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Sets

Fertigkeiten

Championpunkte

Championbar

Passive Sterne

Charakter

Volksoptionen

Attribute

  • Icon icon
    Magicka
    0
  • Icon icon
    Leben
    0
  • Icon icon
    Ausdauer
    64

Mundusstein, Fluch

Verbrauchsgüter

Passive

Buffs/Debuffs

Name Effekt
Größere Brutalität icon Größere Brutalität Erhöht den Waffenschaden um 20%.
Größere Prophetie icon Größere Prophetie Erhöht die Chance auf kritische Magietreffer um 12%.
Größere Schändung icon Größere Schändung Verringert die erhaltene Heilung und die Wiederherstellung der Gesundheit um 16%.
Größere Wildheit icon Größere Wildheit Erhöht den kritischen Wert der Waffe um 12%.
Größere Zauberei icon Größere Zauberei Erhöht die Magiekraft um 20%.
Größerer Bruch icon Größerer Bruch Verringert den Physischen und Magieresistenz um 5948
Größerer Galopp icon Größerer Galopp Erhöht die Reitgeschwindigkeit um 30%.
Kleinere Beständigkeit icon Kleinere Beständigkeit Erhöht deine Ausdauerwiederherstellung um 15%.
Kleinere Brutalität icon Kleinere Brutalität Erhöht den Waffenschaden um 10%.
Kleinere Kraft icon Kleinere Kraft Erhöht kritischen Schaden um 10%.
Kleinere Raserei icon Kleinere Raserei Erhöht den verursachten Schaden um 5%.
Kleinerer Schutz icon Kleinerer Schutz Reduziert den erlittenen Schaden um 5%.

Guide

Dieser Leitfaden ist in Englisch geschrieben.

For 1st stage, round 2 nBRP carrying for powerleveling another player. 

Sigils before 1st round:

Defence & Regeneration 

Sigils before 2nd round:

Healing

Sigils after revive (rinse n repeat):

Regeneration & Healing

 

Helps to have Mirri companion, DW setup with mix of aggressive & quickened medium gear.

 

Rinse n Repeat step-by-step:

prior to round starting…

Toggle Shimmering 

Cast Igneous

Cast Caldrops in Mage spawn location

wave 1, when sigils spawn…

Grab Regeneration sigil

Run toward Mage spawn

Cast Wall on slight angle to hit Mage and adds closest to mage

Grab Healing sigil

Pull Archer to furthest right near entrance

Cast Deep Breath

Pull last add that comes from opposite end of arena

Cast Talons

Cast Spin2Win until Mage and adds are dead

wave 2…

Cast Caldrops in center-exit of arena near shield sigil

Cast Wall in center of Caldrops

Cast Standard in center of Caldrops if available

Pull all adds to center of all aoes Clockwise

Cast Deep Breath before pulling last add

Cast Talons

Cast Spin2Win until all adds are dead

wave 3…

#1 Rule: DO NOT KILL DREAD KNIGHT ONLY ARCHERS

Cast Caldrops toward exit side center or in center of Standard if still up

Cast Wall in center of Caldrops

Pull Archers to Center of aoes, 2 closest archers first then 2 farthest once they run towards you 

Cast Talons

Cast Spin2Win until Archers are dead

Take Ravage Health potion & die valiantly

Carry grabs Resurrection sigil & dies valiently

Carrier rezes instantly & rezes carry

(rinse n repeat for max exp)

 

***tips***
If you run into a situation where you are low on heath after sigils run out or you are low health for any reason, cast Deep Breathe 2-3 times to fully heal yourself and allow your stamina to recover enough to use Spin2Win


Bar swap or block cancel silver leash in between pulling adds. This allows for very quick pulling of all the adds around the arena to your location & within occult overload radius.

Video

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