Sets
Habilidades
Puntos de campeón
Barra de Campeones
Estrellas pasivas
-
Amortiguación
50
-
Dedos dorados
50
-
Encantamiento inquebrantable
50
-
Errante
75
-
Fantasma veloz
40
-
Favor y fortuna
50
-
Fuera de vista
30
-
Potenciador de inspiración
45
-
Reserva de almas
33
-
Bendito
20
-
Disciplina infatigable
20
-
Intuición sobrenatural
20
-
Maestría bélica
40
-
Mago de batalla
30
-
Perforador
20
-
Poderoso
30
-
Precisión
20
-
Preparación
20
-
Recuperación rápida
20
-
Ritual impecable
40
-
Robusto
20
-
Égida elemental
20
-
Acróbata
30
-
Alma templada
50
-
Brutalidad aporreante
20
-
Defensa salvaje
30
-
Desafiante
20
-
Fortificación
30
-
Guardián infatigable
20
-
Mirada perforadora
30
-
Prisa
16
-
Protector ágil
6
-
Tenacidad mística
50
-
Velocista
20
-
Vigor heroico
20
Personaje
Opciones de carrera
Atributos
-
Magia0
-
Salud0
-
Aguante64
Piedra Mundus, Maldición
Consumibles
Comida/bebida
-
crema hervida tratada
- Arroz De Sal (1)
- Calabaza (1)
- Rábano (1)
-
frittata arenthiana de La Jarra Vacía
- Ajo (1)
- Patata (1)
- Tomate (1)
-
ensalada de queso de cabra con semillas de calabaza
- Calabaza (1)
- Queso (1)
- Rábano (1)
-
tartaleta de verduras de finales de Fuego hogar
- Calabaza (1)
- Harina (1)
- Remolachas (1)
-
ambrosía aetérica mítica
- Ambrosía Psijic (1)
- Polvo Aetérico (1)
-
calaveras de azúcar embrujadas
- Aguileña (2)
- Harina (5)
- Jalea De Scrib (2)
- Jugo De Bervez (2)
- Miel (5)
Pasivos
Dragonknight
Arma
Doble arma
Bastón de destrucción
Armadura
Gremio
Gremio de luchadores
Orden Psijic
Guerra de las Alianzas
Raza
Fabricar
Alquimia
Puentes/descensos
Nombre | Efecto |
---|---|
Major Breach | Reduces Physical and Spell Resistance by 5948 |
Major Brutality | Increases Weapon Damage by 20% |
Major Defile | Reduces Healing Received and Health Recovery by 16% |
Major Gallop | Increases Mounted Speed by 30% |
Major Prophecy | Increases Spell Critical chance by 12% |
Major Savagery | Increases Weapon Critical by 12% |
Major Sorcery | Increases Spell Damage by 20% |
Minor Berserk | Increases all damage done by 5% |
Minor Brutality | Increases Weapon Damage by 10% |
Minor Endurance | Increases your Stamina Recovery by 15% |
Minor Force | Increases Critical Damage by 10% |
Minor Protection | Reduces damage taken by 5% |
Guía
For 1st stage, round 2 nBRP carrying for powerleveling another player.
Sigils before 1st round:
Defence & Regeneration
Sigils before 2nd round:
Healing
Sigils after revive (rinse n repeat):
Regeneration & Healing
Helps to have Mirri companion, DW setup with mix of aggressive & quickened medium gear.
Rinse n Repeat step-by-step:
prior to round starting…
Toggle Shimmering
Cast Igneous
Cast Caldrops in Mage spawn location
wave 1, when sigils spawn…
Grab Regeneration sigil
Run toward Mage spawn
Cast Wall on slight angle to hit Mage and adds closest to mage
Grab Healing sigil
Pull Archer to furthest right near entrance
Cast Deep Breath
Pull last add that comes from opposite end of arena
Cast Talons
Cast Spin2Win until Mage and adds are dead
wave 2…
Cast Caldrops in center-exit of arena near shield sigil
Cast Wall in center of Caldrops
Cast Standard in center of Caldrops if available
Pull all adds to center of all aoes Clockwise
Cast Deep Breath before pulling last add
Cast Talons
Cast Spin2Win until all adds are dead
wave 3…
#1 Rule: DO NOT KILL DREAD KNIGHT ONLY ARCHERS
Cast Caldrops toward exit side center or in center of Standard if still up
Cast Wall in center of Caldrops
Pull Archers to Center of aoes, 2 closest archers first then 2 farthest once they run towards you
Cast Talons
Cast Spin2Win until Archers are dead
Take Ravage Health potion & die valiantly
Carry grabs Resurrection sigil & dies valiently
Carrier rezes instantly & rezes carry
(rinse n repeat for max exp)
***tips***
If you run into a situation where you are low on heath after sigils run out or you are low health for any reason, cast Deep Breathe 2-3 times to fully heal yourself and allow your stamina to recover enough to use Spin2Win
Bar swap or block cancel silver leash in between pulling adds. This allows for very quick pulling of all the adds around the arena to your location & within occult overload radius.