Healing Knight - ESO

Dragonknight healer. Healing allies with the power of fire! Burning away their weaknesses so they emerge from the trials more powerful!

By Thorin-III   •  Updated il y a 1 semaine

Configurations

Différentes variantes de cette construction

Ensembles d'Armure

Toutes les armures équipées
Compétences actives équipées

Le Systèm Champion

Toutes les étoiles actives et passives

Personnage

Tout sur la configuration des personnages

Attributs

  • Icon icon
    Magie
    64
  • Icon icon
    Santé
    0
  • Icon icon
    Vigueur
    0

Pierre de Mundus, Malédiction

Nourriture, boissons et potions
Icon icon cuissot d'ours fumé d'Orzorga
Chapeau Blanc (1)
Caviar Parfait (1)
Givre Mirriam (1)
Tomate (1)
Viande Rouge (1)
Icon icon saladier d'yeux inquiétant
Appât Salé (1)
Bananes (1)
Larve De Mouche à Viande (1)
Rose (1)
Vers
Icon icon breuvage puissant de la Mère sorcière
Belladone (1)
Jus De Bervez (1)
Petit Gibier (1)
Riz (1)
Icon icon filet au citron mécanique
Caviar Parfait (1)
Citron (1)
Givre Mirriam (1)
Viande Rouge (1)
Icon icon Crânes en sucre ensorcelés
Ancolie (2)
Farine (5)
Gelée De Scrib (2)
Jus De Bervez (2)
Miel (5)
Icon icon
Potion de triple restauration à Couronnes
Toutes les compétences passives

Buffs & Debuffs

Les bonus accordés par les compétences, les objets et les potions
Major Breach icon
Major Breach
Reduces Physical and Spell Resistance by 5948
Major Courage icon
Major Courage
Increases Weapon Damage and Spell Damage by 430
Major Force icon
Major Force
Increases Critical Damage by 20%
Major Mending icon
Major Mending
Increases Healing Done by 16%
Major Prophecy icon
Major Prophecy
Increases Spell Critical chance by 12%
Major Savagery icon
Major Savagery
Increases Weapon Critical by 12%
Major Slayer icon
Major Slayer
Increases damage dealt in Dungeons and Trials by 10%
Minor Aegis icon
Minor Aegis
Decreases Damage Taken in Dungeons & Trials by 5%
Minor Berserk icon
Minor Berserk
Increases all damage done by 5%
Minor Brutality icon
Minor Brutality
Increases Weapon Damage by 10%
Minor Magickasteal icon
Minor Magickasteal
Restores 168 Magicka every second to you and allies who damage the target
Minor Resolve icon
Minor Resolve
Increases Physical Resistance and Spell Resistance by 2974
Minor Slayer icon
Minor Slayer
Increases damage dealt in Dungeons and Trials by 5%

Guide

Explication de la construction
Ce guide est écrit en Anglais.

Welcome to my Dragonknight Healer build! It's still a work in progress, but hopefully you'll find this useful and enjoyable. Using this build, I've been able to heal vet DLC dungeons and vet trials. 

Enjoy!

 

Gear:

 

Monster sets:

Symphony of Blades: probably the strongest monster set for healers in the game. It increases group sustain as you heal. 

Alternates include: troll king, earthgore, and, if you have a hard time keeping your magicka up, engine guardian.

 

Grand Rejuvenation: This procs increased resource regeneration on casting grand healing.

Master Architect: Procs major slayer on ult for a percentage of the ult cost. When used with War Horn, you get major slayer, major force, and better sustain. The five man cap makes this a little weak in trials, but it's perfect for any four man content.

Olorime: This procs major courage, buffing the group damage. 

Note: perfected gear only provides a slightly larger magicka pool than non-perfected gear, so if you only have normal Olo, don't worry.

 

Alternate Trial set: 

Stone-talker: This gives a nice buff for group sustain through heavy attacking. Not as strong as MA for four man content, but this is a nice set to break out for trials.

 

Alternate Non-trial gear: 

Hollowfang: This is a decent sustain set with some built in healing. Not as good as Stone-talker, but quite solid.

Spell Power Cure: Arguably better than Olorime in some situations, this procs major courage on overheal.

 

Beginner gear:

If you're new to ESO and/or healing, Sanctuary and either Winter's Respite or Worm's Raiment make a good starting point, with Troll King as a monster set.

 

Backbar weapon: You can run either ice or lightning, depending on your preference and your group's need. As for enchantments, crusher, magicka drain, or a damage glyph all work.

 

Quick note on CP: the green CP have no effect on combat. Choose what you will there.

 

Frontbar run through:

1-3. Radiating Regeneration, Combat Prayer, Healing Springs. Basic healing staff abilities. Cast 'em often. Make sure to keep Combat Prayer up for minor berserk.

4. Engulfing Flames. Nice buff to group damage, but if your group is stam heavy with no DKs, this won't do much. You could swap to any of the options listed for BB #4. Alternately, you could use Noxious Breath for the debuff.

5. Obsidian Shard. This is your emergency burst heal. Very strong and has a great range. It can only heal up to two players, though.

 

Backbar run through

1. Energy Orb. Very important for group sustain, as DK healers don't get great synergy options. 

2. Wall of Elements. Important debuff which also can proc Olorime. Can use ice or lightning staff, IMO.

3. Elemental Drain. Important for group sustain as it procs minor magickasteal.

4. Cauterize. This is flex slot, you can put a lot of things here. Options include: talons, for debuff; coagulating blood, for personal healing; DK armor or harness magicka, for survivability; igneous weapons, for the group buff; cinder storm, for AOE heals and Olo; Altar for group heals/synergy.

5. Fragmented Shield. This procs major mending and gives a good damage shield. It's very important for harder content.

 

For backbar ult, I often slot DK standard for simple dungeons if I have a good group.

Thorin-III

Thorin-III

Mise à jour il y a 1 semaine