twice< Pragmatic Fatecarver. If executed perfectly, Whorl of Depths will go off at the same time the Fatecarver has been cast for a lot of damage.