- Ensembles
- Compétences
- Le Systèm Champion
- Personnage
- Consommables
- Passifs
- Effets positifs/négatifs
- Guide
- Vidéo
Ensembles
Compétences
Le Systèm Champion
Barre de Champion
Etoiles passives
-
Amorti
50
-
Enchantement inébranlable
50
-
Errance
75
-
Fantôme rapide
40
-
Faveur et fortune
50
-
Mains d'or
50
-
Pas vu, pas pris
30
-
Regain d'inspiration
45
-
Réservoir d'âmes
33
-
Bénédiction
20
-
Discipline inlassable
20
-
Intuition indicible
20
-
Le Mage de guerre
30
-
Maîtrise du combat
40
-
Percée
20
-
Précision
20
-
Préparation
20
-
Puissance
30
-
Rituel impeccable
40
-
Robuste
20
-
Récupération rapide
20
-
Égide élémentaire
20
-
Acrobate
30
-
Brutalité percutante
20
-
Défense sauvage
30
-
Fortification
30
-
Gardien infatigable
20
-
Hâtif
16
-
Le Regard perçant
30
-
Protecteur agile
6
-
Résistance
20
-
Sprinteur
20
-
Ténacité mystique
50
-
Vigueur héroïque
20
-
Âme trempée
50
Personnage
Options raciales
Attributs
-
Magie0
-
Santé0
-
Vigueur64
Pierre de Mundus, Malédiction
Consommables
Nourriture/Boisson
-
entremêt à la crème bouillie
- Citrouille (1)
- Radis (1)
- Riz-de-sel (1)
-
frittata de la chope vide d'Arenthia
- Ail (1)
- Pomme De Terre (1)
- Tomate (1)
-
salade chèvre-radis aux graines de citrouille
- Citrouille (1)
- Fromage (1)
- Radis (1)
-
tourte aux légumes printaniers d'Âtrefeu
- Betteraves (1)
- Citrouille (1)
- Farine (1)
-
ambroisie aéthérienne mystique
- Ambroisie Psijique (1)
- Poussière Aéthérienne (1)
-
Crânes en sucre ensorcelés
- Ancolie (2)
- Farine (5)
- Gelée De Scrib (2)
- Jus De Bervez (2)
- Miel (5)
Passifs
Chevalier-dragon
Armes
Bâton de destruction
Armure
Guilde
Ordre psijique
Guerres d'alliances
Culturel
Artisanat
Alchimie
Effets positifs/négatifs
Nom | Effet |
---|---|
Major Breach | Reduces Physical and Spell Resistance by 5948 |
Major Brutality | Increases Weapon Damage by 20% |
Major Defile | Reduces Healing Received and Health Recovery by 16% |
Major Gallop | Increases Mounted Speed by 30% |
Major Prophecy | Increases Spell Critical chance by 12% |
Major Savagery | Increases Weapon Critical by 12% |
Major Sorcery | Increases Spell Damage by 20% |
Minor Berserk | Increases all damage done by 5% |
Minor Brutality | Increases Weapon Damage by 10% |
Minor Endurance | Increases your Stamina Recovery by 15% |
Minor Force | Increases Critical Damage by 10% |
Minor Protection | Reduces damage taken by 5% |
Guide
For 1st stage, round 2 nBRP carrying for powerleveling another player.
Sigils before 1st round:
Defence & Regeneration
Sigils before 2nd round:
Healing
Sigils after revive (rinse n repeat):
Regeneration & Healing
Helps to have Mirri companion, DW setup with mix of aggressive & quickened medium gear.
Rinse n Repeat step-by-step:
prior to round starting…
Toggle Shimmering
Cast Igneous
Cast Caldrops in Mage spawn location
wave 1, when sigils spawn…
Grab Regeneration sigil
Run toward Mage spawn
Cast Wall on slight angle to hit Mage and adds closest to mage
Grab Healing sigil
Pull Archer to furthest right near entrance
Cast Deep Breath
Pull last add that comes from opposite end of arena
Cast Talons
Cast Spin2Win until Mage and adds are dead
wave 2…
Cast Caldrops in center-exit of arena near shield sigil
Cast Wall in center of Caldrops
Cast Standard in center of Caldrops if available
Pull all adds to center of all aoes Clockwise
Cast Deep Breath before pulling last add
Cast Talons
Cast Spin2Win until all adds are dead
wave 3…
#1 Rule: DO NOT KILL DREAD KNIGHT ONLY ARCHERS
Cast Caldrops toward exit side center or in center of Standard if still up
Cast Wall in center of Caldrops
Pull Archers to Center of aoes, 2 closest archers first then 2 farthest once they run towards you
Cast Talons
Cast Spin2Win until Archers are dead
Take Ravage Health potion & die valiantly
Carry grabs Resurrection sigil & dies valiently
Carrier rezes instantly & rezes carry
(rinse n repeat for max exp)
***tips***
If you run into a situation where you are low on heath after sigils run out or you are low health for any reason, cast Deep Breathe 2-3 times to fully heal yourself and allow your stamina to recover enough to use Spin2Win
Bar swap or block cancel silver leash in between pulling adds. This allows for very quick pulling of all the adds around the arena to your location & within occult overload radius.