PvP Transmute Healer - Templier Construire - ESO

PvP Group Healer Builds utilizing Transmutation set. I use guide as disclaimer so please read it. This guide is here to give examples

By Jones Heathen   •  Updated il y a 3 jours

Seasons of the Worm Cult Part 2 PvP Healer Templier A des configurations de sous-classement

Introduction

PvP Group Healer Builds utilizing Transmutation set. I use guide as disclaimer so please read it. This guide is here to give examples

Configurations

Différentes variantes de cette construction

Ensembles d'Armure

Toutes les armures équipées
Compétences actives équipées
Les lignes de compétences suivantes des autres classes sont utilisées. : Lame noire -> Siphon , Nécromancien -> Mort incarnée
Pour en savoir plus sur les sous-classes, clique ici

Le Systèm Champion

Toutes les étoiles actives et passives

Personnage

Tout sur la configuration des personnages

Attributs

  • Icon icon
    Magie
    20
  • Icon icon
    Santé
    44
  • Icon icon
    Vigueur
    0

Pierre de Mundus, Malédiction

Nourriture, boissons et potions
Icon icon joyaux du désordre
Ancolie (1)
Jus De Bervez (1)
Lotus (1)
Menthe (1)
Rose (1)
Icon icon
Potion de triple restauration à Couronnes
Toutes les compétences passives

Templier

Armes

Armure

Monde

Magie des âmes

Guilde

Guerres d'alliances

Culturel

Artisanat

Buffs & Debuffs

Les bonus accordés par les compétences, les objets et les potions
Minor Defile icon
Minor Defile
Reduces Healing Received and Health Recovery by 6%
Empower icon
Empower
Increases the damage of your Heavy Attacks by 70%.
Minor Endurance icon
Minor Endurance
Increases your Stamina Recovery by 15%
Minor Fortitude icon
Minor Fortitude
Increases Health Recovery by 15%
Gallop icon
Gallop
Increases Mounted Speed by 15%
Major Heroism icon
Major Heroism
Grants 3 Ultimate every 1.5 seconds
Minor Intellect icon
Minor Intellect
Increases your Magicka Recovery by 15%
Minor Lifesteal icon
Minor Lifesteal
Heals 600 Health every second for you and allies who damage the target
Minor Mending icon
Minor Mending
Increases Healing Done by 8%
Major Mending icon
Major Mending
Increases Healing Done by 16%
Major Prophecy icon
Major Prophecy
Increases Spell Critical chance by 12%
Major Resolve icon
Major Resolve
Increases Physical Resistance and Spell Resistance by 5948
Major Savagery icon
Major Savagery
Increases Weapon Critical by 12%
Minor Vitality icon
Minor Vitality
Increases Healing Received by 6%

Guide

Explication de la construction
Ce guide est écrit en Anglais.

This build is designed to work in Coordained and Open groups. It's not a Solo, Smallscale, nor a BallGroup build; as it's designed to provide healing in a group environment when group is different from day to day. 

Your Mundus Stone, Jewelry Enchants and Attributes are flexible depending on your race and preference. 

You can mix & match ideas from these builds to suit your needs, these build are not set in stone. Flex what you feel you need for a given group. 

I suggest having multiple monster sets available at all time to avoid overlap. 

If you have a source of Brutality and Sorcery in a group change it from the Ward.

For a Backbar:
You can pick between Frost Staff, Sword and Shield, Dual Sword, Resto Staff or even 2h Weapon as per your preference. 
Also for a defensive sets, if you play in multiple environments I suggest having options you can chose, but again your preference if you will go for more protection, more sustain or even an additional group buff. 

Disclaimer: 
Why are there so many healing skills?
Because DDs do not bring any cross-healing apart from some burst heals, thus more heal abilities are needed then for standard premade or ball setup.

Why put secondary burst heal on a backbar?
Many a time I saw players die, or don't heal moment it's needed coz they are on the wrong bar. So one utility is sacrificed to lower skill-cap of a build by having a “panic” heal on backbar, works wonders. 

 

Jones Heathen

Jones Heathen

Mise à jour il y a 3 jours