Sets
Skills
Champion Points
Champion Bar
Passive Stars
-
Breakfall
50
-
Fleet Phantom
40
-
Fortune's Favor
50
-
Gilded Fingers
50
-
Inspiration Boost
45
-
Out of Sight
30
-
Soul Reservoir
33
-
Steadfast Enchantment
50
-
Wanderer
75
-
Battle Mastery
40
-
Blessed
20
-
Eldritch Insight
20
-
Elemental Aegis
20
-
Flawless Ritual
40
-
Hardy
20
-
Mighty
30
-
Piercing
20
-
Precision
20
-
Preparation
20
-
Quick Recovery
20
-
Tireless Discipline
20
-
War Mage
30
-
Bashing Brutality
20
-
Defiance
20
-
Fortification
30
-
Hasty
16
-
Hero's Vigor
20
-
Mystic Tenacity
50
-
Nimble Protector
6
-
Piercing Gaze
30
-
Savage Defense
30
-
Sprinter
20
-
Tempered Soul
50
-
Tireless Guardian
20
-
Tumbling
30
Character
Consumables
Food/Drink
-
Boiled Creme Treat
- Pumpkin (1)
- Radish (1)
- Saltrice (1)
-
Arenthia's Empty Tankard Frittata
- Garlic (1)
- Potato (1)
- Tomato (1)
-
Chevre-Radish Salad with Pumpkin Seeds
- Cheese (1)
- Pumpkin (1)
- Radish (1)
-
Late Hearthfire Vegetable Tart
- Beets (1)
- Flour (1)
- Pumpkin (1)
-
Mythic Aetherial Ambrosia
- Aetherial Dust (1)
- Psijic Ambrosia (1)
-
Bewitched Sugar Skulls
- Bervez Juice (2)
- Flour (5)
- Honey (5)
- Scrib Jelly (2)
- Columbine (2)
Passives
Dragonknight
Weapon
Armor
Guild
Psijic Order
Alliance War
Racial
Craft
Alchemy
Buffs/Debuffs
Name | Effect |
---|---|
Major Breach | Reduces Physical and Spell Resistance by 5948 |
Major Brutality | Increases Weapon Damage by 20% |
Major Defile | Reduces Healing Received and Health Recovery by 16% |
Major Gallop | Increases Mounted Speed by 30% |
Major Prophecy | Increases Spell Critical chance by 12% |
Major Savagery | Increases Weapon Critical by 12% |
Major Sorcery | Increases Spell Damage by 20% |
Minor Berserk | Increases all damage done by 5% |
Minor Brutality | Increases Weapon Damage by 10% |
Minor Endurance | Increases your Stamina Recovery by 15% |
Minor Force | Increases Critical Damage by 10% |
Minor Protection | Reduces damage taken by 5% |
Guide
For 1st stage, round 2 nBRP carrying for powerleveling another player.
Sigils before 1st round:
Defence & Regeneration
Sigils before 2nd round:
Healing
Sigils after revive (rinse n repeat):
Regeneration & Healing
Helps to have Mirri companion, DW setup with mix of aggressive & quickened medium gear.
Rinse n Repeat step-by-step:
prior to round starting…
Toggle Shimmering
Cast Igneous
Cast Caldrops in Mage spawn location
wave 1, when sigils spawn…
Grab Regeneration sigil
Run toward Mage spawn
Cast Wall on slight angle to hit Mage and adds closest to mage
Grab Healing sigil
Pull Archer to furthest right near entrance
Cast Deep Breath
Pull last add that comes from opposite end of arena
Cast Talons
Cast Spin2Win until Mage and adds are dead
wave 2…
Cast Caldrops in center-exit of arena near shield sigil
Cast Wall in center of Caldrops
Cast Standard in center of Caldrops if available
Pull all adds to center of all aoes Clockwise
Cast Deep Breath before pulling last add
Cast Talons
Cast Spin2Win until all adds are dead
wave 3…
#1 Rule: DO NOT KILL DREAD KNIGHT ONLY ARCHERS
Cast Caldrops toward exit side center or in center of Standard if still up
Cast Wall in center of Caldrops
Pull Archers to Center of aoes, 2 closest archers first then 2 farthest once they run towards you
Cast Talons
Cast Spin2Win until Archers are dead
Take Ravage Health potion & die valiantly
Carry grabs Resurrection sigil & dies valiently
Carrier rezes instantly & rezes carry
(rinse n repeat for max exp)
***tips***
If you run into a situation where you are low on heath after sigils run out or you are low health for any reason, cast Deep Breathe 2-3 times to fully heal yourself and allow your stamina to recover enough to use Spin2Win
Bar swap or block cancel silver leash in between pulling adds. This allows for very quick pulling of all the adds around the arena to your location & within occult overload radius.