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Снаряжение

Навыки

Очки героя

Бар "Чемпион

Пассивные звезды

Персонаж

Расовые особенности

Атрибуты

  • Icon icon
    Магия
    0
  • Icon icon
    Здоровье
    0
  • Icon icon
    Запас сил
    64

Камень Мундуса, Проклятье

Еда и зелья

Пассивные

Положительные/отрицательные накладываемые эффекты

Название Эффект
Major Breach icon Major Breach Reduces Physical and Spell Resistance by 5948
Major Brutality icon Major Brutality Increases Weapon Damage by 20%
Major Defile icon Major Defile Reduces Healing Received and Health Recovery by 16%
Major Gallop icon Major Gallop Increases Mounted Speed by 30%
Major Prophecy icon Major Prophecy Increases Spell Critical chance by 12%
Major Savagery icon Major Savagery Increases Weapon Critical by 12%
Major Sorcery icon Major Sorcery Increases Spell Damage by 20%
Minor Berserk icon Minor Berserk Increases all damage done by 5%
Minor Brutality icon Minor Brutality Increases Weapon Damage by 10%
Minor Endurance icon Minor Endurance Increases your Stamina Recovery by 15%
Minor Force icon Minor Force Increases Critical Damage by 10%
Minor Protection icon Minor Protection Reduces damage taken by 5%

Руководство

Язык этого руководства Английский.

For 1st stage, round 2 nBRP carrying for powerleveling another player. 

Sigils before 1st round:

Defence & Regeneration 

Sigils before 2nd round:

Healing

Sigils after revive (rinse n repeat):

Regeneration & Healing

 

Helps to have Mirri companion, DW setup with mix of aggressive & quickened medium gear.

 

Rinse n Repeat step-by-step:

prior to round starting…

Toggle Shimmering 

Cast Igneous

Cast Caldrops in Mage spawn location

wave 1, when sigils spawn…

Grab Regeneration sigil

Run toward Mage spawn

Cast Wall on slight angle to hit Mage and adds closest to mage

Grab Healing sigil

Pull Archer to furthest right near entrance

Cast Deep Breath

Pull last add that comes from opposite end of arena

Cast Talons

Cast Spin2Win until Mage and adds are dead

wave 2…

Cast Caldrops in center-exit of arena near shield sigil

Cast Wall in center of Caldrops

Cast Standard in center of Caldrops if available

Pull all adds to center of all aoes Clockwise

Cast Deep Breath before pulling last add

Cast Talons

Cast Spin2Win until all adds are dead

wave 3…

#1 Rule: DO NOT KILL DREAD KNIGHT ONLY ARCHERS

Cast Caldrops toward exit side center or in center of Standard if still up

Cast Wall in center of Caldrops

Pull Archers to Center of aoes, 2 closest archers first then 2 farthest once they run towards you 

Cast Talons

Cast Spin2Win until Archers are dead

Take Ravage Health potion & die valiantly

Carry grabs Resurrection sigil & dies valiently

Carrier rezes instantly & rezes carry

(rinse n repeat for max exp)

 

***tips***
If you run into a situation where you are low on heath after sigils run out or you are low health for any reason, cast Deep Breathe 2-3 times to fully heal yourself and allow your stamina to recover enough to use Spin2Win


Bar swap or block cancel silver leash in between pulling adds. This allows for very quick pulling of all the adds around the arena to your location & within occult overload radius.

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