Typical DK Main tank for PvE content
Ensembles
Compétences
Personnage
Options raciales
Attributs
-
Magie10
-
Santé35
-
Vigueur19
Passifs
Culturel
Effets positifs/négatifs
Nom | Effet |
---|---|
Major Breach | Reduces Physical and Spell Resistance by 5948 |
Major Brutality | Increases Weapon Damage by 20% |
Major Endurance | Increases your Stamina Recovery by 30% |
Major Expedition | Increases Movement Speed by 30% |
Major Force | Increases Critical Damage by 20% |
Major Fortitude | Increases Health Recovery by 30% |
Major Maim | Reduces damage done by 10% |
Major Mending | Increases Healing Done by 16% |
Major Resolve | Increases Physical Resistance and Spell Resistance by 5948 |
Major Sorcery | Increases Spell Damage by 20% |
Minor Aegis | Decreases Damage Taken in Dungeons & Trials by 5% |
Minor Courage | Increases Weapon Damage and Spell Damage by 215 |
Minor Maim | Reduces damage done by 5% |
Minor Protection | Reduces damage taken by 5% |
Minor Vitality | Increases Healing Received by 8% |
Minor Vulnerability | Increases Damage Taken by 5% |
Guide
Ce guide est écrit en Anglais.
Notes
Standard DK main tank build. Resource management is the main challenge here.
- Master Weapons can be more useful than Void Bash for harder content
- other monster sets can fit better, depending on the situation. Tremorscale works fine