Magicka Dragonknight Z'enkosh Support DPS: Trash - Chevalier-dragon Construire PvE - ESO

See guide at the bottom of the page for additional details.

By AntonioNB   •  Updated il y a 1 mois

Gold Road PvE Damage Dealer Magie Chevalier-dragon

Configurations

Différentes variantes de cette construction

Ensembles d'Armure

Toutes les armures équipées
Compétences actives équipées

Le Systèm Champion

Toutes les étoiles actives et passives

Personnage

Tout sur la configuration des personnages

Attributs

  • Icon icon
    Magie
    64
  • Icon icon
    Santé
    0
  • Icon icon
    Vigueur
    0

Pierre de Mundus, Malédiction

Nourriture, boissons et potions
Icon icon soupe de saumon au millet de Solitude
Millet (1)
Poisson (1)
Tomate (1)
Icon icon
Potion de triple restauration à Couronnes
Toutes les compétences passives

Buffs & Debuffs

Les bonus accordés par les compétences, les objets et les potions
Empower icon
Empower
Increases the damage of your Heavy Attacks by 70%.
Major Evasion icon
Major Evasion
Reduces damage taken from Area of Effect attacks by 20%
Major Expedition icon
Major Expedition
Increases Movement Speed by 30%
Major Prophecy icon
Major Prophecy
Increases Spell Critical chance by 12%
Major Savagery icon
Major Savagery
Increases Weapon Critical by 12%
Minor Berserk icon
Minor Berserk
Increases all damage done by 5%
Minor Brutality icon
Minor Brutality
Increases Weapon Damage by 10%
Minor Force icon
Minor Force
Increases Critical Damage by 10%
Minor Slayer icon
Minor Slayer
Increases damage dealt in Dungeons and Trials by 5%

Guide

Explication de la construction
Ce guide est écrit en Anglais.

This is a support damage dealer setup for Magicka Dragonknight using the sets Z'en's Redress and Roar of Alkosh. Dragonknight is a very flexible class and can viably use many different setups, this is my preference. These builds are for trials, not for the parse dummy, if you're looking for dummy builds, I recommend going to the DPS Nerds Discord Server. 

 

  • DEFAULT (Alkosh/Z'en/Maelstrom Inferno/1-Piece Slimecraw/Velothi)

Gear Flexibility: If not assigned Alkosh, use either Relequen or Ansuul. If not assigned Z'en, use any passable DPS set to replace it, (Pillar of Nirn, Aegis Caller, or Whorl of the Depths, Relequen, Ansuul, Azureblight, Runecarver, etc). Maelstrom Inferno can be subbed out with the Maelstrom Bow or the Maelstrom Greatsword, etc. It is fine if everything is not one to one, just to try to get as close as you can in other aspects. Food, potions, champion points, enchants, traits, and armor weight ratio should be correct no matter what. 

 

Skill Flexibility: If you are looking for a simpler rotation and want to replace skills with bar buffers like Camo Hunter, the scribing skills, Traveling Knife and Contingency, should be the first to go. I have left Contingency's Affix empty, but you are unable to wear Velothi, scribe it to have Minor Force, or replace it with Barbed Trap. If using Barbed Trap, make sure to put it on your front bar, so move Venom Claw to your back bar. 

Rotation: Just keep your DOTs up and whip. For certain DOTs, like Venom Claw and Flames of Oblivion, it is important that you let them complete their full duration, so try not to refresh early. Your Berserker skill (Elemental Blockade, Stampede, Endless Hail), should take priority over your other DOTs. Burning Talons can be used as a flex AOE spammable if there suddenly becomes more than one priority target. 

 

  • + STAGGER & IGNEOUS WEAPONS (Alkosh/Z'en/Maelstrom Inferno/1-Piece Slimecraw/Velothi)

Gear Flexibility: If not assigned Alkosh, use either Relequen or Ansuul. If not assigned Z'en, use any passable DPS set to replace it, (Pillar of Nirn, Aegis Caller, or Whorl of the Depths, Relequen, Ansuul, Azureblight, Runecarver, etc). Maelstrom Inferno can be subbed out with the Maelstrom Bow or the Maelstrom Greatsword, etc. It is fine if everything is not one to one, just to try to get as close as you can in other aspects. Food, potions, champion points, enchants, traits, and armor weight ratio should be correct no matter what. 

 

Skill Flexibility: If you are unable to wear Velothi, replace either Blade Cloak or Talons with Barbed Trap or Minor Force Flame Contingency. If using Barbed Trap, make sure to put it on your front bar, so move Venom Claw to your back bar. 


Rotation: Stone Giant should be casted every 2-3 skills to keep up. While it does last 6 seconds, it is good to get in that rhythm incase you get stunned or have to roll dodge. Other than that, just keep your DOTs up and Whip. For certain DOTs, like Venom Claw and Flames of Oblivion, it is important that you let them complete their full duration, so try not to refresh early. Your Berserker skill (Elemental Blockade, Stampede, Endless Hail), should take priority over your other DOTs. Burning Talons can be used as a flex AOE spammable if there suddenly becomes more than one priority target. 

 

  • TRASH (Alkosh/Sul-Xan/Maelstrom Inferno/1-Piece Slimecraw/Velothi)

Gear Flexibility: If you would rather use a different trial set such as Ansuul or Mora Scribe instead of Sul-Xan, that it fine, but other than that, not much should be changed about this setup. I like to keep Alkosh on both bars so I can proc it as I run in while I am dropping my backbar DOTs. It is fine if everything is not one to one, just to try to get as close as you can in other aspects. Food, potions, champion points, enchants, traits, and armor weight ratio should be correct no matter what. 

 

Skill Flexibility: In some longer trash pulls, Anti-Calvary Caltrops may perform better than Proximity Detonation, and Standard of Might may perform better than Elemental Rage. 

Rotation: Before combat, prebuff with Deadly Cloak, Flames of Oblivion, and Proximity Detonation. If you have enough Ultimate, drop your Elemental Rage; then cast Elemental Blockade, Eruption and barswap. After that, hit everything with Burning Talons, Deep Breath, and spam Whirling Blades after 50%. As you are running into the pack, use a synergy to proc Alkosh. 

AntonioNB

AntonioNB

Mise à jour il y a 1 mois